RUST METRICSFlight deck · live data
Data live Servers11,741 Players62,626 Populated3,351 Fresh wipes 3 h195 Scan5 min
‹ All servers173.225.104.202:28145
Online Full Queue Fresh wipe Wipe due No query

Beatwood Fan Club

Online 173.225.104.202:28145 checked 12m ago

teams off hardcore
COM 1 · connect

Server instruments

last reading Thu 10:00 UTC
0 12 25 38 50 PAX 0 /50

Players now

0% full 7-day avg
0 10 30 60 120 256 FPS 212 SERVER FPS

Server fps

48 h low 163 · below 20 is lag, below 10 is bad
0 25 50 75 100 ENT 78,590 ×1000

Entities

48 h range 78,061–78,746 · memory 1,549 MB
1239 ET SINCE RESTART 1D 23H

Uptime

1 days 23 hours since its last restart, at the last reading
7-day average0peak –
Rank#15,323top 69%
Last wipe289d agono schedule published
Next wipe–no wipe seen yet
Memory1,549MBat the last reading
REC 1

Players

AveragePeak
0123412:0021:0006:0015:0001:0010:00

Hourly average and peak, UTC.

REC 2

Server performance

010020030040012:0021:0006:0015:0001:0010:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Reset cycle

When does Beatwood Fan Club wipe?

To tell the rhythm of Beatwood Fan Club, too few of its wipes are on record. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. The world it runs now was made 289 days 7 hours ago.

Tag meanings

Which tags does Beatwood Fan Club carry, and what do they mean?

Tags published by Beatwood Fan Club, read by the game's server browser: gmhardcore (Game mode): Check: ruleset. Hardcore, the harsher option; mp50 (Max players): The server holds 50 slots; ts0 (Group limit): Team play is disabled; v2617 (Protocol): Protocol 2617: join only on the same game version; cs140534 (Build): The server runs game build 140534; ptrak (Networking): This is RakNet, Rust's usual network layer; $rus4 (Region code): Region code reading: us4. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.

Which lists and filters on Rust Metrics show Beatwood Fan Club?

Rust Metrics lists featuring Beatwood Fan Club: Rust community servers: live readings. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Game mode: Hardcore.

Player count

What position does Beatwood Fan Club hold among Rust servers?

Player hours over seven days put Beatwood Fan Club at #15,323, in the top 69% of all ranked servers.

What is the population on Beatwood Fan Club?

0 of 50 slots are filled on Beatwood Fan Club right now. Seven-day reading: 0 players on average.

Server

Which location does Beatwood Fan Club run from?

No region comes from Beatwood Fan Club, and its region code is us4. Note: Rust Metrics shows the location a server gives, not where the machine stands. The endpoint you need is 173.225.104.202:28145.

What Rust version is Beatwood Fan Club on?

Version check: Rust network protocol 2617 and build 140534 on Windows, run by Beatwood Fan Club. Check: protocol. To join, your game must match; Steam handles the update.

Is performance on Beatwood Fan Club within range?

Reading: 201 server fps on average across the last 48 hours. It never dropped below 163. Check: entities. The peak was 78,746, counting buildings, deployables and the rest of the world. Check: memory. Peak use was 1,757 MB. Lag, as players feel it, is low fps plus a climbing entity count.

How reliable is Beatwood Fan Club, and is it online now?

Beatwood Fan Club reports online. Status: normal. Reading: uptime. About 47 hours ago it restarted, on its own count. Reading: 99% uptime over the last 7 full days. It was up 167 of 168 hours. The first sighting on Rust Metrics was 13 September 2026.

Rules and settings

What settings and rules apply on Beatwood Fan Club?

Reading the name gives no gather rate for Beatwood Fan Club. No group limit is published. The mode is hardcore. Note the following: Facepunch's most punishing mode. Players can raid each other and fight. That is permitted here. Under Community in the server browser you will find it. VAC is on. That is Valve's anti-cheat.

Which map is live on Beatwood Fan Club?

Check: map. Procedural, size 3,500, generated by the game, on Beatwood Fan Club.

Connection

What do you do to join Beatwood Fan Club?

Press F1 in Rust and enter client.connect 173.225.104.202:28145. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.

PLACARDS

Server tags

what each one means

Published as mp50,ptrak,$rus4,v2617,gmhardcore,cs140534,ts0

Game

gmhardcore
Game mode Check: ruleset. Hardcore, the harsher option.
mp50
Max players The server holds 50 slots.
ts0
Group limit Team play is disabled.
v2617
Protocol Protocol 2617: join only on the same game version.
cs140534
Build The server runs game build 140534.
ptrak
Networking This is RakNet, Rust's usual network layer.
$rus4
Region code Region code reading: us4.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.