DownInTheValley
Online NA 173.214.174.22:28015 checked 11m ago
Server instruments
last reading Wed 22:00 UTCPlayers now
0% full 7-day avgServer fps
48 h low 129 · below 20 is lag, below 10 is badEntities
48 h range 142,435–145,065 · memory 3,527 MBUptime
3 days 21 hours since its last restart, at the last readingPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 13 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers, top 82% in NA. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 48/100
- 43/50
- 12/100
- 20/175
- 6/150
- 7/90
Quick answers
from the figures on this pageWipe schedule
How often does DownInTheValley wipe, and when?
To tell the rhythm of DownInTheValley, too few of its wipes are on record. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. The world it runs now was made 15 days 23 hours ago.
Lists and filters
Which tags does DownInTheValley carry, and what do they mean?
Check: tags. The game's server browser reads gmrust (Game mode): Survival, as standard Rust plays it; mp100 (Max players): 100 slots in total; ts8 (Group limit): Team cap of 8, which is the game default; v2635 (Protocol): Your game must run protocol 2635 to get in; cs168909 (Build): The server runs game build 168909; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): Region code: none set; ^o (Oxide): Check: framework. Oxide (uMod) handles plugins; ^z (Modded): Check: category. Modded, because plugins or settings alter the game; NA (North America): The server browser files it under North America from DownInTheValley. Check: the tags at the top of this page. They also carry players now, queue and world creation time.
Which lists and filters on Rust Metrics show DownInTheValley?
Rust Metrics lists featuring DownInTheValley: Modded Rust servers, checked live and North America: server readout. Check: filters. On the server list it appears under these: Region: North America; Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Player count
Where does DownInTheValley sit in the rankings?
Ranked by seven-day player hours, DownInTheValley sits at #15,344 and #1,522 in North America, inside the top 69%.
What player count does DownInTheValley carry?
0 of 100 slots are filled on DownInTheValley right now. Check: player average. 0 over the last seven days.
Server
Which location does DownInTheValley run from?
DownInTheValley gives North America as its location, with the NA tag. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. Check: address. It reads 173.214.174.22:28015.
What Rust version is DownInTheValley on?
Version check: Rust network protocol 2635 and build 168909 on Windows, run by DownInTheValley. Check: protocol. To join, your game must match; Steam handles the update.
Is performance on DownInTheValley within range?
Check: fps. Average 176 server fps over the last 48 hours, low of 129. Within range. Check: entities. The peak was 145,065, counting buildings, deployables and the rest of the world. Memory peak: 4,093 MB. What players call lag comes from low fps and an entity count on the rise.
Is DownInTheValley up, and how often does it stay up?
DownInTheValley reports online. Status: normal. By its reported uptime, the last restart was roughly 3 days 21 hours ago. Reading: 100% uptime over the last 7 full days. It was up 168 of 168 hours. Reading: first seen 13 October 2026, recorded by Rust Metrics.
Rules and settings
How is DownInTheValley configured, and what rules are in force?
Check: gather rate. The name DownInTheValley does not state one. The group cap is 8 players, which is the default in the game. Mode check gives survival; standard play of gathering, building and raiding. Players can raid each other and fight. That is permitted here. Plugins or settings change the game, so it is listed as Modded. Check: plugins. It runs Oxide of them. Anti-cheat reading: VAC on, Valve's system.
Which map is live on DownInTheValley?
Size 5,000 and seed 1234: the game generates the procedural map on DownInTheValley from them. The map repeats when size and seed match. Open it on RustMaps from this page.
Join
How do you connect to DownInTheValley?
Press F1 in Rust and enter client.connect 173.214.174.22:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.