RUST METRICSFlight deck · live data
Data live Servers11,693 Players37,607 Populated2,934 Fresh wipes 3 h91 Scan5 min
‹ All servers173.176.63.68:28015
Offline Full Queue Fresh wipe Wipe due No query

Lorenzo

Offline 173.176.63.68:28015 checked 17d ago

trio moddedoxide
COM 1 · connect

Server instruments

no direct query in 48 hours
0 2 5 8 10 PAX 1 /10

Players now

10% full 7-day avg
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average0peak –
Rank#13,530top 61%
Last wipe17d agono schedule published
Next wipe–no rhythm it keeps
Memory–at the last reading
REC 1

Players

No hourly history yet.

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep27 Sep2 Oct8 Oct13 Oct18 Oct

Top 61% of all ranked servers, and #485 of the trio servers (top 78%). Ranked on player hours over the last seven days.

PLAN

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap6.8 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak1players, last three wipes
crowd held33%else halves by day 4.5

The first 48 hours of its last wipes

Sun 11 OctFri 2 OctSun 27 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sun 11 Oct, 04:54 UTC17d ago 1 – running 1
Fri 2 Oct, 00:28 UTC27d ago 1 halved by day 6 9.2 days 0
Sun 27 Sep, 16:05 UTC31d ago 1 halved by day 3 4.3 days 0
Wed 16 Sep, 18:50 UTC42d ago 1 held half 10.9 days 0
Sat 12 Sep, 18:24 UTC46d ago 0 – 4 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Reset cycle

What happens on Lorenzo when wipe day comes?

At their busiest, its recent wipes drew 1 players on average. Peak crowd on the latest wipe: 0 hours in. The crowd stayed above half that peak until the next wipe in 33% of its recent wipes. It fell below half by day 4.5 when it didn't.

What wipe timing does Lorenzo follow?

No next wipe can be predicted for Lorenzo, which wipes at irregular times. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. The world in play was created 17 days 21 hours ago.

Lists and filters

How should you read the tags on Lorenzo?

Check: tags. The game's server browser reads gmrust (Game mode): The game mode is plain Rust survival; mp10 (Max players): 10 slots in total; ts3 (Group limit): Teams are capped at 3; v2634 (Protocol): Protocol 2634: join only on the same game version; cs167398 (Build): The server runs game build 167398; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): Region code: none set; ^o (Oxide): It runs Oxide, also known as uMod; ^z (Modded): Check: category. Modded, because plugins or settings alter the game from Lorenzo. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.

Where does Lorenzo appear in Rust Metrics lists and filters?

On Rust Metrics, Lorenzo sits in these lists: Modded Rust servers, checked live and Trio servers, group limit 3. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: Trio.

Occupancy

What position does Lorenzo hold among Rust servers?

Player hours over seven days put Lorenzo at #13,530, in the top 61% of all ranked servers. The trio group places it at #485.

What is the population on Lorenzo?

Reading for Lorenzo: offline at this moment; last seen 17 days 8 hours ago.

Server details

What location is Lorenzo hosted in?

No region tag on Lorenzo. Note: Rust Metrics shows the location a server gives, not where the machine stands. Check: address. It reads 173.176.63.68:28015.

What Rust version is Lorenzo on?

Rust network protocol 2634 and build 167398 on Windows is the build Lorenzo runs. To get in, your game needs the same protocol; Steam applies the update.

How reliable is Lorenzo, and is it online now?

Reading: offline. Lorenzo last answered 17 days 8 hours ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. The first sighting on Rust Metrics was 13 September 2026.

Map and rules

What rules does Lorenzo enforce, and what are its settings?

Check: gather rate. The name Lorenzo does not state one. Groups stop at 3 players. The label given is trio. The mode is survival. Note the following: standard play of gathering, building and raiding. Check: PvP. Fighting and raiding between players are allowed. Listing: Modded. Plugins or settings change the game. Check: plugins. It runs Oxide of them. VAC is on. That is Valve's anti-cheat.

Which map is live on Lorenzo?

Procedural map on Lorenzo, made by the game's generator.

Connection

How can you get onto Lorenzo?

To join: start Rust, press F1 and type client.connect 173.176.63.68:28015. Or press Launch Rust here and Steam opens the game and connects you.

PLACARDS

Server tags

what each one means

Published as mp10,ptrak,$r?,v2634,gmrust,cs167398,ts3,^o^z

Game

gmrust
Game mode The game mode is plain Rust survival.
mp10
Max players 10 slots in total.
ts3
Group limit Teams are capped at 3.
v2634
Protocol Protocol 2634: join only on the same game version.
cs167398
Build The server runs game build 167398.
ptrak
Networking This is RakNet, Rust's usual network layer.
$r?
Region code Region code: none set.

Mods and access

^o
Oxide It runs Oxide, also known as uMod.
^z
Modded Check: category. Modded, because plugins or settings alter the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.