RUST METRICSFlight deck · live data
Data live Servers11,686 Players34,939 Populated2,865 Fresh wipes 3 h97 Scan5 min
‹ All servers172.93.135.154:28035
Offline Full Queue Fresh wipe Wipe due No query

US|Chicago Dirtnap Low Pop

Offline 172.93.135.154:28035 checked 4d ago

COM 1 · connect

Server instruments

no direct query in 48 hours
0 12 25 38 50 PAX 0 /50

Players now

0% full 7-day avg7-day peak
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average0peak 1
Rank#15,195top 68%
Last wipe27d agono schedule published
Next wipe7d 15hThu 5 Nov, 19:00 UTC FW
Memory–at the last reading
REC 1

Players

No hourly history yet.

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 68% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 7d 15h. The force wipe · high confidence

wipe-day peak1players, last three wipes

Coming wipes

  1. WPT 1Thu 5 Nov, 19:00 UTC7d 15hFW
  2. WPT 2Thu 3 Dec, 19:00 UTC35d 15hFW

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 23:21 UTC FW27d ago 1 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Reset cycle

What should you expect from wipe day on US|Chicago Dirtnap Low Pop?

The busiest point of its recent wipes drew 1 players on average. 0 hours after the wipe, the crowd peaked on the latest wipe.

What wipe timing does US|Chicago Dirtnap Low Pop follow?

Once a month US|Chicago Dirtnap Low Pop wipes, with the force wipe. Mark Thursday 5 November at 19:00 UTC: that is force wipe day, and the wipe hits all Rust servers. The world it runs now was made 27 days 3 hours ago.

Tag meanings

How should you read the tags on US|Chicago Dirtnap Low Pop?

Tags published by US|Chicago Dirtnap Low Pop, read by the game's server browser: gmvanilla (Game mode): Check: mode. Vanilla survival; mp50 (Max players): Slots: 50; ts8 (Group limit): The game default applies: teams of up to 8; v2635 (Protocol): Your game must run protocol 2635 to get in; cs168909 (Build): The server runs game build 168909; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): No region code is set. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.

Where does US|Chicago Dirtnap Low Pop appear in Rust Metrics lists and filters?

Rust Metrics lists featuring US|Chicago Dirtnap Low Pop: Rust community servers: live readings and North America: server readout. These filters bring it up on the server list: Region: North America; Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Population

What position does US|Chicago Dirtnap Low Pop hold among Rust servers?

Ranking for US|Chicago Dirtnap Low Pop: #15,195 on seven-day player hours, top 68% of all ranked servers.

What player count does US|Chicago Dirtnap Low Pop carry?

US|Chicago Dirtnap Low Pop is not responding; status offline, last seen 4 days 23 hours ago. Check: players over seven days. Average 0, peak 1.

Operator and location

Which location does US|Chicago Dirtnap Low Pop run from?

Reading: location. Nothing in the tags, but the name of US|Chicago Dirtnap Low Pop points to North America. Rust Metrics does not look up where the machine stands; it shows where the server says it is. The endpoint you need is 172.93.135.154:28035.

What Rust version is US|Chicago Dirtnap Low Pop on?

Version check: Rust network protocol 2635 and build 168909 on Linux, run by US|Chicago Dirtnap Low Pop. To get in, your game needs the same protocol; Steam applies the update.

What is the uptime on US|Chicago Dirtnap Low Pop, and is it online?

Reading: offline. US|Chicago Dirtnap Low Pop last answered 4 days 23 hours ago. Uptime for the last 7 full days: 53 of 168 hours, or 32%. The first sighting on Rust Metrics was 13 September 2026.

Map and rules

What rules does US|Chicago Dirtnap Low Pop enforce, and what are its settings?

No gather rate appears in the name: US|Chicago Dirtnap Low Pop. No limit is set beyond the default. Groups take up to 8 players. The mode is survival. Note the following: gather, build and raid, as the game normally runs. Check: PvP. Fighting and raiding between players are allowed. Under Community in the server browser you will find it. Anti-cheat reading: VAC on, Valve's system.

Which map is live on US|Chicago Dirtnap Low Pop?

From seed 1591971938, the game generates the procedural map on US|Chicago Dirtnap Low Pop. Its size is 4,500. View it on RustMaps from this page: matching size and seed give an identical map.

How to join

How do you connect to US|Chicago Dirtnap Low Pop?

To join: start Rust, press F1 and type client.connect 172.93.135.154:28035. Or press Launch Rust here and Steam opens the game and connects you. You can find its website at https://chicagoservers.co.

PLACARDS

Server tags

what each one means

Published as mp50,ptrak,$r?,v2635,gmvanilla,cs168909,ts8

Game

gmvanilla
Game mode Check: mode. Vanilla survival.
mp50
Max players Slots: 50.
ts8
Group limit The game default applies: teams of up to 8.
v2635
Protocol Your game must run protocol 2635 to get in.
cs168909
Build The server runs game build 168909.
ptrak
Networking Network layer: RakNet, the standard for the game.
$r?
Region code No region code is set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.