ZombieSurvival Private Test
Offline 172.59.129.169:28015 checked 15d ago
Server instruments
no direct query in 48 hoursPlayers now
3% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 61% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 267/2000
- 98/2000
- 130/200
- 35/200
- 46/300
- 7/100
Quick answers
from the figures on this pageReset cycle
When does ZombieSurvival Private Test wipe?
Its rhythm cannot be told from the wipes of ZombieSurvival Private Test on record: there are too few. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. 16 days 21 hours ago the current world was made.
Lists and filters
How should you read the tags on ZombieSurvival Private Test?
Tags published by ZombieSurvival Private Test, read by the game's server browser: gmrust (Game mode): Survival, as standard Rust plays it; mp30 (Max players): The server holds 30 slots; ts8 (Group limit): Default limit in force: 8 per team; v2634 (Protocol): Match the game version: protocol 2634 is required; cs167398 (Build): Build 167398; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): Region code: none set; ^p (PvE): Check: mode. PvE, so the world supplies the danger, not other players; ^z (Modded): Plugins or settings make this a modded server; ^y (Carbon): Plugin framework in use: Carbon. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.
Where does ZombieSurvival Private Test appear in Rust Metrics lists and filters?
Rust Metrics lists featuring ZombieSurvival Private Test: Modded Rust servers, checked live, Rust PvE servers and Rust servers: zombie readings. Reading: server list filters. It comes up under Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Carbon ^y; Group limit: 5 or more.
Occupancy
What position does ZombieSurvival Private Test hold among Rust servers?
Ranking for ZombieSurvival Private Test: #13,235 on seven-day player hours, top 61% of all ranked servers.
How full does ZombieSurvival Private Test get?
ZombieSurvival Private Test is not responding; status offline, last seen 15 days 18 hours ago.
Server details
Which location does ZombieSurvival Private Test run from?
No region comes from ZombieSurvival Private Test. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. Check: address. It reads 172.59.129.169:28015.
What Rust version is ZombieSurvival Private Test on?
Reading: ZombieSurvival Private Test, Rust network protocol 2634 and build 167398, Windows. To get in, your game needs the same protocol; Steam applies the update.
What is the uptime on ZombieSurvival Private Test, and is it online?
Check: connection. ZombieSurvival Private Test is offline at this moment. Last contact was 15 days 18 hours ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. Reading: first seen 12 October 2026, recorded by Rust Metrics.
Settings and map
How is ZombieSurvival Private Test configured, and what rules are in force?
Reading the name gives no gather rate for ZombieSurvival Private Test. The group cap is 8 players, which is the default in the game. The mode is pve. Note the following: fighting between players is off. The server browser lists it as Modded, where plugins or settings change how the game plays. Carbon plugins are running. Anti-cheat reading: VAC on, Valve's system.
What map is ZombieSurvival Private Test on?
Check: map. Procedural, generated by the game, on ZombieSurvival Private Test.
Join
How can you get onto ZombieSurvival Private Test?
To join: start Rust, press F1 and type client.connect 172.59.129.169:28015. Or press Launch Rust here and Steam opens the game and connects you.