Eddies Rust Server 11
Online 172.245.215.234:19280 checked 13m ago
Server instruments
last reading Fri 01:00 UTCPlayers now
0% full 7-day avgServer fps
48 h low 27 · below 20 is lag, below 10 is badEntities
48 h range 81,660–84,121 · memory 4,135 MBUptime
10 days 15 hours since its last restart, at the last readingPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 6d 16h. The force wipe
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 6/700
- 23/700
- 4/1000
- 12/1000
- 28/1000
- 60/1000
Quick answers
from the figures on this pageReset cycle
What wipe timing does Eddies Rust Server 11 follow?
From the force wipe, the next wipe of Eddies Rust Server 11 is an estimate. Force wipe falls on Thursday 5 November at 19:00 UTC. Every Rust server wipes then; yours included. 124 days 23 hours ago the current world was made. The tags state a wipe schedule of one wipe a month.
Lists and filters
Which tags does Eddies Rust Server 11 carry, and what do they mean?
Check: tags. The game's server browser reads gmrust (Game mode): Survival, as standard Rust plays it; mp100 (Max players): The server holds 100 slots; ts8 (Group limit): Default limit in force: 8 per team; v2627 (Protocol): Match the game version: protocol 2627 is required; cs154033 (Build): The server runs game build 154033; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): No region code is set; ^m (Monthly): Facepunch's force wipe sets the monthly cycle here; ^v (Vanilla): Rates, kits and rules are exactly as Facepunch ships them; ^o (Oxide): Check: framework. Oxide (uMod) handles plugins; ^z (Modded): Check: category. Modded, because plugins or settings alter the game from Eddies Rust Server 11. Check: the tags at the top of this page. They also carry players now, queue and world creation time.
Which lists and filters on Rust Metrics show Eddies Rust Server 11?
On Rust Metrics, Eddies Rust Server 11 sits in these lists: Modded Rust servers, checked live. These filters bring it up on the server list: Type: Vanilla and Modded; Server tag: Monthly ^m, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.
Player count
What position does Eddies Rust Server 11 hold among Rust servers?
Player hours over seven days put Eddies Rust Server 11 at #15,269, in the top 69% of all ranked servers.
How full does Eddies Rust Server 11 get?
Current headcount on Eddies Rust Server 11: 0 players, 100 slots available. Seven-day reading: 0 players on average.
Server details
Which location does Eddies Rust Server 11 run from?
Reading: location. Eddies Rust Server 11 gives no region. Note: Rust Metrics shows the location a server gives, not where the machine stands. Connect using 172.245.215.234:19280.
What Rust version is Eddies Rust Server 11 on?
Reading: Eddies Rust Server 11, Rust network protocol 2627 and build 154033, Linux. To get in, your game needs the same protocol; Steam applies the update.
What is the performance reading for Eddies Rust Server 11?
Over the last 48 hours the average was 39 server fps; the floor was 27. Check: entities. The peak was 84,121, counting buildings, deployables and the rest of the world. Memory peak: 4,719 MB. Expect lag when fps falls and entities climb.
How reliable is Eddies Rust Server 11, and is it online now?
Reading: online. Eddies Rust Server 11 answers right now. Check: restart. The uptime it reports puts the last restart about 10 days 15 hours ago. Uptime for the last 7 full days: 167 of 168 hours, or 99%. Check: first contact. Rust Metrics logged it on 13 September 2026.
Rules and settings
What settings and rules apply on Eddies Rust Server 11?
Check: gather rate. The name Eddies Rust Server 11 does not state one. The group cap is 8 players, which is the default in the game. Mode check gives survival; standard play of gathering, building and raiding. Combat and raiding against other players are on. Listing: Modded. Plugins or settings change the game. Oxide plugins are running. It describes itself as vanilla. The meaning given: rates, kits and rules are exactly as Facepunch ships them. VAC is on. That is Valve's anti-cheat.
Which map is live on Eddies Rust Server 11?
Size 3,800 and seed 1: the game generates the procedural map on Eddies Rust Server 11 from them. The map repeats when size and seed match. Open it on RustMaps from this page.
How to join
What do you do to join Eddies Rust Server 11?
To join: start Rust, press F1 and type client.connect 172.245.215.234:19280. Or press Launch Rust here and Steam opens the game and connects you.