RUST METRICSFlight deck · live data
Data live Servers11,886 Players104,326 Populated3,964 Fresh wipes 3 h514 Scan5 min
‹ All servers172.104.86.66:47000
Offline Full Queue Fresh wipe Wipe due No query

Preflight Vanilla Test

Offline 172.104.86.66:47000 checked 30d ago

COM 1 · connect

Server instruments

no direct query in 48 hours
0 0.2 0.5 0.8 1 PAX 0 /1

Players now

0% full 7-day avg
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average0peak –
Rank#16,880top 71%
Last wipe30d agono schedule published
Next wipe–no wipe seen yet
Memory–at the last reading
REC 1

Players

No hourly history yet.

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k29 Sep30 Sep2 Oct3 Oct5 Oct6 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe timing

What wipe timing does Preflight Vanilla Test follow?

To tell the rhythm of Preflight Vanilla Test, too few of its wipes are on record. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. The world in play was created 30 days 7 hours ago.

Lists and filters

Which tags does Preflight Vanilla Test carry, and what do they mean?

Check: tags. The game's server browser reads gmrust (Game mode): Survival, as standard Rust plays it; mp1 (Max players): 1 slots in total; ts8 (Group limit): Team cap of 8, which is the game default; v2634 (Protocol): Protocol 2634: join only on the same game version; cs166165 (Build): Game build reading: 166165; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): No region code is set from Preflight Vanilla Test. Check: the tags at the top of this page. They also carry players now, queue and world creation time.

Where does Preflight Vanilla Test appear in Rust Metrics lists and filters?

Rust Metrics lists featuring Preflight Vanilla Test: Rust community servers: live readings. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Player count

What position does Preflight Vanilla Test hold among Rust servers?

Player hours over seven days put Preflight Vanilla Test at #16,880, in the top 71% of all ranked servers.

How full does Preflight Vanilla Test get?

Status for Preflight Vanilla Test: offline. Last seen 30 days 7 hours ago.

Server details

Where does Preflight Vanilla Test sit?

Reading: location. Preflight Vanilla Test gives no region. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. The endpoint you need is 172.104.86.66:47000.

What Rust version is Preflight Vanilla Test on?

Version check: Rust network protocol 2634 and build 166165 on Linux, run by Preflight Vanilla Test. To get in, your game needs the same protocol; Steam applies the update.

Is Preflight Vanilla Test up, and how often does it stay up?

Check: connection. Preflight Vanilla Test is offline at this moment. Last contact was 30 days 7 hours ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. Reading: first seen 29 September 2026, recorded by Rust Metrics.

Map and rules

What rules does Preflight Vanilla Test enforce, and what are its settings?

Reading the name gives no gather rate for Preflight Vanilla Test. The group cap is 8 players, which is the default in the game. The mode is survival. Note the following: standard play of gathering, building and raiding. Check: PvP. Fighting and raiding between players are allowed. The server browser lists it under Community. VAC is on. That is Valve's anti-cheat.

What map is Preflight Vanilla Test on?

The game generates a procedural map for Preflight Vanilla Test.

Join

What do you do to join Preflight Vanilla Test?

Check: join. Open Rust, press F1, then enter client.connect 172.104.86.66:47000. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.

PLACARDS

Server tags

what each one means

Published as mp1,ptrak,$r?,v2634,gmrust,cs166165,ts8

Game

gmrust
Game mode Survival, as standard Rust plays it.
mp1
Max players 1 slots in total.
ts8
Group limit Team cap of 8, which is the game default.
v2634
Protocol Protocol 2634: join only on the same game version.
cs166165
Build Game build reading: 166165.
ptrak
Networking RakNet carries the traffic, as standard for Rust.
$r?
Region code No region code is set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.