[LOCAL] | teste
Offline 170.78.117.128:28015 checked 9d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 63% of all ranked servers, and #501 of the trio servers (top 79%). Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 36/200
- 27/100
- 2/200
- 8/550
- 1/550
- 1/550
Quick answers
from the figures on this pageWipe timing
How often does [LOCAL] | teste wipe, and when?
The rhythm of [LOCAL] | teste's wipes cannot be told yet: too few are on record. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. The world in play was created 9 days 4 hours ago.
Tag meanings
How should you read the tags on [LOCAL] | teste?
These are the tags [LOCAL] | teste publishes, and the server browser reads them: gmrust (Game mode): Survival, as standard Rust plays it; mp2 (Max players): Slots: 2; ts3 (Group limit): Teams are capped at 3; v2634 (Protocol): Your game must run protocol 2634 to get in; cs167781 (Build): Game build reading: 167781; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): The region field is empty; ^z (Modded): Plugins or settings make this a modded server; ^y (Carbon): Carbon handles the plugins here. Check: the tags at the top of this page. They also carry players now, queue and world creation time.
Which lists and filters on Rust Metrics show [LOCAL] | teste?
These Rust Metrics lists carry [LOCAL] | teste: Modded Rust servers, checked live and Trio servers, group limit 3. Check: filters. On the server list it appears under these: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: Trio; Last wipe: In the last 2 weeks.
Player count
What position does [LOCAL] | teste hold among Rust servers?
Player hours over seven days put [LOCAL] | teste at #13,919, in the top 63% of all ranked servers. Among servers in trio, it stands at #501.
What is the population on [LOCAL] | teste?
[LOCAL] | teste is not responding; status offline, last seen 9 days 2 hours ago.
Operator and location
Where does [LOCAL] | teste sit?
No region comes from [LOCAL] | teste. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Connect using 170.78.117.128:28015.
What Rust version is [LOCAL] | teste on?
Rust network protocol 2634 and build 167781 on Windows is the build [LOCAL] | teste runs. To get in, your game needs the same protocol; Steam applies the update.
What is the uptime on [LOCAL] | teste, and is it online?
Check: connection. [LOCAL] | teste is offline at this moment. Last contact was 9 days 2 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. Check: first contact. Rust Metrics logged it on 19 October 2026.
Settings and map
How is [LOCAL] | teste configured, and what rules are in force?
Check: gather rate. The name [LOCAL] | teste does not state one. Check: group limit. 3 players, under the name trio. The mode is survival. Note the following: standard play of gathering, building and raiding. Combat and raiding against other players are on. The server browser lists it as Modded, where plugins or settings change how the game plays. Carbon plugins are running. Check: anti-cheat. VAC, Valve's system, is on.
Which map is live on [LOCAL] | teste?
The game generates a procedural map for [LOCAL] | teste.
Join
How can you get onto [LOCAL] | teste?
To join: start Rust, press F1 and type client.connect 170.78.117.128:28015. Or press Launch Rust here and Steam opens the game and connects you.