RUST METRICSFlight deck · live data
Data live Servers11,680 Players38,014 Populated2,926 Fresh wipes 3 h94 Scan5 min
‹ All servers170.78.117.128:28015
Offline Full Queue Fresh wipe Wipe due No query

[LOCAL] | teste

Offline 170.78.117.128:28015 checked 9d ago

trio moddedcarbon
COM 1 · connect

Server instruments

no direct query in 48 hours
0 0.5 1 1.5 2 PAX 0 /2

Players now

0% full 7-day avg
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average0peak –
Rank#13,919top 63%
Last wipe9d agono schedule published
Next wipe–no wipe seen yet
Memory–at the last reading
REC 1

Players

No hourly history yet.

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k19 Oct20 Oct22 Oct23 Oct25 Oct26 Oct

Top 63% of all ranked servers, and #501 of the trio servers (top 79%). Ranked on player hours over the last seven days.

PLAN

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe timing

How often does [LOCAL] | teste wipe, and when?

The rhythm of [LOCAL] | teste's wipes cannot be told yet: too few are on record. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. The world in play was created 9 days 4 hours ago.

Tag meanings

How should you read the tags on [LOCAL] | teste?

These are the tags [LOCAL] | teste publishes, and the server browser reads them: gmrust (Game mode): Survival, as standard Rust plays it; mp2 (Max players): Slots: 2; ts3 (Group limit): Teams are capped at 3; v2634 (Protocol): Your game must run protocol 2634 to get in; cs167781 (Build): Game build reading: 167781; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): The region field is empty; ^z (Modded): Plugins or settings make this a modded server; ^y (Carbon): Carbon handles the plugins here. Check: the tags at the top of this page. They also carry players now, queue and world creation time.

Which lists and filters on Rust Metrics show [LOCAL] | teste?

These Rust Metrics lists carry [LOCAL] | teste: Modded Rust servers, checked live and Trio servers, group limit 3. Check: filters. On the server list it appears under these: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: Trio; Last wipe: In the last 2 weeks.

Player count

What position does [LOCAL] | teste hold among Rust servers?

Player hours over seven days put [LOCAL] | teste at #13,919, in the top 63% of all ranked servers. Among servers in trio, it stands at #501.

What is the population on [LOCAL] | teste?

[LOCAL] | teste is not responding; status offline, last seen 9 days 2 hours ago.

Operator and location

Where does [LOCAL] | teste sit?

No region comes from [LOCAL] | teste. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Connect using 170.78.117.128:28015.

What Rust version is [LOCAL] | teste on?

Rust network protocol 2634 and build 167781 on Windows is the build [LOCAL] | teste runs. To get in, your game needs the same protocol; Steam applies the update.

What is the uptime on [LOCAL] | teste, and is it online?

Check: connection. [LOCAL] | teste is offline at this moment. Last contact was 9 days 2 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. Check: first contact. Rust Metrics logged it on 19 October 2026.

Settings and map

How is [LOCAL] | teste configured, and what rules are in force?

Check: gather rate. The name [LOCAL] | teste does not state one. Check: group limit. 3 players, under the name trio. The mode is survival. Note the following: standard play of gathering, building and raiding. Combat and raiding against other players are on. The server browser lists it as Modded, where plugins or settings change how the game plays. Carbon plugins are running. Check: anti-cheat. VAC, Valve's system, is on.

Which map is live on [LOCAL] | teste?

The game generates a procedural map for [LOCAL] | teste.

Join

How can you get onto [LOCAL] | teste?

To join: start Rust, press F1 and type client.connect 170.78.117.128:28015. Or press Launch Rust here and Steam opens the game and connects you.

PLACARDS

Server tags

what each one means

Published as mp2,ptrak,$r?,v2634,gmrust,cs167781,ts3,^z,^y

Game

gmrust
Game mode Survival, as standard Rust plays it.
mp2
Max players Slots: 2.
ts3
Group limit Teams are capped at 3.
v2634
Protocol Your game must run protocol 2634 to get in.
cs167781
Build Game build reading: 167781.
ptrak
Networking Network layer: RakNet, the standard for the game.
$r?
Region code The region field is empty.

Mods and access

^z
Modded Plugins or settings make this a modded server.
^y
Carbon Carbon handles the plugins here.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.