RedLava.World | Rust
Offline EU 169.58.10.121:29015 checked 20d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 72% of all ranked servers, top 88% in EU. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 122/100
- 0/225
- 16/700
- 2/200
- 4/1000
- 54/700
Quick answers
from the figures on this pageWipe timing
When does RedLava.World | Rust wipe?
To tell the rhythm of RedLava.World | Rust, too few of its wipes are on record. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. The world in play was created 21 days ago.
Lists and filters
Which tags does RedLava.World | Rust carry, and what do they mean?
Tags published by RedLava.World | Rust, read by the game's server browser: gmvanilla (Game mode): The mode is vanilla survival; mp200 (Max players): Slots: 200; ts8 (Group limit): Default limit in force: 8 per team; v2634 (Protocol): Match the game version: protocol 2634 is required; cs167058 (Build): Game build reading: 167058; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): Region code: none set; ^v (Vanilla): The stock game: Facepunch's rates, kits and rules, unchanged; ^o (Oxide): Check: framework. Oxide (uMod) handles plugins; ^z (Modded): Plugins or settings make this a modded server; EU (Europe): The server browser files it under Europe. Check: the tags at the top of this page. They also carry players now, queue and world creation time.
Which lists and filters on Rust Metrics show RedLava.World | Rust?
On Rust Metrics, RedLava.World | Rust sits in these lists: EU Rust servers, checked and Modded Rust servers, checked live. Reading: server list filters. It comes up under Region: Europe; Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more.
Player count
Where does RedLava.World | Rust sit in the rankings?
Ranked by seven-day player hours, RedLava.World | Rust sits at #15,907 and #2,507 in Europe, inside the top 72%.
What is the population on RedLava.World | Rust?
Reading for RedLava.World | Rust: offline at this moment; last seen 20 days 23 hours ago.
Server details
Where does RedLava.World | Rust sit?
Its EU tag places RedLava.World | Rust in Europe. Rust Metrics does not look up where the machine stands; it shows where the server says it is. The endpoint you need is 169.58.10.121:29015.
What Rust version is RedLava.World | Rust on?
Reading: RedLava.World | Rust, Rust network protocol 2634 and build 167058, Linux. Matching protocol is required to join. Let Steam update your game.
Is RedLava.World | Rust up, and how often does it stay up?
Check: connection. RedLava.World | Rust is offline at this moment. Last contact was 20 days 23 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. Reading: first seen 8 October 2026, recorded by Rust Metrics.
Settings and map
How is RedLava.World | Rust configured, and what rules are in force?
No gather rate appears in the name: RedLava.World | Rust. The group cap is 8 players, which is the default in the game. survival, the normal game: build, gather, raid — that is the game mode. Check: PvP. Fighting and raiding between players are allowed. Listing: Modded. Plugins or settings change the game. Oxide plugins are running. It describes itself as vanilla. The meaning given: the stock game: Facepunch's rates, kits and rules, unchanged. VAC is on. That is Valve's anti-cheat.
Which map is live on RedLava.World | Rust?
Check: map. Procedural, generated by the game, on RedLava.World | Rust.
Connection
How do you connect to RedLava.World | Rust?
Press F1 in Rust and enter client.connect 169.58.10.121:29015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.