InfoGaming
Online 169.155.120.168:9075 checked 9m ago
Server instruments
last reading Thu 19:00 UTCPlayers now
0% full 7-day avgServer fps
48 h low 201 · below 20 is lag, below 10 is badEntities
48 h range 44,334–46,696 · memory 3,145 MBUptime
13 days 17 hours since its last restart, at the last readingPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 68% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 6d 21h. The force wipe
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 43/700
- 129/700
- 17/1000
- 96/1000
- 215/1000
- 332/1000
Quick answers
from the figures on this pageReset cycle
When does InfoGaming wipe?
From the force wipe, the next wipe of InfoGaming is an estimate. Mark Thursday 5 November at 19:00 UTC: that is force wipe day, and the wipe hits all Rust servers. The world it runs now was made 231 days 19 hours ago. Its tags carry a monthly wipe schedule.
Tag meanings
Which tags does InfoGaming carry, and what do they mean?
These are the tags InfoGaming publishes, and the server browser reads them: gmrust (Game mode): The game mode is plain Rust survival; mp40 (Max players): Slots: 40; ts8 (Group limit): Default limit in force: 8 per team; v2622 (Protocol): Match the game version: protocol 2622 is required; cs146875 (Build): Build 146875; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $ras2 (Region code): Region code reading: as2; ^m (Monthly): Facepunch's force wipe sets the monthly cycle here; ^v (Vanilla): The stock game: Facepunch's rates, kits and rules, unchanged; ^o (Oxide): It runs Oxide, also known as uMod; ^z (Modded): Modded: plugins or settings depart from the stock game. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.
Where does InfoGaming appear in Rust Metrics lists and filters?
These Rust Metrics lists carry InfoGaming: Modded Rust servers, checked live. Check: filters. On the server list it appears under these: Type: Vanilla and Modded; Server tag: Monthly ^m, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.
Population
What position does InfoGaming hold among Rust servers?
Ranking for InfoGaming: #15,268 on seven-day player hours, top 68% of all ranked servers.
How full does InfoGaming get?
0 of 40 slots are filled on InfoGaming right now. A seven-day average of 0 players is the reading.
Server
What location is InfoGaming hosted in?
No region tag on InfoGaming, whose region code is as2. Rust Metrics does not look up where the machine stands; it shows where the server says it is. The endpoint you need is 169.155.120.168:9075.
What Rust version is InfoGaming on?
Reading: InfoGaming, Rust network protocol 2622 and build 146875, Linux. Matching protocol is required to join. Let Steam update your game.
How does InfoGaming perform?
Over the last 48 hours the average was 224 server fps; the floor was 201. Peak entity count: 46,696. Buildings, deployables and all else included. Reading: 3,663 MB of memory at the highest. Lag, as players feel it, is low fps plus a climbing entity count.
How reliable is InfoGaming, and is it online now?
Reading: online. InfoGaming answers right now. Check: restart. The uptime it reports puts the last restart about 13 days 17 hours ago. Reading: 99% uptime over the last 7 full days. It was up 167 of 168 hours. The first sighting on Rust Metrics was 13 September 2026.
Settings and map
What settings and rules apply on InfoGaming?
No gather rate appears in the name: InfoGaming. 8 players per group, the default value. Mode check gives survival; standard play of gathering, building and raiding. Combat and raiding against other players are on. The server browser lists it as Modded, where plugins or settings change how the game plays. Plugin count: Oxide. Vanilla is the label it uses: the stock game: Facepunch's rates, kits and rules, unchanged. VAC is on. That is Valve's anti-cheat.
What map is InfoGaming on?
Size 3,000 and seed 1: the game generates the procedural map on InfoGaming from them. The map repeats when size and seed match. Open it on RustMaps from this page.
Connection
How can you get onto InfoGaming?
To join: start Rust, press F1 and type client.connect 169.155.120.168:9075. Or press Launch Rust here and Steam opens the game and connects you.