RUST METRICSFlight deck · live data
Data live Servers11,856 Players86,772 Populated3,806 Fresh wipes 3 h363 Scan5 min
‹ All servers169.1.226.36:28015
Offline Full Queue Fresh wipe Wipe due No query

Rust 10x | Local Test | Quad

Offline 169.1.226.36:28015 checked 24d ago

10x quad moddedcarbon
COM 1 · connect

Server instruments

no direct query in 48 hours
0 2 5 8 10 PAX 0 /10

Players now

0% full 7-day avg
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average0peak –
Rank#14,449top 64%
Last wipe24d agono schedule published
Next wipe–too few wipes seen yet
Memory–at the last reading
REC 1

Players

No hourly history yet.

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 4 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k1 Oct3 Oct5 Oct7 Oct9 Oct11 Oct

Top 64% of all ranked servers, and #620 of the quad servers (top 73%). Ranked on player hours over the last seven days.

PLAN

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak2players, last three wipes

The first 48 hours of its last wipes

00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 5 hours in.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sun 4 Oct, 16:35 UTC24d ago 2 – running 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Reset cycle

What should you expect from wipe day on Rust 10x | Local Test | Quad?

At their busiest, its recent wipes drew 2 players on average. 5 hours after the wipe, the crowd peaked on the latest wipe.

What wipe timing does Rust 10x | Local Test | Quad follow?

The rhythm of Rust 10x | Local Test | Quad's wipes cannot be told yet: too few are on record. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. 24 days 17 hours ago the current world was made.

Tags

How should you read the tags on Rust 10x | Local Test | Quad?

Check: tags. The game's server browser reads gmrust (Game mode): Survival, as standard Rust plays it; mp10 (Max players): Slots: 10; ts4 (Group limit): Teams are capped at 4; v2634 (Protocol): Protocol 2634: join only on the same game version; cs166494 (Build): Build 166494; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): The region field is empty; ^z (Modded): Modded: plugins or settings depart from the stock game; ^y (Carbon): Plugin framework in use: Carbon from Rust 10x | Local Test | Quad. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.

Which lists and filters on Rust Metrics show Rust 10x | Local Test | Quad?

These Rust Metrics lists carry Rust 10x | Local Test | Quad: 10x Rust servers and Modded Rust servers, checked live. Reading: server list filters. It comes up under Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: Quad; Gather rate: 10x.

Player count

What position does Rust 10x | Local Test | Quad hold among Rust servers?

Ranking for Rust 10x | Local Test | Quad: #14,449 on seven-day player hours, top 64% of all ranked servers. Check: group rank. #620 among quad servers.

What is the population on Rust 10x | Local Test | Quad?

Rust 10x | Local Test | Quad is not responding; status offline, last seen 24 days 16 hours ago.

Server

What location is Rust 10x | Local Test | Quad hosted in?

Reading: location. Rust 10x | Local Test | Quad gives no region. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. Connect using 169.1.226.36:28015.

What Rust version is Rust 10x | Local Test | Quad on?

Version check: Rust network protocol 2634 and build 166494 on Windows, run by Rust 10x | Local Test | Quad. Matching protocol is required to join. Let Steam update your game.

What is the uptime on Rust 10x | Local Test | Quad, and is it online?

Rust 10x | Local Test | Quad reports offline. The last reading came 24 days 16 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. Check: first contact. Rust Metrics logged it on 1 October 2026.

Settings and map

How is Rust 10x | Local Test | Quad configured, and what rules are in force?

Gather rate check: 10x. That comes from the name Rust 10x | Local Test | Quad. Check: group limit. 4 players, under the name quad. Mode check gives survival; standard play of gathering, building and raiding. Combat and raiding against other players are on. The server browser lists it as Modded, where plugins or settings change how the game plays. Check: plugins. It runs Carbon of them. Anti-cheat reading: VAC on, Valve's system.

What map is Rust 10x | Local Test | Quad on?

Check: map. Procedural, size 3,500, seed 1012026, generated by the game on Rust 10x | Local Test | Quad. Check: map view. Size and seed match, so the map is the same; view it on RustMaps from this page.

How to join

How can you get onto Rust 10x | Local Test | Quad?

Press F1 in Rust and enter client.connect 169.1.226.36:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.

PLACARDS

Server tags

what each one means

Published as mp10,ptrak,$r?,v2634,gmrust,cs166494,ts4,^z,^y

Game

gmrust
Game mode Survival, as standard Rust plays it.
mp10
Max players Slots: 10.
ts4
Group limit Teams are capped at 4.
v2634
Protocol Protocol 2634: join only on the same game version.
cs166494
Build Build 166494.
ptrak
Networking Network layer: RakNet, the standard for the game.
$r?
Region code The region field is empty.

Mods and access

^z
Modded Modded: plugins or settings depart from the stock game.
^y
Carbon Plugin framework in use: Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.