Rust 10x | Local Test | Quad
Offline 169.1.226.36:28015 checked 24d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 4 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 64% of all ranked servers, and #620 of the quad servers (top 73%). Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 5 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sun 4 Oct, 16:35 UTC24d ago | 2 | – | running | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 7/200
- 2/210
- 1/160
- 1/160
- 0/100
- 2/25
Quick answers
from the figures on this pageReset cycle
What should you expect from wipe day on Rust 10x | Local Test | Quad?
At their busiest, its recent wipes drew 2 players on average. 5 hours after the wipe, the crowd peaked on the latest wipe.
What wipe timing does Rust 10x | Local Test | Quad follow?
The rhythm of Rust 10x | Local Test | Quad's wipes cannot be told yet: too few are on record. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. 24 days 17 hours ago the current world was made.
Tags
How should you read the tags on Rust 10x | Local Test | Quad?
Check: tags. The game's server browser reads gmrust (Game mode): Survival, as standard Rust plays it; mp10 (Max players): Slots: 10; ts4 (Group limit): Teams are capped at 4; v2634 (Protocol): Protocol 2634: join only on the same game version; cs166494 (Build): Build 166494; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): The region field is empty; ^z (Modded): Modded: plugins or settings depart from the stock game; ^y (Carbon): Plugin framework in use: Carbon from Rust 10x | Local Test | Quad. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.
Which lists and filters on Rust Metrics show Rust 10x | Local Test | Quad?
These Rust Metrics lists carry Rust 10x | Local Test | Quad: 10x Rust servers and Modded Rust servers, checked live. Reading: server list filters. It comes up under Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: Quad; Gather rate: 10x.
Player count
What position does Rust 10x | Local Test | Quad hold among Rust servers?
Ranking for Rust 10x | Local Test | Quad: #14,449 on seven-day player hours, top 64% of all ranked servers. Check: group rank. #620 among quad servers.
What is the population on Rust 10x | Local Test | Quad?
Rust 10x | Local Test | Quad is not responding; status offline, last seen 24 days 16 hours ago.
Server
What location is Rust 10x | Local Test | Quad hosted in?
Reading: location. Rust 10x | Local Test | Quad gives no region. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. Connect using 169.1.226.36:28015.
What Rust version is Rust 10x | Local Test | Quad on?
Version check: Rust network protocol 2634 and build 166494 on Windows, run by Rust 10x | Local Test | Quad. Matching protocol is required to join. Let Steam update your game.
What is the uptime on Rust 10x | Local Test | Quad, and is it online?
Rust 10x | Local Test | Quad reports offline. The last reading came 24 days 16 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. Check: first contact. Rust Metrics logged it on 1 October 2026.
Settings and map
How is Rust 10x | Local Test | Quad configured, and what rules are in force?
Gather rate check: 10x. That comes from the name Rust 10x | Local Test | Quad. Check: group limit. 4 players, under the name quad. Mode check gives survival; standard play of gathering, building and raiding. Combat and raiding against other players are on. The server browser lists it as Modded, where plugins or settings change how the game plays. Check: plugins. It runs Carbon of them. Anti-cheat reading: VAC on, Valve's system.
What map is Rust 10x | Local Test | Quad on?
Check: map. Procedural, size 3,500, seed 1012026, generated by the game on Rust 10x | Local Test | Quad. Check: map view. Size and seed match, so the map is the same; view it on RustMaps from this page.
How to join
How can you get onto Rust 10x | Local Test | Quad?
Press F1 in Rust and enter client.connect 169.1.226.36:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.