Rust 10x | Local Test | Quad
Offline 169.1.170.115:28015 checked 22d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 6 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 72% of all ranked servers, and #635 of the quad servers (top 77%). Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 0/200
- 2/210
- 0/160
- 0/160
- 0/100
- 0/75
Quick answers
from the figures on this pageWipe schedule
When does Rust 10x | Local Test | Quad wipe?
Its rhythm cannot be told from the wipes of Rust 10x | Local Test | Quad on record: there are too few. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. The world it runs now was made 24 days 9 hours ago.
Tag meanings
How should you read the tags on Rust 10x | Local Test | Quad?
These are the tags Rust 10x | Local Test | Quad publishes, and the server browser reads them: gmrust (Game mode): Survival, as standard Rust plays it; mp10 (Max players): The server holds 10 slots; ts4 (Group limit): You may team up with at most 4; v2634 (Protocol): Match the game version: protocol 2634 is required; cs166494 (Build): The server runs game build 166494; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): No region code is set; ^z (Modded): Plugins or settings make this a modded server; ^y (Carbon): Check: framework. Carbon. Check: the tags at the top of this page. They also carry players now, queue and world creation time.
Which lists and filters on Rust Metrics show Rust 10x | Local Test | Quad?
Rust Metrics lists featuring Rust 10x | Local Test | Quad: 10x Rust servers and Modded Rust servers, checked live. Reading: server list filters. It comes up under Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: Quad; Gather rate: 10x.
Player count
Where does Rust 10x | Local Test | Quad sit in the rankings?
Ranking for Rust 10x | Local Test | Quad: #16,008 on seven-day player hours, top 72% of all ranked servers. Check: group rank. #635 among quad servers.
What player count does Rust 10x | Local Test | Quad carry?
Status for Rust 10x | Local Test | Quad: offline. Last seen 22 days 12 hours ago.
Server details
What location is Rust 10x | Local Test | Quad hosted in?
Reading: location. Rust 10x | Local Test | Quad gives no region. Rust Metrics does not look up where the machine stands; it shows where the server says it is. The endpoint you need is 169.1.170.115:28015.
What Rust version is Rust 10x | Local Test | Quad on?
Version check: Rust network protocol 2634 and build 166494 on Windows, run by Rust 10x | Local Test | Quad. Check: protocol. To join, your game must match; Steam handles the update.
Is Rust 10x | Local Test | Quad up, and how often does it stay up?
Check: connection. Rust 10x | Local Test | Quad is offline at this moment. Last contact was 22 days 12 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. Check: first contact. Rust Metrics logged it on 6 October 2026.
Rules and settings
What rules does Rust 10x | Local Test | Quad enforce, and what are its settings?
The name carries the rate: 10x gather on Rust 10x | Local Test | Quad. Groups stop at 4 players. The label given is quad. Mode check gives survival; standard play of gathering, building and raiding. Players can raid each other and fight. That is permitted here. The server browser lists it as Modded, where plugins or settings change how the game plays. Carbon plugins are running. VAC is on. That is Valve's anti-cheat.
Which map is live on Rust 10x | Local Test | Quad?
From seed 1012026, the game generates the procedural map on Rust 10x | Local Test | Quad. Its size is 3,500. Check: map view. Size and seed match, so the map is the same; view it on RustMaps from this page.
Connection
How do you connect to Rust 10x | Local Test | Quad?
Press F1 in Rust and enter client.connect 169.1.170.115:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.