TEST
Offline 168.222.196.194:28015 checked 45d ago
Server instruments
no direct query in 48 hoursPlayers now
10% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestWipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 316/375
- 433/475
- 959/1000
- 48/100
- 0/8
- 984/1000
Quick answers
from the figures on this pageReset cycle
When does TEST wipe?
Its rhythm cannot be told from the wipes of TEST on record: there are too few. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. The world in play was created 50 days 6 hours ago.
Lists and filters
Which tags does TEST carry, and what do they mean?
Tags published by TEST, read by the game's server browser: gmrust (Game mode): The game mode is plain Rust survival; mp10 (Max players): Slots: 10; ts8 (Group limit): Team cap of 8, which is the game default; v2633 (Protocol): Protocol 2633: join only on the same game version; cs163493 (Build): The server runs game build 163493; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): Region code: none set. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.
Where does TEST appear in Rust Metrics lists and filters?
These Rust Metrics lists carry TEST: Rust community servers: live readings. Check: filters. On the server list it appears under these: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Occupancy
What position does TEST hold among Rust servers?
Player hours over seven days put TEST at #13,004, in the top – of all ranked servers.
What player count does TEST carry?
Status for TEST: offline. Last seen 45 days 20 hours ago.
Server details
Where does TEST sit?
No region comes from TEST. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. The endpoint you need is 168.222.196.194:28015.
What Rust version is TEST on?
Version check: Rust network protocol 2633 and build 163493 on Windows, run by TEST. Check: protocol. To join, your game must match; Steam handles the update.
How reliable is TEST, and is it online now?
TEST reports offline. The last reading came 45 days 20 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. The first sighting on Rust Metrics was 13 September 2026.
Rules and settings
What rules does TEST enforce, and what are its settings?
Reading the name gives no gather rate for TEST. No limit is set beyond the default. Groups take up to 8 players. The mode is survival. Note the following: the normal game: build, gather, raid. Players can raid each other and fight. That is permitted here. The server browser lists it under Community. Check: anti-cheat. VAC, Valve's system, is on.
What map is TEST on?
The game generates a procedural map for TEST.
How to join
How can you get onto TEST?
Check: join. Open Rust, press F1, then enter client.connect 168.222.196.194:28015. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.