RUST METRICSFlight deck · live data
Data live Servers11,866 Players94,541 Populated3,878 Fresh wipes 3 h396 Scan5 min
‹ All servers168.100.163.159:28010
Online Full Queue Fresh wipe Wipe due No query

10x Development

Online NA 168.100.163.159:28010 checked 11m ago

10x weekly wipes moddedoxide
COM 1 · connect

Server instruments

last reading Thu 14:00 UTC
0 0.2 0.5 0.8 1 PAX 0 /?

Players now

no slots published 7-day avg7-day peak 1, past the slots
0 10 30 60 120 256 FPS 67 SERVER FPS

Server fps

48 h low 67 · below 20 is lag, below 10 is bad
0 150 300 450 600 ENT 67 ×1000

Entities

48 h range 67–371,548 · memory 1,790 MB
1239 ET SINCE RESTART 12:44

Uptime

12 h 44 min since its last restart, at the last reading
7-day average0peak 1
Rank#15,191top 68% · #1485 in NA
Last wipe14h agoweekly schedule
Next wipe7d 3hThu 5 Nov, 19:00 UTC FW
Memory1,790MB48 h peak 1 players
REC 1

Players

AveragePeakWipe
00.250.50.75116:0001:0010:0020:0005:0014:00Wiped Thu 29 Oct, 01:17 UTCWIPE

Hourly average and peak, UTC.

REC 2

Server performance

Server fpsWipe
02040608016:0001:0010:0020:0005:0014:00Wiped Thu 29 Oct, 01:17 UTCWIPE

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 68% of all ranked servers, top 80% in NA. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

from its schedule tag

Next wipe Thursday 5 November, 19:00 UTC, in 7d 3h. The force wipe · high confidence

usual gap10 daysbetween real wipes
on rhythm33%of its recent wipes
wipe-day peak2players, last three wipes
crowd held0%else halves by day 3

Coming wipes

  1. WPT 1Thu 5 Nov, 19:00 UTC7d 3hFW
  2. WPT 2Thu 12 Nov, 01:17 UTC13d 9h
  3. WPT 3Thu 19 Nov, 01:17 UTC20d 9h
  4. WPT 4Thu 26 Nov, 01:17 UTC27d 9h
  5. WPT 5Thu 3 Dec, 19:00 UTC35d 3hFW
  6. WPT 6Thu 10 Dec, 01:17 UTC41d 9h

The first 48 hours of its last wipes

Thu 1 OctMon 21 SepWed 16 Sep
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in, with 1 in the queue.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 29 Oct, 01:17 UTC14h ago – – running 0
Thu 1 Oct, 17:45 UTC FW27d ago 0+1 queue – – 0
Mon 21 Sep, 18:37 UTC37d ago 1+1 queue halved by day 5 10 days 0
Wed 16 Sep, 04:14 UTC43d ago 4+1 queue halved by day 1 5.6 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe timing

What happens on 10x Development when wipe day comes?

The busiest point of its recent wipes drew 2 players on average. With 1 more waiting in the queue, the crowd peaked 0 hours after the wipe on the latest wipe. Until the next wipe, the crowd stayed above half that peak in 0% of its recent wipes. By day 3 it fell below half when it didn't.

When does 10x Development wipe?

Its tag guides the prediction: too few of 10x Development's wipes are on record to confirm its schedule. Mark Thursday 5 November at 19:00 UTC: that is force wipe day, and the wipe hits all Rust servers. The world in play was created 14 hours ago. Its tags carry a weekly wipe schedule.

Tags

How should you read the tags on 10x Development?

Tags published by 10x Development, read by the game's server browser: gmrust (Game mode): Survival, as standard Rust plays it; mp0 (Max players): The server holds 0 slots; ts32 (Group limit): Teams are capped at 32; v2635 (Protocol): Match the game version: protocol 2635 is required; cs168909 (Build): Build 168909; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): Region code: none set; ^w (Weekly): It wipes each week; ^o (Oxide): Check: framework. Oxide (uMod) handles plugins; ^z (Modded): Modded: plugins or settings depart from the stock game; modded (Modded): Modded: plugins or settings depart from the stock game; NA (North America): Its browser listing: North America. Check: the tags at the top of this page. They also carry players now, queue and world creation time.

Who operates 10x Development?

Most likely the same operator runs them: 10x Development publishes a atlasrust.us hostname, and so do 5 other servers we track.

Which lists and filters on Rust Metrics show 10x Development?

On Rust Metrics, 10x Development sits in these lists: 10x Rust servers, Modded Rust servers, checked live and North America: server readout. These filters bring it up on the server list: Region: North America; Type: Modded; Server tag: Weekly ^w, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last 24 hours; Gather rate: 10x.

Population

What position does 10x Development hold among Rust servers?

Player hours over the last seven days put 10x Development at #15,191, #1,485 in North America, in the top 68% of all ranked servers.

What player count does 10x Development carry?

0 players are on 10x Development at this moment. Seven-day check: 0 players on average. Peak reading: 1. Average at the busiest hour was 0 players, at 01:00 UTC over the last 48 hours.

Server details

Which location does 10x Development run from?

10x Development gives North America as its location, with the NA tag. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. Check: address. It reads 168.100.163.159:28010.

What Rust version is 10x Development on?

Reading: 10x Development, Rust network protocol 2635 and build 168909, Linux. To get in, your game needs the same protocol; Steam applies the update.

How does 10x Development perform?

Reading: 67 server fps on average across the last 48 hours. It never dropped below 67. Reading: 371,548 entities at the highest. That covers buildings, deployables and everything else. Check: memory. Peak use was 7,962 MB. What players call lag comes from low fps and an entity count on the rise.

Is 10x Development up, and how often does it stay up?

10x Development reports online. Status: normal. By its reported uptime, the last restart was roughly 12 hours ago. Reading: 99% uptime over the last 7 full days. It was up 167 of 168 hours. Check: first contact. Rust Metrics logged it on 13 September 2026.

Map and rules

What settings and rules apply on 10x Development?

Gather rate check: 10x. That comes from the name 10x Development. Check: group limit. Up to 32 players. survival, gather, build and raid, as the game normally runs — that is the game mode. Check: PvP. Fighting and raiding between players are allowed. Plugins or settings change the game, so it is listed as Modded. Oxide plugins are running. Check: anti-cheat. VAC, Valve's system, is on.

Which map is live on 10x Development?

Size 1,000 and seed 1337: the game generates the procedural map on 10x Development from them. Check: map view. Size and seed match, so the map is the same; view it on RustMaps from this page. Read the map name: Vitality Custom Map.

Connection

How do you connect to 10x Development?

Check: join. Open Rust, press F1, then enter client.connect 168.100.163.159:28010. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.

PLACARDS

Server tags

what each one means

Published as mp0,ptrak,$r?,v2635,^w,NA,gmrust,cs168909,ts32,^o^z,modded

Game

gmrust
Game mode Survival, as standard Rust plays it.
mp0
Max players The server holds 0 slots.
ts32
Group limit Teams are capped at 32.
v2635
Protocol Match the game version: protocol 2635 is required.
cs168909
Build Build 168909.
ptrak
Networking Network layer: RakNet, the standard for the game.
$r?
Region code Region code: none set.

Wipe schedule

^w
Weekly It wipes each week.

Mods and access

^o
Oxide Check: framework. Oxide (uMod) handles plugins.
^z
Modded Modded: plugins or settings depart from the stock game.
modded
Modded Modded: plugins or settings depart from the stock game.

Region

NA
North America Its browser listing: North America.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.