10x Development
Online NA 168.100.163.159:28010 checked 11m ago
Server instruments
last reading Thu 14:00 UTCPlayers now
no slots published 7-day avg7-day peak 1, past the slotsServer fps
48 h low 67 · below 20 is lag, below 10 is badEntities
48 h range 67–371,548 · memory 1,790 MBUptime
12 h 44 min since its last restart, at the last readingPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 68% of all ranked servers, top 80% in NA. Ranked on player hours over the last seven days.
Wipe schedule
from its schedule tagNext wipe Thursday 5 November, 19:00 UTC, in 7d 3h. The force wipe · high confidence
Coming wipes
- WPT 1Thu 5 Nov, 19:00 UTC7d 3hFW
- WPT 2Thu 12 Nov, 01:17 UTC13d 9h
- WPT 3Thu 19 Nov, 01:17 UTC20d 9h
- WPT 4Thu 26 Nov, 01:17 UTC27d 9h
- WPT 5Thu 3 Dec, 19:00 UTC35d 3hFW
- WPT 6Thu 10 Dec, 01:17 UTC41d 9h
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in, with 1 in the queue.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 29 Oct, 01:17 UTC14h ago | – | – | running | 0 |
| Thu 1 Oct, 17:45 UTC FW27d ago | 0+1 queue | – | – | 0 |
| Mon 21 Sep, 18:37 UTC37d ago | 1+1 queue | halved by day 5 | 10 days | 0 |
| Wed 16 Sep, 04:14 UTC43d ago | 4+1 queue | halved by day 1 | 5.6 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 93/200
- 41/50
- 8/100
- 4/125
- 1/75
- 0/100
Quick answers
from the figures on this pageWipe timing
What happens on 10x Development when wipe day comes?
The busiest point of its recent wipes drew 2 players on average. With 1 more waiting in the queue, the crowd peaked 0 hours after the wipe on the latest wipe. Until the next wipe, the crowd stayed above half that peak in 0% of its recent wipes. By day 3 it fell below half when it didn't.
When does 10x Development wipe?
Its tag guides the prediction: too few of 10x Development's wipes are on record to confirm its schedule. Mark Thursday 5 November at 19:00 UTC: that is force wipe day, and the wipe hits all Rust servers. The world in play was created 14 hours ago. Its tags carry a weekly wipe schedule.
Tags
How should you read the tags on 10x Development?
Tags published by 10x Development, read by the game's server browser: gmrust (Game mode): Survival, as standard Rust plays it; mp0 (Max players): The server holds 0 slots; ts32 (Group limit): Teams are capped at 32; v2635 (Protocol): Match the game version: protocol 2635 is required; cs168909 (Build): Build 168909; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): Region code: none set; ^w (Weekly): It wipes each week; ^o (Oxide): Check: framework. Oxide (uMod) handles plugins; ^z (Modded): Modded: plugins or settings depart from the stock game; modded (Modded): Modded: plugins or settings depart from the stock game; NA (North America): Its browser listing: North America. Check: the tags at the top of this page. They also carry players now, queue and world creation time.
Who operates 10x Development?
Most likely the same operator runs them: 10x Development publishes a atlasrust.us hostname, and so do 5 other servers we track.
Which lists and filters on Rust Metrics show 10x Development?
On Rust Metrics, 10x Development sits in these lists: 10x Rust servers, Modded Rust servers, checked live and North America: server readout. These filters bring it up on the server list: Region: North America; Type: Modded; Server tag: Weekly ^w, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last 24 hours; Gather rate: 10x.
Population
What position does 10x Development hold among Rust servers?
Player hours over the last seven days put 10x Development at #15,191, #1,485 in North America, in the top 68% of all ranked servers.
What player count does 10x Development carry?
0 players are on 10x Development at this moment. Seven-day check: 0 players on average. Peak reading: 1. Average at the busiest hour was 0 players, at 01:00 UTC over the last 48 hours.
Server details
Which location does 10x Development run from?
10x Development gives North America as its location, with the NA tag. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. Check: address. It reads 168.100.163.159:28010.
What Rust version is 10x Development on?
Reading: 10x Development, Rust network protocol 2635 and build 168909, Linux. To get in, your game needs the same protocol; Steam applies the update.
How does 10x Development perform?
Reading: 67 server fps on average across the last 48 hours. It never dropped below 67. Reading: 371,548 entities at the highest. That covers buildings, deployables and everything else. Check: memory. Peak use was 7,962 MB. What players call lag comes from low fps and an entity count on the rise.
Is 10x Development up, and how often does it stay up?
10x Development reports online. Status: normal. By its reported uptime, the last restart was roughly 12 hours ago. Reading: 99% uptime over the last 7 full days. It was up 167 of 168 hours. Check: first contact. Rust Metrics logged it on 13 September 2026.
Map and rules
What settings and rules apply on 10x Development?
Gather rate check: 10x. That comes from the name 10x Development. Check: group limit. Up to 32 players. survival, gather, build and raid, as the game normally runs — that is the game mode. Check: PvP. Fighting and raiding between players are allowed. Plugins or settings change the game, so it is listed as Modded. Oxide plugins are running. Check: anti-cheat. VAC, Valve's system, is on.
Which map is live on 10x Development?
Size 1,000 and seed 1337: the game generates the procedural map on 10x Development from them. Check: map view. Size and seed match, so the map is the same; view it on RustMaps from this page. Read the map name: Vitality Custom Map.
Connection
How do you connect to 10x Development?
Check: join. Open Rust, press F1, then enter client.connect 168.100.163.159:28010. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.