RUST METRICSFlight deck · live data
Data live Servers11,673 Players48,102 Populated3,006 Fresh wipes 3 h99 Scan5 min
‹ All servers168.100.163.151:25590
Online Full Queue Fresh wipe Wipe due No query

RustedAK 2x Fridays │Solo/Duo/Trio│Loot+│

Online 168.100.163.151:25590 checked 10m ago

2x moddedcarbon
COM 1 · connect

Server instruments

last reading Fri 01:00 UTC
0 25 50 75 100 PAX 0 /100

Players now

0% full 7-day avg7-day peak
0 10 30 60 120 256 FPS 132 SERVER FPS

Server fps

48 h low 113 · below 20 is lag, below 10 is bad
0 25 50 75 100 ENT 88,488 ×1000

Entities

48 h range 85,940–88,628 · memory 3,767 MB
1239 ET SINCE RESTART 3D 10H

Uptime

3 days 10 hours since its last restart, at the last reading
7-day average0peak 1
Rank#15,123top 68%
Last wipe4d agono schedule published
Next wipe–no rhythm it keeps
Memory3,767MB48 h peak 1 players
REC 1

Players

AveragePeak
00.250.50.75103:0012:0022:0007:0016:0001:00

Hourly average and peak, UTC.

REC 2

Server performance

05010015020003:0012:0022:0007:0016:0001:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 14 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k14 Oct17 Oct20 Oct24 Oct27 Oct30 Oct

Top 68% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap6 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak2players, last three wipes
crowd held0%else halves by day 2

The first 48 hours of its last wipes

Sun 25 OctFri 16 OctTue 13 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sun 25 Oct, 22:12 UTC4d ago 0 – running 0
Fri 16 Oct, 23:06 UTC13d ago 2 halved by day 3 9 days 0
Tue 13 Oct, 23:10 UTC16d ago 3 halved by day 1 3 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe timing

What happens on RustedAK 2x Fridays │Solo/Duo/Trio│Loot+│ when wipe day comes?

The busiest point of its recent wipes drew 2 players on average. After the latest wipe, numbers topped out at 0 hours. Above half that peak the crowd stayed until the next wipe in 0% of recent wipes. It fell below half by day 2 when it didn't.

What wipe timing does RustedAK 2x Fridays │Solo/Duo/Trio│Loot+│ follow?

No next wipe can be predicted for RustedAK 2x Fridays │Solo/Duo/Trio│Loot+│, which wipes at irregular times. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. The world it runs now was made 4 days 4 hours ago.

Lists and filters

Which tags does RustedAK 2x Fridays │Solo/Duo/Trio│Loot+│ carry, and what do they mean?

These are the tags RustedAK 2x Fridays │Solo/Duo/Trio│Loot+│ publishes, and the server browser reads them: gmrust (Game mode): The game mode is plain Rust survival; mp100 (Max players): The server holds 100 slots; ts8 (Group limit): The game default applies: teams of up to 8; v2635 (Protocol): Your game must run protocol 2635 to get in; cs168909 (Build): The server runs game build 168909; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): The region field is empty; ^z (Modded): Check: category. Modded, because plugins or settings alter the game; ^y (Carbon): Check: framework. Carbon. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.

Which lists and filters on Rust Metrics show RustedAK 2x Fridays │Solo/Duo/Trio│Loot+│?

On Rust Metrics, RustedAK 2x Fridays │Solo/Duo/Trio│Loot+│ sits in these lists: 2x Rust servers, checked live and Modded Rust servers, checked live. Check: filters. On the server list it appears under these: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last week; Gather rate: 2x.

Population

What position does RustedAK 2x Fridays │Solo/Duo/Trio│Loot+│ hold among Rust servers?

Player hours over seven days put RustedAK 2x Fridays │Solo/Duo/Trio│Loot+│ at #15,123, in the top 68% of all ranked servers.

What player count does RustedAK 2x Fridays │Solo/Duo/Trio│Loot+│ carry?

Current headcount on RustedAK 2x Fridays │Solo/Duo/Trio│Loot+│: 0 players, 100 slots available. Seven-day check: 0 players on average. Peak reading: 1. Average at the busiest hour was 0 players, at 13:00 UTC over the last 48 hours.

Server

Which location does RustedAK 2x Fridays │Solo/Duo/Trio│Loot+│ run from?

No region tag on RustedAK 2x Fridays │Solo/Duo/Trio│Loot+│. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. Check: address. It reads 168.100.163.151:25590.

What Rust version is RustedAK 2x Fridays │Solo/Duo/Trio│Loot+│ on?

Rust network protocol 2635 and build 168909 on Linux is the build RustedAK 2x Fridays │Solo/Duo/Trio│Loot+│ runs. Check: protocol. To join, your game must match; Steam handles the update.

Is performance on RustedAK 2x Fridays │Solo/Duo/Trio│Loot+│ within range?

Over the last 48 hours the average was 153 server fps; the floor was 113. Reading: 88,628 entities at the highest. That covers buildings, deployables and everything else. Reading: 3,934 MB of memory at the highest. Lag, as players feel it, is low fps plus a climbing entity count.

How reliable is RustedAK 2x Fridays │Solo/Duo/Trio│Loot+│, and is it online now?

RustedAK 2x Fridays │Solo/Duo/Trio│Loot+│ reports online. Status: normal. Reading: uptime. About 3 days 10 hours ago it restarted, on its own count. Reading: 99% uptime over the last 7 full days. It was up 167 of 168 hours. Reading: first seen 13 October 2026, recorded by Rust Metrics.

Rules and settings

What settings and rules apply on RustedAK 2x Fridays │Solo/Duo/Trio│Loot+│?

The name carries the rate: 2x gather on RustedAK 2x Fridays │Solo/Duo/Trio│Loot+│. No limit is set beyond the default. Groups take up to 8 players. survival, standard play of gathering, building and raiding — that is the game mode. Combat and raiding against other players are on. The server browser lists it as Modded, where plugins or settings change how the game plays. Carbon plugins are running. VAC is on. That is Valve's anti-cheat.

What map is RustedAK 2x Fridays │Solo/Duo/Trio│Loot+│ on?

Check: map. Procedural, size 3,850, seed 247022, generated by the game on RustedAK 2x Fridays │Solo/Duo/Trio│Loot+│. View it on RustMaps from this page: matching size and seed give an identical map.

Join

How can you get onto RustedAK 2x Fridays │Solo/Duo/Trio│Loot+│?

Press F1 in Rust and enter client.connect 168.100.163.151:25590. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.

PLACARDS

Server tags

what each one means

Published as mp100,ptrak,$r?,v2635,gmrust,cs168909,ts8,^z,^y

Game

gmrust
Game mode The game mode is plain Rust survival.
mp100
Max players The server holds 100 slots.
ts8
Group limit The game default applies: teams of up to 8.
v2635
Protocol Your game must run protocol 2635 to get in.
cs168909
Build The server runs game build 168909.
ptrak
Networking This is RakNet, Rust's usual network layer.
$r?
Region code The region field is empty.

Mods and access

^z
Modded Check: category. Modded, because plugins or settings alter the game.
^y
Carbon Check: framework. Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.