RUST METRICSFlight deck · live data
Data live Servers11,690 Players63,224 Populated3,459 Fresh wipes 3 h120 Scan5 min
‹ All servers168.100.161.9:28079
Online Full Queue Fresh wipe Wipe due No query

[UK/EU] Rusty BulletHole Vanilla Solo/Duo Monthly

Online 168.100.161.9:28079 checked 9m ago

duo moddedoxide
COM 1 · connect

Server instruments

last reading Wed 09:00 UTC
0 30 60 90 120 PAX 0 /120

Players now

0% full 7-day avg7-day peak
0 10 30 60 120 256 FPS 5 SERVER FPS

Server fps

48 h low 5 · below 20 is lag, below 10 is bad
0 50 100 150 200 ENT 99,800 ×1000

Entities

48 h range 95,412–102,204 · memory 3,670 MB
1239 ET SINCE RESTART 1D 11H

Uptime

1 days 11 hours since its last restart, at the last reading
7-day average0peak 1
Rank#8,035top 36%
Last wipe12d agono schedule published
Next wipe–no rhythm it keeps
Memory3,670MB48 h peak 1 players
REC 1

Players

AveragePeak
00.250.50.75112:0021:0006:0015:0000:0009:00

Hourly average and peak, UTC.

REC 2

Server performance

01020304012:0021:0006:0015:0000:0009:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 36% of all ranked servers, and #312 of the duo servers (top 74%). Ranked on player hours over the last seven days.

PLAN

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap5.6 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak1players, last three wipes
crowd held0%else halves by day 1.5

The first 48 hours of its last wipes

Thu 15 OctThu 1 OctThu 24 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 13 hours in.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 15 Oct, 18:12 UTC12d ago 1 – running 0
Thu 1 Oct, 18:17 UTC FW26d ago 1 halved by day 2 14 days 0
Thu 24 Sep, 03:41 UTC34d ago 0 – 7.6 days 0
Sun 20 Sep, 13:51 UTC37d ago 2 halved by day 1 3.6 days 0
Sun 20 Sep, 02:22 UTC38d ago 2 – 0.5 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe timing

What happens on [UK/EU] Rusty BulletHole Vanilla Solo/Duo Monthly when wipe day comes?

At their busiest, its recent wipes drew 1 players on average. 13 hours after the wipe, the crowd peaked on the latest wipe. The crowd stayed above half that peak until the next wipe in 0% of its recent wipes. When it didn't hold, by day 1.5 it fell below half.

How often does [UK/EU] Rusty BulletHole Vanilla Solo/Duo Monthly wipe, and when?

There is no next wipe to predict: [UK/EU] Rusty BulletHole Vanilla Solo/Duo Monthly wipes at irregular times. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. The world in play was created 12 days 17 hours ago.

Tags

How should you read the tags on [UK/EU] Rusty BulletHole Vanilla Solo/Duo Monthly?

These are the tags [UK/EU] Rusty BulletHole Vanilla Solo/Duo Monthly publishes, and the server browser reads them: gmrust (Game mode): Survival, as standard Rust plays it; mp120 (Max players): Slots: 120; ts2 (Group limit): Teams are capped at 2; v2635 (Protocol): Your game must run protocol 2635 to get in; cs168909 (Build): The server runs game build 168909; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): The region field is empty; ^o (Oxide): It runs Oxide, also known as uMod; ^z (Modded): Check: category. Modded, because plugins or settings alter the game. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.

Which lists and filters on Rust Metrics show [UK/EU] Rusty BulletHole Vanilla Solo/Duo Monthly?

Rust Metrics lists featuring [UK/EU] Rusty BulletHole Vanilla Solo/Duo Monthly: Duo Rust servers, EU Rust servers, checked and Modded Rust servers, checked live. These filters bring it up on the server list: Region: Europe; Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: Duo; Last wipe: In the last 2 weeks.

Occupancy

What position does [UK/EU] Rusty BulletHole Vanilla Solo/Duo Monthly hold among Rust servers?

Ranking for [UK/EU] Rusty BulletHole Vanilla Solo/Duo Monthly: #8,035 on seven-day player hours, top 36% of all ranked servers. The duo group places it at #312.

What is the population on [UK/EU] Rusty BulletHole Vanilla Solo/Duo Monthly?

Current headcount on [UK/EU] Rusty BulletHole Vanilla Solo/Duo Monthly: 0 players, 120 slots available. Check: players over seven days. Average 0, peak 1. Check: 48-hour peak. 11:00 UTC, 1 players on average.

Server

Which location does [UK/EU] Rusty BulletHole Vanilla Solo/Duo Monthly run from?

Check: location. No region tag comes from [UK/EU] Rusty BulletHole Vanilla Solo/Duo Monthly, but the name points to Europe. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. Connect using 168.100.161.9:28079.

What Rust version is [UK/EU] Rusty BulletHole Vanilla Solo/Duo Monthly on?

Reading: [UK/EU] Rusty BulletHole Vanilla Solo/Duo Monthly, Rust network protocol 2635 and build 168909, Linux. To get in, your game needs the same protocol; Steam applies the update.

Is performance on [UK/EU] Rusty BulletHole Vanilla Solo/Duo Monthly within range?

Over the last 48 hours the average was 9 server fps; the floor was 5. Reading: 102,204 entities at the highest. That covers buildings, deployables and everything else. Memory peak: 4,883 MB. Expect lag when fps falls and entities climb.

How reliable is [UK/EU] Rusty BulletHole Vanilla Solo/Duo Monthly, and is it online now?

Check: connection. [UK/EU] Rusty BulletHole Vanilla Solo/Duo Monthly is online at this moment. Check: restart. The uptime it reports puts the last restart about 35 hours ago. Reading: 100% uptime over the last 7 full days. It was up 168 of 168 hours. Reading: first seen 13 September 2026, recorded by Rust Metrics.

Map and rules

What rules does [UK/EU] Rusty BulletHole Vanilla Solo/Duo Monthly enforce, and what are its settings?

Reading the name gives no gather rate for [UK/EU] Rusty BulletHole Vanilla Solo/Duo Monthly. Groups stop at 2 players. The label given is duo. Mode check gives survival; standard play of gathering, building and raiding. Check: PvP. Fighting and raiding between players are allowed. Plugins or settings change the game, so it is listed as Modded. Check: plugins. It runs Oxide of them. Anti-cheat reading: VAC on, Valve's system.

Which map is live on [UK/EU] Rusty BulletHole Vanilla Solo/Duo Monthly?

Check: map. Procedural, size 4,250, seed 1497802920, generated by the game on [UK/EU] Rusty BulletHole Vanilla Solo/Duo Monthly. The map repeats when size and seed match. Open it on RustMaps from this page.

Join

What do you do to join [UK/EU] Rusty BulletHole Vanilla Solo/Duo Monthly?

Check: join. Open Rust, press F1, then enter client.connect 168.100.161.9:28079. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.

PLACARDS

Server tags

what each one means

Published as mp120,ptrak,$r?,v2635,gmrust,cs168909,ts2,^o^z

Game

gmrust
Game mode Survival, as standard Rust plays it.
mp120
Max players Slots: 120.
ts2
Group limit Teams are capped at 2.
v2635
Protocol Your game must run protocol 2635 to get in.
cs168909
Build The server runs game build 168909.
ptrak
Networking RakNet carries the traffic, as standard for Rust.
$r?
Region code The region field is empty.

Mods and access

^o
Oxide It runs Oxide, also known as uMod.
^z
Modded Check: category. Modded, because plugins or settings alter the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.