TESTING SERVER - SLAYERS.GG
Online NA · us1 168.100.161.149:30015 checked 14m ago
Server instruments
last reading Thu 23:00 UTCPlayers now
0% full 7-day avg7-day peakServer fps
48 h low 58 · below 20 is lag, below 10 is badEntities
48 h range 28,011–29,621 · memory 2,700 MBUptime
17 h 59 min since its last restart, at the last readingPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 61% of all ranked servers, top 76% in NA. Ranked on player hours over the last seven days.
Wipe schedule
from its schedule tagNext wipe Wednesday 4 November, 14:33 UTC, in 5d 13h. Its weekly schedule tag · low confidence
Coming wipes
- WPT 1Wed 4 Nov, 14:33 UTC5d 13h
- WPT 2Thu 5 Nov, 19:00 UTC6d 18hFW
- WPT 3Wed 11 Nov, 14:33 UTC12d 13h
- WPT 4Wed 18 Nov, 14:33 UTC19d 13h
- WPT 5Wed 25 Nov, 14:33 UTC26d 13h
- WPT 6Wed 2 Dec, 14:33 UTC33d 13h
- WPT 7Thu 3 Dec, 19:00 UTC34d 18hFW
- WPT 8Wed 9 Dec, 14:33 UTC40d 13h
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 28 Oct, 14:33 UTC1d ago | – | – | running | 0 |
| Wed 14 Oct, 14:55 UTC15d ago | 1 | halved by day 2 | 14 days | 0 |
| Tue 13 Oct, 07:33 UTC16d ago | 1 | – | 1.3 days | 0 |
| Fri 2 Oct, 05:01 UTC27d ago | 0 | – | 11.1 days | 0 |
| Tue 29 Sep, 03:25 UTC30d ago | 2 | held half | 3.1 days | 0 |
| Mon 28 Sep, 10:15 UTC31d ago | 2 | – | 0.7 days | 0 |
| Sat 26 Sep, 07:34 UTC33d ago | 1 | held half | 2.1 days | 0 |
| Tue 22 Sep, 04:24 UTC37d ago | 1 | halved by day 3 | 4.1 days | 0 |
| Mon 21 Sep, 06:54 UTC38d ago | 1 | – | 0.9 days | 0 |
| Sun 20 Sep, 15:50 UTC39d ago | 2 | – | 0.6 days | 0 |
| Sun 20 Sep, 06:22 UTC39d ago | 3 | – | 0.4 days | 0 |
| Sat 19 Sep, 05:00 UTC40d ago | 3 | – | 1.1 days | 0 |
| Fri 18 Sep, 10:27 UTC41d ago | 1 | – | 0.8 days | 0 |
| Thu 17 Sep, 08:23 UTC42d ago | 3 | – | 1.1 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 219/300
- 27/200
- 1/100
- 1/200
- 1/50
- 0/200
Quick answers
from the figures on this pageWipe timing
What happens on TESTING SERVER - SLAYERS.GG when wipe day comes?
The busiest point of its recent wipes drew 1 players on average. Peak crowd on the latest wipe: 0 hours in. Above half that peak the crowd stayed until the next wipe in 50% of recent wipes. By day 2 it fell below half when it didn't.
What wipe timing does TESTING SERVER - SLAYERS.GG follow?
The prediction follows its tag, because too few of TESTING SERVER - SLAYERS.GG's wipes are on record to confirm its schedule. Wednesday 4 November at 14:33 UTC is when its next wipe is due. 34 hours ago the current world was made. A weekly wipe schedule is published in its tags.
Lists and filters
How should you read the tags on TESTING SERVER - SLAYERS.GG?
These are the tags TESTING SERVER - SLAYERS.GG publishes, and the server browser reads them: gmrust (Game mode): The game mode is plain Rust survival; mp10 (Max players): The server holds 10 slots; ts10 (Group limit): Teams are capped at 10; v2635 (Protocol): Match the game version: protocol 2635 is required; cs168909 (Build): Build 168909; ptrak (Networking): Network layer: RakNet, the standard for the game; $rus1 (Region code): us1 is the region code on record; ^w (Weekly): Check: wipe cycle. Every week; ^i (Battlefield): Kits and high rates feed fast PvP here; ^o (Oxide): Plugin framework in use: Oxide (uMod); ^z (Modded): Check: category. Modded, because plugins or settings alter the game; NA (North America): North America is the browser category it sits in. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.
Where does TESTING SERVER - SLAYERS.GG appear in Rust Metrics lists and filters?
On Rust Metrics, TESTING SERVER - SLAYERS.GG sits in these lists: Modded Rust servers, checked live, Rust battlefield servers: check the readings and North America: server readout. Check: filters. On the server list it appears under these: Region: North America; Type: Modded; Server tag: Weekly ^w, Battlefield ^i, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last 3 days.
Population
What position does TESTING SERVER - SLAYERS.GG hold among Rust servers?
Ranked by seven-day player hours, TESTING SERVER - SLAYERS.GG sits at #13,682 and #1,407 in North America, inside the top 61%.
What player count does TESTING SERVER - SLAYERS.GG carry?
0 of 10 slots are filled on TESTING SERVER - SLAYERS.GG right now. Seven-day check: 0 players on average. Peak reading: 1. The last 48 hours peaked at 14:00 UTC, averaging 0 players at that hour.
Server details
What location is TESTING SERVER - SLAYERS.GG hosted in?
Reading: location. North America, by the NA tag, with region code us1, is where TESTING SERVER - SLAYERS.GG lists itself. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. The endpoint you need is 168.100.161.149:30015.
What Rust version is TESTING SERVER - SLAYERS.GG on?
Version check: Rust network protocol 2635 and build 168909 on Linux, run by TESTING SERVER - SLAYERS.GG. Matching protocol is required to join. Let Steam update your game.
What is the performance reading for TESTING SERVER - SLAYERS.GG?
Reading: 60 server fps on average across the last 48 hours. It never dropped below 58. Peak entity count: 29,621. Buildings, deployables and all else included. Memory peak: 3,219 MB. Lag, as players feel it, is low fps plus a climbing entity count.
Is TESTING SERVER - SLAYERS.GG up, and how often does it stay up?
Reading: online. TESTING SERVER - SLAYERS.GG answers right now. Reading: uptime. About 17 hours ago it restarted, on its own count. Uptime for the last 7 full days: 88 of 168 hours, or 52%. Reading: first seen 17 September 2026, recorded by Rust Metrics.
Settings and map
What rules does TESTING SERVER - SLAYERS.GG enforce, and what are its settings?
Check: gather rate. The name TESTING SERVER - SLAYERS.GG does not state one. Check: group limit. Up to 10 players. The mode is battlefield. Note the following: kits and high rates drive fast PvP. Plugins or settings change the game, so it is listed as Modded. Plugin count: Oxide. Check: anti-cheat. VAC, Valve's system, is on.
What map is TESTING SERVER - SLAYERS.GG on?
From seed 1337, the game generates the procedural map on TESTING SERVER - SLAYERS.GG. Its size is 4,000. Check: map view. Size and seed match, so the map is the same; view it on RustMaps from this page. Read the map name: Fly Jets, Planes and UFOs!.
Connection
What do you do to join TESTING SERVER - SLAYERS.GG?
Press F1 in Rust and enter client.connect 168.100.161.149:30015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect. https://discord.com/invite/slayersgg is where its website sits.