Godlike111
Online 168.100.160.29:28015 checked 7m ago
Server instruments
last reading Thu 05:00 UTCPlayers now
0% full 7-day avgServer fps
48 h low 15 · below 20 is lag, below 10 is badEntities
48 h range 70,338–72,702 · memory 4,080 MBUptime
14 days 22 hours since its last restart, at the last readingPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UTC, in 7d 12h. The force wipe · high confidence
Coming wipes
- WPT 1Thu 5 Nov, 19:00 UTC7d 12hFW
- WPT 2Thu 3 Dec, 19:00 UTC35d 12hFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 14 Oct, 06:05 UTC15d ago | 0 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 25/700
- 5/1000
- 94/700
- 44/1000
- 5/1000
- 67/1000
Quick answers
from the figures on this pageWipe timing
What should you expect from wipe day on Godlike111?
An average of 0 players came at the busiest on its recent wipes. 0 hours after the wipe, the crowd peaked on the latest wipe.
What wipe timing does Godlike111 follow?
With the force wipe, once a month, Godlike111 wipes. Mark Thursday 5 November at 19:00 UTC: that is force wipe day, and the wipe hits all Rust servers. The world in play was created 15 days ago. Its tags carry a monthly wipe schedule.
Lists and filters
How should you read the tags on Godlike111?
Check: tags. The game's server browser reads gmrust (Game mode): The game mode is plain Rust survival; mp80 (Max players): The server holds 80 slots; ts8 (Group limit): The game default applies: teams of up to 8; v2634 (Protocol): Protocol 2634: join only on the same game version; cs167781 (Build): The server runs game build 167781; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): Region code: none set; ^m (Monthly): Check: wipe cycle. Monthly, alongside Facepunch's force wipe; ^o (Oxide): Check: framework. Oxide (uMod) handles plugins; ^z (Modded): Modded: plugins or settings depart from the stock game from Godlike111. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.
Which lists and filters on Rust Metrics show Godlike111?
On Rust Metrics, Godlike111 sits in these lists: Modded Rust servers, checked live. These filters bring it up on the server list: Type: Modded; Server tag: Monthly ^m, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.
Player count
Where does Godlike111 sit in the rankings?
Player hours over seven days put Godlike111 at #15,341, in the top 69% of all ranked servers.
What player count does Godlike111 carry?
0 of 80 slots are filled on Godlike111 right now. A seven-day average of 0 players is the reading.
Server details
Which location does Godlike111 run from?
Reading: location. Godlike111 gives no region. Note: Rust Metrics shows the location a server gives, not where the machine stands. The endpoint you need is 168.100.160.29:28015.
What Rust version is Godlike111 on?
Reading: Godlike111, Rust network protocol 2634 and build 167781, Linux. To get in, your game needs the same protocol; Steam applies the update.
How does Godlike111 perform?
Reading: 29 server fps on average across the last 48 hours. It never dropped below 15. Reading: 72,702 entities at the highest. That covers buildings, deployables and everything else. Reading: 4,457 MB of memory at the highest. What players call lag comes from low fps and an entity count on the rise.
How reliable is Godlike111, and is it online now?
Reading: online. Godlike111 answers right now. Check: restart. The uptime it reports puts the last restart about 14 days 22 hours ago. Uptime for the last 7 full days: 167 of 168 hours, or 99%. Reading: first seen 13 September 2026, recorded by Rust Metrics.
Rules and settings
What rules does Godlike111 enforce, and what are its settings?
Reading the name gives no gather rate for Godlike111. 8 players per group, the default value. The mode is survival. Note the following: gather, build and raid, as the game normally runs. Players can raid each other and fight. That is permitted here. Plugins or settings change the game, so it is listed as Modded. Plugin count: Oxide. VAC is on. That is Valve's anti-cheat.
Which map is live on Godlike111?
From seed 1627942400, the game generates the procedural map on Godlike111. Its size is 3,600. Check: map view. Size and seed match, so the map is the same; view it on RustMaps from this page.
Join
What do you do to join Godlike111?
To join: start Rust, press F1 and type client.connect 168.100.160.29:28015. Or press Launch Rust here and Steam opens the game and connects you. You can find its website at https://rustsunset.com/.