PVE - The Last of Us
Online 167.160.93.2:28015 checked 7m ago
Server instruments
last reading Tue 22:00 UTCPlayers now
0% full 7-day avg7-day peakServer fps
48 h low 30 · below 20 is lag, below 10 is badEntities
48 h range 109,315–114,610 · memory 4,450 MBUptime
1 days 6 hours since its last restart, at the last readingPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 25% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 3 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 21 Oct, 22:32 UTC6d ago | 2 | – | running | 0 |
| Mon 5 Oct, 17:35 UTC22d ago | 1 | held half | 16.2 days | 1 |
| Fri 2 Oct, 13:50 UTC25d ago | 2 | held half | 3.2 days | 0 |
| Sat 26 Sep, 13:21 UTC31d ago | 3 | halved by day 5 | 6 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 54/100
- 38/50
- 11/100
- 20/175
- 12/150
- 12/90
Quick answers
from the figures on this pageWipe timing
What happens on PVE - The Last of Us when wipe day comes?
At their busiest, its recent wipes drew 2 players on average. After the latest wipe, numbers topped out at 3 hours. The crowd stayed above half that peak until the next wipe in 67% of its recent wipes. It fell below half by day 5 when it didn't.
What wipe timing does PVE - The Last of Us follow?
There is no next wipe to predict: PVE - The Last of Us wipes at irregular times. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. The world in play was created 6 days 1 hours ago.
Tags
How should you read the tags on PVE - The Last of Us?
Check: tags. The game's server browser reads gmvanilla (Game mode): Check: mode. Vanilla survival; mp50 (Max players): 50 slots in total; ts8 (Group limit): Default limit in force: 8 per team; v2635 (Protocol): Protocol 2635: join only on the same game version; cs168909 (Build): Game build reading: 168909; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): The region field is empty; ^o (Oxide): It runs Oxide, also known as uMod; ^z (Modded): Check: category. Modded, because plugins or settings alter the game from PVE - The Last of Us. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.
Where does PVE - The Last of Us appear in Rust Metrics lists and filters?
These Rust Metrics lists carry PVE - The Last of Us: Modded Rust servers, checked live and North America: server readout. These filters bring it up on the server list: Region: North America; Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.
Occupancy
What position does PVE - The Last of Us hold among Rust servers?
Ranking for PVE - The Last of Us: #5,548 on seven-day player hours, top 25% of all ranked servers.
What is the population on PVE - The Last of Us?
Current headcount on PVE - The Last of Us: 0 players, 50 slots available. Check: players over seven days. Average 0, peak 2. Check: 48-hour peak. 04:00 UTC, 1 players on average.
Server details
Which location does PVE - The Last of Us run from?
The name of PVE - The Last of Us points to North America, though it publishes no region tag. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. Connect using 167.160.93.2:28015.
What Rust version is PVE - The Last of Us on?
Rust network protocol 2635 and build 168909 on Windows is the build PVE - The Last of Us runs. Matching protocol is required to join. Let Steam update your game.
Is performance on PVE - The Last of Us within range?
Check: fps. Average 30 server fps over the last 48 hours, low of 30. Within range. Check: entities. The peak was 114,610, counting buildings, deployables and the rest of the world. Check: memory. Peak use was 7,108 MB. Lag, as players feel it, is low fps plus a climbing entity count.
Is PVE - The Last of Us up, and how often does it stay up?
PVE - The Last of Us reports online. Status: normal. Reading: uptime. About 30 hours ago it restarted, on its own count. Reading: 86% uptime over the last 7 full days. It was up 144 of 168 hours. The first sighting on Rust Metrics was 13 September 2026.
Rules and settings
What settings and rules apply on PVE - The Last of Us?
No gather rate appears in the name: PVE - The Last of Us. 8 players per group, the default value. Mode check gives survival; standard play of gathering, building and raiding. Check: PvP. Fighting and raiding between players are allowed. Listing: Modded. Plugins or settings change the game. Oxide plugins are running. VAC is on. That is Valve's anti-cheat.
Which map is live on PVE - The Last of Us?
Size 4,250 and seed 979669: the game generates the procedural map on PVE - The Last of Us from them. Check: map view. Size and seed match, so the map is the same; view it on RustMaps from this page.
Join
What do you do to join PVE - The Last of Us?
Check: join. Open Rust, press F1, then enter client.connect 167.160.93.2:28015. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.