RUST METRICSFlight deck · live data
Data live Servers11,867 Players86,491 Populated4,000 Fresh wipes 3 h170 Scan5 min
‹ All servers167.160.93.167:28035
Offline Full Queue Fresh wipe Wipe due No query

[US] KILL DEVIL HILLS |RP|PVE|PVP|

Offline 167.160.93.167:28035 checked 20h ago

biweekly wipes moddedcarbonpve
COM 1 · connect

Server instruments

last reading Tue 00:00 UTC
0 12 25 38 50 PAX 1 /50

Players now

2% full 7-day avg7-day peak
0 10 30 60 120 256 FPS 120 SERVER FPS

Server fps

48 h low 74 · below 20 is lag, below 10 is bad
0 50 100 150 200 ENT 101,378 ×1000

Entities

48 h range 78,518–101,378 · memory 1,844 MB
1239 ET SINCE RESTART 00:10

Uptime

0 h 10 min since its last restart, at the last reading
7-day average0peak 1
Rank#6,900top 31%
No wipesresets8 new worlds this week: a reset every few hours, not a wipe schedule
Next wipe–resets, no wipes
Memory1,844MB48 h peak 1 players
REC 1

Players

AveragePeak
00.250.50.75121:0002:0008:0013:0019:0000:00

Hourly average and peak, UTC.

REC 2

Server performance

05010015020021:0002:0008:0013:0019:0000:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep27 Sep5 Oct12 Oct20 Oct27 Oct

Top 31% of all ranked servers. Ranked on player hours over the last seven days.

LOG

World resets

a new world every few hours; none of these counts as a wipe
WipedPeakCrowdLastedPlayers before
Mon 26 Oct, 23:57 UTC20h ago – – – 0
Sun 25 Oct, 14:13 UTC2d ago – – – 1
Sun 25 Oct, 13:58 UTC2d ago – – – 1
Sun 25 Oct, 13:06 UTC2d ago – – – 1
Sun 25 Oct, 11:56 UTC2d ago – – – 0
Sun 25 Oct, 10:35 UTC2d ago – – – 1
Sat 24 Oct, 19:44 UTC3d ago – – – 0
Sat 24 Oct, 11:54 UTC3d ago – – – 0
Sat 17 Oct, 12:19 UTC10d ago – – – 1
Sat 17 Oct, 11:55 UTC10d ago 1 – 7 days 1
ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Reset cycle

How often does [US] KILL DEVIL HILLS |RP|PVE|PVP| wipe, and when?

A new world is made every few hours by [US] KILL DEVIL HILLS |RP|PVE|PVP|, which keeps no wipe schedule; those resets are not wipes.

Lists and filters

How should you read the tags on [US] KILL DEVIL HILLS |RP|PVE|PVP|?

Tags published by [US] KILL DEVIL HILLS |RP|PVE|PVP|, read by the game's server browser: gmrust (Game mode): The game mode is plain Rust survival; mp50 (Max players): The server holds 50 slots; ts8 (Group limit): Default limit in force: 8 per team; v2635 (Protocol): Protocol 2635: join only on the same game version; cs168909 (Build): Game build reading: 168909; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): No region code is set; ^b (Biweekly): It wipes once a fortnight; ^r (Roleplay): Check: mode. Roleplay; ^p (PvE): There is no player-on-player combat here; the danger comes from the world; ^z (Modded): Modded: plugins or settings depart from the stock game; ^y (Carbon): Plugin framework in use: Carbon. Check: the tags at the top of this page. They also carry players now, queue and world creation time.

Where does [US] KILL DEVIL HILLS |RP|PVE|PVP| appear in Rust Metrics lists and filters?

On Rust Metrics, [US] KILL DEVIL HILLS |RP|PVE|PVP| sits in these lists: Modded Rust servers, checked live, Rust PvE servers, Rust roleplay servers and North America: server readout. These filters bring it up on the server list: Region: North America; Type: Modded; Game mode: PvE; Server tag: Biweekly ^b, PvE ^p, Roleplay ^r, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 24 hours.

Occupancy

What position does [US] KILL DEVIL HILLS |RP|PVE|PVP| hold among Rust servers?

Ranking for [US] KILL DEVIL HILLS |RP|PVE|PVP|: #6,900 on seven-day player hours, top 31% of all ranked servers.

What player count does [US] KILL DEVIL HILLS |RP|PVE|PVP| carry?

Status for [US] KILL DEVIL HILLS |RP|PVE|PVP|: offline. Last seen 20 hours ago. Check: players over seven days. Average 0, peak 1. Average at the busiest hour was 1 players, at 21:00 UTC over the last 48 hours.

Server

What location is [US] KILL DEVIL HILLS |RP|PVE|PVP| hosted in?

Check: location. No region tag comes from [US] KILL DEVIL HILLS |RP|PVE|PVP|, but the name points to North America. Note: Rust Metrics shows the location a server gives, not where the machine stands. The endpoint you need is 167.160.93.167:28035.

What Rust version is [US] KILL DEVIL HILLS |RP|PVE|PVP| on?

Rust network protocol 2635 and build 168909 on Windows is the build [US] KILL DEVIL HILLS |RP|PVE|PVP| runs. Check: protocol. To join, your game must match; Steam handles the update.

What is the performance reading for [US] KILL DEVIL HILLS |RP|PVE|PVP|?

Over the last 48 hours the average was 92 server fps; the floor was 74. Reading: 101,378 entities at the highest. That covers buildings, deployables and everything else. Check: memory. Peak use was 2,550 MB. What players call lag comes from low fps and an entity count on the rise.

How reliable is [US] KILL DEVIL HILLS |RP|PVE|PVP|, and is it online now?

[US] KILL DEVIL HILLS |RP|PVE|PVP| reports offline. The last reading came 20 hours ago. Reading: uptime. About 10 minutes ago it restarted, on its own count. Uptime for the last 7 full days: 48 of 168 hours, or 29%. Check: first contact. Rust Metrics logged it on 13 September 2026.

Settings and map

What settings and rules apply on [US] KILL DEVIL HILLS |RP|PVE|PVP|?

Reading the name gives no gather rate for [US] KILL DEVIL HILLS |RP|PVE|PVP|. The group cap is 8 players, which is the default in the game. roleplay, roleplay rules, jobs and towns — that is the game mode. Plugins or settings change the game, so it is listed as Modded. Carbon plugins are running. Check: anti-cheat. VAC, Valve's system, is on.

What map is [US] KILL DEVIL HILLS |RP|PVE|PVP| on?

Check: map. Procedural, size 4,000, seed 1337, generated by the game on [US] KILL DEVIL HILLS |RP|PVE|PVP|. The map repeats when size and seed match. Open it on RustMaps from this page. Its map carries the name Custom Map.

How to join

What do you do to join [US] KILL DEVIL HILLS |RP|PVE|PVP|?

To join: start Rust, press F1 and type client.connect 167.160.93.167:28035. Or press Launch Rust here and Steam opens the game and connects you.

PLACARDS

Server tags

what each one means

Published as mp50,ptrak,$r?,v2635,^z,^y,^b,^r,^p,gmrust,cs168909,ts8

Game

gmrust
Game mode The game mode is plain Rust survival.
mp50
Max players The server holds 50 slots.
ts8
Group limit Default limit in force: 8 per team.
v2635
Protocol Protocol 2635: join only on the same game version.
cs168909
Build Game build reading: 168909.
ptrak
Networking Network layer: RakNet, the standard for the game.
$r?
Region code No region code is set.

Wipe schedule

^b
Biweekly It wipes once a fortnight.

Gameplay

^r
Roleplay Check: mode. Roleplay.
^p
PvE There is no player-on-player combat here; the danger comes from the world.

Mods and access

^z
Modded Modded: plugins or settings depart from the stock game.
^y
Carbon Plugin framework in use: Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.