[US|EU] Public Solo/Duo Server
Online 167.160.89.85:28015 checked 7m ago
Server instruments
last reading Wed 09:00 UTCPlayers now
0% full 7-day avgServer fps
48 h low 96 · below 20 is lag, below 10 is badEntities
48 h range 38,636–40,926 · memory 2,881 MBUptime
16 days 8 hours since its last restart, at the last readingPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 8 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 1 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Mon 12 Oct, 00:19 UTC16d ago | 2 | – | running | 1 |
| Thu 8 Oct, 20:30 UTC19d ago | 3 | halved by day 1 | 3.2 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 27/250
- 35/250
- 294/325
- 7/100
- 167/200
- 13/200
Quick answers
from the figures on this pageWipe schedule
What should you expect from wipe day on [US|EU] Public Solo/Duo Server?
The busiest point of its recent wipes drew 2 players on average. 1 hours after the wipe, the crowd peaked on the latest wipe. Above half that peak the crowd stayed until the next wipe in 0% of recent wipes. By day 1 it fell below half when it didn't.
When does [US|EU] Public Solo/Duo Server wipe?
The rhythm of [US|EU] Public Solo/Duo Server's wipes cannot be told yet: too few are on record. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. The world in play was created 16 days 10 hours ago.
Tags
Which tags does [US|EU] Public Solo/Duo Server carry, and what do they mean?
Check: tags. The game's server browser reads gmrust (Game mode): The game mode is plain Rust survival; mp50 (Max players): The server holds 50 slots; ts8 (Group limit): Team cap of 8, which is the game default; v2634 (Protocol): Protocol 2634: join only on the same game version; cs167398 (Build): The server runs game build 167398; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): No region code is set from [US|EU] Public Solo/Duo Server. Check: the tags at the top of this page. They also carry players now, queue and world creation time.
Where does [US|EU] Public Solo/Duo Server appear in Rust Metrics lists and filters?
On Rust Metrics, [US|EU] Public Solo/Duo Server sits in these lists: Rust community servers: live readings and North America: server readout. Check: filters. On the server list it appears under these: Region: North America; Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Occupancy
What position does [US|EU] Public Solo/Duo Server hold among Rust servers?
Ranking for [US|EU] Public Solo/Duo Server: #15,411 on seven-day player hours, top 69% of all ranked servers.
How full does [US|EU] Public Solo/Duo Server get?
0 of 50 slots are filled on [US|EU] Public Solo/Duo Server right now. Seven-day reading: 0 players on average.
Server details
What location is [US|EU] Public Solo/Duo Server hosted in?
The name of [US|EU] Public Solo/Duo Server points to North America, though it publishes no region tag. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. Connect using 167.160.89.85:28015.
What Rust version is [US|EU] Public Solo/Duo Server on?
Rust network protocol 2634 and build 167398 on Windows is the build [US|EU] Public Solo/Duo Server runs. Matching protocol is required to join. Let Steam update your game.
Is performance on [US|EU] Public Solo/Duo Server within range?
Check: fps. Average 112 server fps over the last 48 hours, low of 96. Within range. Reading: 40,926 entities at the highest. That covers buildings, deployables and everything else. Memory peak: 3,154 MB. What players call lag comes from low fps and an entity count on the rise.
Is [US|EU] Public Solo/Duo Server up, and how often does it stay up?
[US|EU] Public Solo/Duo Server reports online. Status: normal. Reading: uptime. About 16 days 8 hours ago it restarted, on its own count. Uptime for the last 7 full days: 168 of 168 hours, or 100%. The first sighting on Rust Metrics was 8 October 2026.
Map and rules
What rules does [US|EU] Public Solo/Duo Server enforce, and what are its settings?
Check: gather rate. The name [US|EU] Public Solo/Duo Server does not state one. No limit is set beyond the default. Groups take up to 8 players. survival, gather, build and raid, as the game normally runs — that is the game mode. Check: PvP. Fighting and raiding between players are allowed. Under Community in the server browser you will find it. Anti-cheat reading: VAC on, Valve's system.
Which map is live on [US|EU] Public Solo/Duo Server?
From seed 346781, the game generates the procedural map on [US|EU] Public Solo/Duo Server. Its size is 2,800. Check: map view. Size and seed match, so the map is the same; view it on RustMaps from this page.
Connection
What do you do to join [US|EU] Public Solo/Duo Server?
To join: start Rust, press F1 and type client.connect 167.160.89.85:28015. Or press Launch Rust here and Steam opens the game and connects you.