Lonely Island | US
Online NA 167.160.89.82:28015 checked 7m ago
Server instruments
last reading Wed 04:00 UTCPlayers now
0% full 7-day avgServer fps
48 h low 86 · below 20 is lag, below 10 is badEntities
48 h range 75,878–92,999 · memory 1,894 MBUptime
21 h 4 min since its last restart, at the last readingPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers, top 82% in NA, and #627 of the quad servers (top 76%). Ranked on player hours over the last seven days.
Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UTC, in 8d 13h. The force wipe · high confidence
Coming wipes
- WPT 1Thu 5 Nov, 19:00 UTC8d 13hFW
- WPT 2Thu 3 Dec, 19:00 UTC36d 13hFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sun 4 Oct, 21:16 UTC23d ago | 1 | – | running | 0 |
| Sun 4 Oct, 03:27 UTC24d ago | 1 | – | 0.7 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 2/75
- 6/200
- 5/150
- 0/50
- 165/200
- 153/200
Quick answers
from the figures on this pageReset cycle
What should you expect from wipe day on Lonely Island | US?
The busiest point of its recent wipes drew 1 players on average. After the latest wipe, numbers topped out at 0 hours.
How often does Lonely Island | US wipe, and when?
Once a month Lonely Island | US wipes, with the force wipe. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next wipe. The world in play was created 23 days 8 hours ago. The tags state a wipe schedule of one wipe a month.
Tag meanings
Which tags does Lonely Island | US carry, and what do they mean?
Check: tags. The game's server browser reads gmrust (Game mode): The game mode is plain Rust survival; mp70 (Max players): Slots: 70; ts4 (Group limit): Teams are capped at 4; v2634 (Protocol): Protocol 2634: join only on the same game version; cs166652 (Build): Build 166652; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): No region code is set; ^m (Monthly): Check: wipe cycle. Monthly, alongside Facepunch's force wipe; ^q (Premium): Check: access. Premium players only; ^o (Oxide): Plugin framework in use: Oxide (uMod); ^z (Modded): Check: category. Modded, because plugins or settings alter the game; NA (North America): The server browser files it under North America from Lonely Island | US. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.
Which lists and filters on Rust Metrics show Lonely Island | US?
Rust Metrics lists featuring Lonely Island | US: Modded Rust servers, checked live and North America: server readout. Reading: server list filters. It comes up under Region: North America; Type: Modded; Game mode: Premium; Server tag: Monthly ^m, Premium ^q, Modded ^z and Oxide ^o; Group limit: Quad; Wipe schedule: Monthly.
Player count
What position does Lonely Island | US hold among Rust servers?
Ranked by seven-day player hours, Lonely Island | US sits at #15,423 and #1,539 in North America, inside the top 69%. Among servers in quad, it stands at #627.
What player count does Lonely Island | US carry?
0 of 70 slots are filled on Lonely Island | US right now. Check: player average. 0 over the last seven days.
Server details
Where does Lonely Island | US sit?
Reading: location. The NA tag puts Lonely Island | US in North America. Note: Rust Metrics shows the location a server gives, not where the machine stands. The endpoint you need is 167.160.89.82:28015.
What Rust version is Lonely Island | US on?
Rust network protocol 2634 and build 166652 on Windows is the build Lonely Island | US runs. Check: protocol. To join, your game must match; Steam handles the update.
Is performance on Lonely Island | US within range?
Reading: 106 server fps on average across the last 48 hours. It never dropped below 86. Peak entity count: 92,999. Buildings, deployables and all else included. Check: memory. Peak use was 2,302 MB. Lag, as players feel it, is low fps plus a climbing entity count.
How reliable is Lonely Island | US, and is it online now?
Check: connection. Lonely Island | US is online at this moment. Check: restart. The uptime it reports puts the last restart about 21 hours ago. Uptime for the last 7 full days: 168 of 168 hours, or 100%. Check: first contact. Rust Metrics logged it on 13 September 2026.
Rules and settings
What rules does Lonely Island | US enforce, and what are its settings?
Check: gather rate. The name Lonely Island | US does not state one. Check: group limit. 4 players, under the name quad. survival, the normal game: build, gather, raid — that is the game mode. Players can raid each other and fight. That is permitted here. Plugins or settings change the game, so it is listed as Modded. Check: plugins. It runs Oxide of them. Check: access. Premium players only. Check: anti-cheat. VAC, Valve's system, is on.
What map is Lonely Island | US on?
From seed 183440087, the game generates the procedural map on Lonely Island | US. Its size is 4,000. Check: map view. Size and seed match, so the map is the same; view it on RustMaps from this page.
Join
How do you connect to Lonely Island | US?
To join: start Rust, press F1 and type client.connect 167.160.89.82:28015. Or press Launch Rust here and Steam opens the game and connects you. Check: access. Premium players only. https://discord.com/invite/qkQhTTqRbN is where its website sits.
