HyperGaming | EU | 10X|Max 6 | PvP| Loot++ |Raid|KitslEvents
Online EU 167.148.181.102:28015 checked 11m ago
Server instruments
last reading Tue 16:00 UTCPlayers now
4% full 7-day avg7-day peakServer fps
48 h low 8 · below 20 is lag, below 10 is badEntities
48 h range 96,418–104,900 · memory 2,987 MBUptime
2 h 0 min since its last restart, at the last readingPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 13 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 12% of all ranked servers, top 33% in EU. Ranked on player hours over the last seven days.
Wipe schedule
from its schedule tagNext wipe Tuesday 3 November, 12:24 UTC, in 6d 18h. Its weekly schedule tag · low confidence
Coming wipes
- WPT 1Tue 3 Nov, 12:24 UTC6d 18h
- WPT 2Thu 5 Nov, 19:00 UTC9d 1hFW
- WPT 3Tue 10 Nov, 12:24 UTC13d 18h
- WPT 4Tue 17 Nov, 12:24 UTC20d 18h
- WPT 5Tue 24 Nov, 12:24 UTC27d 18h
- WPT 6Tue 1 Dec, 12:24 UTC34d 18h
- WPT 7Thu 3 Dec, 19:00 UTC37d 1hFW
- WPT 8Tue 8 Dec, 12:24 UTC41d 18h
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 6, 6 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Tue 27 Oct, 12:24 UTC5h ago | – | – | running | 0 |
| Fri 23 Oct, 13:58 UTC4d ago | 6 | – | – | 1 |
| Sun 18 Oct, 21:37 UTC8d ago | 5 | held half | 4.7 days | 2 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 431/550
- 11/100
- 379/400
- 15/225
- 18/200
- 8/100
Quick answers
from the figures on this pageWipe timing
What happens on HyperGaming | EU | 10X|Max 6 | PvP| Loot++ |Raid|KitslEvents when wipe day comes?
At their busiest, its recent wipes drew 6 players on average. 6 hours after the wipe, the crowd peaked on the latest wipe. The crowd stayed above half that peak until the next wipe in 100% of its recent wipes.
What wipe timing does HyperGaming | EU | 10X|Max 6 | PvP| Loot++ |Raid|KitslEvents follow?
The prediction follows its tag, because too few of HyperGaming | EU | 10X|Max 6 | PvP| Loot++ |Raid|KitslEvents's wipes are on record to confirm its schedule. Due on Tuesday 3 November at 12:24 UTC is its next wipe. 5 hours ago the current world was made. The tags state a wipe schedule of one wipe a week.
Tag meanings
How should you read the tags on HyperGaming | EU | 10X|Max 6 | PvP| Loot++ |Raid|KitslEvents?
These are the tags HyperGaming | EU | 10X|Max 6 | PvP| Loot++ |Raid|KitslEvents publishes, and the server browser reads them: gmrust (Game mode): Survival, as standard Rust plays it; mp100 (Max players): The server holds 100 slots; ts6 (Group limit): Teams are capped at 6; v2635 (Protocol): Match the game version: protocol 2635 is required; cs168909 (Build): Game build reading: 168909; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): The region field is empty; ^w (Weekly): Check: wipe cycle. Every week; ^o (Oxide): It runs Oxide, also known as uMod; ^z (Modded): Modded: plugins or settings depart from the stock game; EU (Europe): Europe is the browser category it sits in. Check: the tags at the top of this page. They also carry players now, queue and world creation time.
Where does HyperGaming | EU | 10X|Max 6 | PvP| Loot++ |Raid|KitslEvents appear in Rust Metrics lists and filters?
Rust Metrics lists featuring HyperGaming | EU | 10X|Max 6 | PvP| Loot++ |Raid|KitslEvents: 10x Rust servers, EU Rust servers, checked and Modded Rust servers, checked live. Reading: server list filters. It comes up under Region: Europe; Type: Modded; Server tag: Weekly ^w, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last 24 hours; Gather rate: 10x.
Occupancy
Where does HyperGaming | EU | 10X|Max 6 | PvP| Loot++ |Raid|KitslEvents sit in the rankings?
Top 12% of all ranked servers: HyperGaming | EU | 10X|Max 6 | PvP| Loot++ |Raid|KitslEvents takes #2,577 on seven-day player hours and #975 in Europe.
How full does HyperGaming | EU | 10X|Max 6 | PvP| Loot++ |Raid|KitslEvents get?
4 of 100 slots are filled on HyperGaming | EU | 10X|Max 6 | PvP| Loot++ |Raid|KitslEvents right now. Check: players over seven days. Average 2, peak 11. The last 48 hours peaked at 19:00 UTC, averaging 4 players at that hour.
Operator and location
What location is HyperGaming | EU | 10X|Max 6 | PvP| Loot++ |Raid|KitslEvents hosted in?
HyperGaming | EU | 10X|Max 6 | PvP| Loot++ |Raid|KitslEvents gives Europe as its location, with the EU tag. Note: Rust Metrics shows the location a server gives, not where the machine stands. Check: address. It reads 167.148.181.102:28015.
What Rust version is HyperGaming | EU | 10X|Max 6 | PvP| Loot++ |Raid|KitslEvents on?
Reading: HyperGaming | EU | 10X|Max 6 | PvP| Loot++ |Raid|KitslEvents, Rust network protocol 2635 and build 168909, Linux. To get in, your game needs the same protocol; Steam applies the update.
What is the performance reading for HyperGaming | EU | 10X|Max 6 | PvP| Loot++ |Raid|KitslEvents?
Check: fps. Average 51 server fps over the last 48 hours, low of 8. Within range. Peak entity count: 104,900. Buildings, deployables and all else included. Check: memory. Peak use was 4,415 MB. Expect lag when fps falls and entities climb.
Is HyperGaming | EU | 10X|Max 6 | PvP| Loot++ |Raid|KitslEvents up, and how often does it stay up?
Check: connection. HyperGaming | EU | 10X|Max 6 | PvP| Loot++ |Raid|KitslEvents is online at this moment. Check: restart. The uptime it reports puts the last restart about 2 hours ago. Uptime for the last 7 full days: 168 of 168 hours, or 100%. The first sighting on Rust Metrics was 13 October 2026.
Map and rules
How is HyperGaming | EU | 10X|Max 6 | PvP| Loot++ |Raid|KitslEvents configured, and what rules are in force?
The name carries the rate: 10x gather on HyperGaming | EU | 10X|Max 6 | PvP| Loot++ |Raid|KitslEvents. Check: group limit. Up to 6 players. The mode is survival. Note the following: gather, build and raid, as the game normally runs. Players can raid each other and fight. That is permitted here. Listing: Modded. Plugins or settings change the game. Oxide plugins are running. VAC is on. That is Valve's anti-cheat.
What map is HyperGaming | EU | 10X|Max 6 | PvP| Loot++ |Raid|KitslEvents on?
From seed 1337, the game generates the procedural map on HyperGaming | EU | 10X|Max 6 | PvP| Loot++ |Raid|KitslEvents. Its size is 4,000. Check: map view. Size and seed match, so the map is the same; view it on RustMaps from this page. Its map carries the name Custom Map.
How to join
What do you do to join HyperGaming | EU | 10X|Max 6 | PvP| Loot++ |Raid|KitslEvents?
Check: join. Open Rust, press F1, then enter client.connect 167.148.181.102:28015. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you. You can find its website at https://discord.com/invite/XZJJYYKkv.
