_mod_retest_rust_oxide_f7fef6ba
Offline 167.114.157.40:41058 checked 7h ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UTC, in 7d 14h. The force wipe · high confidence
Coming wipes
- WPT 1Thu 5 Nov, 19:00 UTC7d 14hFW
- WPT 2Thu 3 Dec, 19:00 UTC35d 14hFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 28 Oct, 20:39 UTC7h ago | – | – | running | 0 |
| Wed 21 Oct, 01:14 UTC8d ago | 0 | – | 7.8 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 10/700
- 1/1000
- 37/700
- 32/1000
- 2/1000
- 48/1000
Quick answers
from the figures on this pageWipe timing
What happens on _mod_retest_rust_oxide_f7fef6ba when wipe day comes?
The busiest point of its recent wipes drew 0 players on average. Peak crowd on the latest wipe: 0 hours in.
What wipe timing does _mod_retest_rust_oxide_f7fef6ba follow?
With the force wipe, once a month, _mod_retest_rust_oxide_f7fef6ba wipes. Force wipe falls on Thursday 5 November at 19:00 UTC. Every Rust server wipes then; yours included. 7 hours ago the current world was made. Its tags carry a monthly wipe schedule.
Lists and filters
How should you read the tags on _mod_retest_rust_oxide_f7fef6ba?
These are the tags _mod_retest_rust_oxide_f7fef6ba publishes, and the server browser reads them: gmvanilla (Game mode): Check: mode. Vanilla survival; mp50 (Max players): 50 slots in total; ts8 (Group limit): The game default applies: teams of up to 8; v2635 (Protocol): Match the game version: protocol 2635 is required; cs168909 (Build): The server runs game build 168909; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): Region code: none set; ^m (Monthly): Facepunch's force wipe sets the monthly cycle here; ^v (Vanilla): Rates, kits and rules are exactly as Facepunch ships them; ^o (Oxide): It runs Oxide, also known as uMod; ^z (Modded): Plugins or settings make this a modded server. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.
Which lists and filters on Rust Metrics show _mod_retest_rust_oxide_f7fef6ba?
Rust Metrics lists featuring _mod_retest_rust_oxide_f7fef6ba: Modded Rust servers, checked live. Check: filters. On the server list it appears under these: Type: Vanilla and Modded; Server tag: Monthly ^m, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last 24 hours.
Population
What position does _mod_retest_rust_oxide_f7fef6ba hold among Rust servers?
Ranking for _mod_retest_rust_oxide_f7fef6ba: #15,349 on seven-day player hours, top 69% of all ranked servers.
How full does _mod_retest_rust_oxide_f7fef6ba get?
Status for _mod_retest_rust_oxide_f7fef6ba: offline. Last seen 7 hours ago. A seven-day average of 0 players is the reading.
Server details
Where does _mod_retest_rust_oxide_f7fef6ba sit?
No region tag on _mod_retest_rust_oxide_f7fef6ba. Rust Metrics does not look up where the machine stands; it shows where the server says it is. The endpoint you need is 167.114.157.40:41058.
What Rust version is _mod_retest_rust_oxide_f7fef6ba on?
Rust network protocol 2635 and build 168909 on Linux is the build _mod_retest_rust_oxide_f7fef6ba runs. Matching protocol is required to join. Let Steam update your game.
What is the uptime on _mod_retest_rust_oxide_f7fef6ba, and is it online?
Reading: offline. _mod_retest_rust_oxide_f7fef6ba last answered 7 hours ago. Uptime for the last 7 full days: 1 of 168 hours, or 1%. Check: first contact. Rust Metrics logged it on 13 October 2026.
Rules and settings
What settings and rules apply on _mod_retest_rust_oxide_f7fef6ba?
No gather rate appears in the name: _mod_retest_rust_oxide_f7fef6ba. 8 players per group, the default value. The mode is survival. Note the following: standard play of gathering, building and raiding. Players can raid each other and fight. That is permitted here. The server browser lists it as Modded, where plugins or settings change how the game plays. Check: plugins. It runs Oxide of them. It describes itself as vanilla. The meaning given: rates, kits and rules are exactly as Facepunch ships them. VAC is on. That is Valve's anti-cheat.
Which map is live on _mod_retest_rust_oxide_f7fef6ba?
Check: map. Procedural, generated by the game, on _mod_retest_rust_oxide_f7fef6ba.
How to join
What do you do to join _mod_retest_rust_oxide_f7fef6ba?
Press F1 in Rust and enter client.connect 167.114.157.40:41058. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.