_mod_retest_rust_oxide_9831dbc8
Offline 167.114.157.40:40794 checked 30d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 8d 8h. The force wipe
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 121/700
- 49/1000
- 18/1000
- 166/1000
- 372/700
- 28/1000
Quick answers
from the figures on this pageReset cycle
What wipe timing does _mod_retest_rust_oxide_9831dbc8 follow?
An estimate from the force wipe gives _mod_retest_rust_oxide_9831dbc8's next wipe. Mark Thursday 5 November at 19:00 UTC: that is force wipe day, and the wipe hits all Rust servers. The world in play was created 30 days 15 hours ago. Its tags carry a monthly wipe schedule.
Tags
How should you read the tags on _mod_retest_rust_oxide_9831dbc8?
These are the tags _mod_retest_rust_oxide_9831dbc8 publishes, and the server browser reads them: gmvanilla (Game mode): The mode is vanilla survival; mp50 (Max players): The server holds 50 slots; ts8 (Group limit): The game default applies: teams of up to 8; v2633 (Protocol): Protocol 2633: join only on the same game version; cs165217 (Build): Build 165217; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): No region code is set; ^m (Monthly): Check: wipe cycle. Monthly, alongside Facepunch's force wipe; ^v (Vanilla): Unmodified from Facepunch's release: no altered rates, no kits, no extra rules; ^o (Oxide): Plugin framework in use: Oxide (uMod); ^z (Modded): Modded: plugins or settings depart from the stock game. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.
Where does _mod_retest_rust_oxide_9831dbc8 appear in Rust Metrics lists and filters?
On Rust Metrics, _mod_retest_rust_oxide_9831dbc8 sits in these lists: Modded Rust servers, checked live. Reading: server list filters. It comes up under Type: Vanilla and Modded; Server tag: Monthly ^m, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.
Population
What position does _mod_retest_rust_oxide_9831dbc8 hold among Rust servers?
Player hours over seven days put _mod_retest_rust_oxide_9831dbc8 at #16,956, in the top 71% of all ranked servers.
How full does _mod_retest_rust_oxide_9831dbc8 get?
_mod_retest_rust_oxide_9831dbc8 is not responding; status offline, last seen 30 days 15 hours ago.
Server
Where does _mod_retest_rust_oxide_9831dbc8 sit?
No region tag on _mod_retest_rust_oxide_9831dbc8. Rust Metrics does not look up where the machine stands; it shows where the server says it is. The endpoint you need is 167.114.157.40:40794.
What Rust version is _mod_retest_rust_oxide_9831dbc8 on?
Reading: _mod_retest_rust_oxide_9831dbc8, Rust network protocol 2633 and build 165217, Linux. To get in, your game needs the same protocol; Steam applies the update.
Is _mod_retest_rust_oxide_9831dbc8 up, and how often does it stay up?
_mod_retest_rust_oxide_9831dbc8 reports offline. The last reading came 30 days 15 hours ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. The first sighting on Rust Metrics was 27 September 2026.
Map and rules
What rules does _mod_retest_rust_oxide_9831dbc8 enforce, and what are its settings?
Reading the name gives no gather rate for _mod_retest_rust_oxide_9831dbc8. 8 players per group, the default value. Mode check gives survival; the normal game: build, gather, raid. Combat and raiding against other players are on. The server browser lists it as Modded, where plugins or settings change how the game plays. Plugin count: Oxide. It describes itself as vanilla. The meaning given: unmodified from Facepunch's release: no altered rates, no kits, no extra rules. VAC is on. That is Valve's anti-cheat.
What map is _mod_retest_rust_oxide_9831dbc8 on?
Check: map. Procedural, generated by the game, on _mod_retest_rust_oxide_9831dbc8.
Join
How can you get onto _mod_retest_rust_oxide_9831dbc8?
Press F1 in Rust and enter client.connect 167.114.157.40:40794. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.