RUST METRICSFlight deck · live data
Data live Servers11,682 Players55,436 Populated3,376 Fresh wipes 3 h102 Scan5 min
‹ All servers167.114.157.40:40794
Offline Full Queue Fresh wipe Wipe due No query

_mod_retest_rust_oxide_9831dbc8

Offline 167.114.157.40:40794 checked 30d ago

monthly wipes vanillamoddedoxide
COM 1 · connect

Server instruments

no direct query in 48 hours
0 12 25 38 50 PAX 0 /50

Players now

0% full 7-day avg
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average0peak –
Rank#16,956top 71%
Last wipe30d agomonthly schedule
Next wipe8d 8hThu 5 Nov, 19:00 UTC FW
Memory–at the last reading
REC 1

Players

No hourly history yet.

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k27 Sep28 Sep30 Sep1 Oct3 Oct4 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

Next wipe Thursday 5 November, 19:00 UTC, in 8d 8h. The force wipe

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Reset cycle

What wipe timing does _mod_retest_rust_oxide_9831dbc8 follow?

An estimate from the force wipe gives _mod_retest_rust_oxide_9831dbc8's next wipe. Mark Thursday 5 November at 19:00 UTC: that is force wipe day, and the wipe hits all Rust servers. The world in play was created 30 days 15 hours ago. Its tags carry a monthly wipe schedule.

Tags

How should you read the tags on _mod_retest_rust_oxide_9831dbc8?

These are the tags _mod_retest_rust_oxide_9831dbc8 publishes, and the server browser reads them: gmvanilla (Game mode): The mode is vanilla survival; mp50 (Max players): The server holds 50 slots; ts8 (Group limit): The game default applies: teams of up to 8; v2633 (Protocol): Protocol 2633: join only on the same game version; cs165217 (Build): Build 165217; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): No region code is set; ^m (Monthly): Check: wipe cycle. Monthly, alongside Facepunch's force wipe; ^v (Vanilla): Unmodified from Facepunch's release: no altered rates, no kits, no extra rules; ^o (Oxide): Plugin framework in use: Oxide (uMod); ^z (Modded): Modded: plugins or settings depart from the stock game. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.

Where does _mod_retest_rust_oxide_9831dbc8 appear in Rust Metrics lists and filters?

On Rust Metrics, _mod_retest_rust_oxide_9831dbc8 sits in these lists: Modded Rust servers, checked live. Reading: server list filters. It comes up under Type: Vanilla and Modded; Server tag: Monthly ^m, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.

Population

What position does _mod_retest_rust_oxide_9831dbc8 hold among Rust servers?

Player hours over seven days put _mod_retest_rust_oxide_9831dbc8 at #16,956, in the top 71% of all ranked servers.

How full does _mod_retest_rust_oxide_9831dbc8 get?

_mod_retest_rust_oxide_9831dbc8 is not responding; status offline, last seen 30 days 15 hours ago.

Server

Where does _mod_retest_rust_oxide_9831dbc8 sit?

No region tag on _mod_retest_rust_oxide_9831dbc8. Rust Metrics does not look up where the machine stands; it shows where the server says it is. The endpoint you need is 167.114.157.40:40794.

What Rust version is _mod_retest_rust_oxide_9831dbc8 on?

Reading: _mod_retest_rust_oxide_9831dbc8, Rust network protocol 2633 and build 165217, Linux. To get in, your game needs the same protocol; Steam applies the update.

Is _mod_retest_rust_oxide_9831dbc8 up, and how often does it stay up?

_mod_retest_rust_oxide_9831dbc8 reports offline. The last reading came 30 days 15 hours ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. The first sighting on Rust Metrics was 27 September 2026.

Map and rules

What rules does _mod_retest_rust_oxide_9831dbc8 enforce, and what are its settings?

Reading the name gives no gather rate for _mod_retest_rust_oxide_9831dbc8. 8 players per group, the default value. Mode check gives survival; the normal game: build, gather, raid. Combat and raiding against other players are on. The server browser lists it as Modded, where plugins or settings change how the game plays. Plugin count: Oxide. It describes itself as vanilla. The meaning given: unmodified from Facepunch's release: no altered rates, no kits, no extra rules. VAC is on. That is Valve's anti-cheat.

What map is _mod_retest_rust_oxide_9831dbc8 on?

Check: map. Procedural, generated by the game, on _mod_retest_rust_oxide_9831dbc8.

Join

How can you get onto _mod_retest_rust_oxide_9831dbc8?

Press F1 in Rust and enter client.connect 167.114.157.40:40794. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.

PLACARDS

Server tags

what each one means

Published as mp50,ptrak,$r?,v2633,^m,^v,gmvanilla,cs165217,ts8,^o^z

Game

gmvanilla
Game mode The mode is vanilla survival.
mp50
Max players The server holds 50 slots.
ts8
Group limit The game default applies: teams of up to 8.
v2633
Protocol Protocol 2633: join only on the same game version.
cs165217
Build Build 165217.
ptrak
Networking Network layer: RakNet, the standard for the game.
$r?
Region code No region code is set.

Wipe schedule

^m
Monthly Check: wipe cycle. Monthly, alongside Facepunch's force wipe.

Difficulty

^v
Vanilla Unmodified from Facepunch's release: no altered rates, no kits, no extra rules.

Mods and access

^o
Oxide Plugin framework in use: Oxide (uMod).
^z
Modded Modded: plugins or settings depart from the stock game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.