RUST METRICSFlight deck · live data
Data live Servers11,597 Players34,396 Populated2,832 Fresh wipes 3 h63 Scan5 min
‹ All servers167.114.101.134:28015
Offline Full Queue Fresh wipe Wipe due No query

My Rust server | Powered by AMP

Offline 167.114.101.134:28015 checked 15d ago

moddedoxidepve
COM 1 · connect

Server instruments

no direct query in 48 hours
0 25 50 75 100 PAX 0 /100

Players now

0% full 7-day avg
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average0peak –
Rank#15,568top 71%
Last wipe21d agono schedule published
Next wipe–too few wipes seen yet
Memory–at the last reading
REC 1

Players

No hourly history yet.

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep25 Sep30 Sep9 Oct14 Oct19 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak1players, last three wipes

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 22 hours in.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Tue 6 Oct, 16:24 UTC21d ago 1 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe timing

What should you expect from wipe day on My Rust server | Powered by AMP?

The busiest point of its recent wipes drew 1 players on average. After the latest wipe, numbers topped out at 22 hours.

When does My Rust server | Powered by AMP wipe?

The rhythm of My Rust server | Powered by AMP's wipes cannot be told yet: too few are on record. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. 21 days 12 hours ago the current world was made.

Tags

Which tags does My Rust server | Powered by AMP carry, and what do they mean?

Check: tags. The game's server browser reads gmrust (Game mode): Survival, as standard Rust plays it; mp100 (Max players): The server holds 100 slots; ts10 (Group limit): You may team up with at most 10; v2634 (Protocol): Match the game version: protocol 2634 is required; cs166652 (Build): Build 166652; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): The region field is empty; ^p (PvE): No fighting between players: the world itself is the hazard; ^o (Oxide): Plugin framework in use: Oxide (uMod); ^z (Modded): Modded: plugins or settings depart from the stock game from My Rust server | Powered by AMP. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.

Which lists and filters on Rust Metrics show My Rust server | Powered by AMP?

On Rust Metrics, My Rust server | Powered by AMP sits in these lists: Modded Rust servers, checked live and Rust PvE servers. Reading: server list filters. It comes up under Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more.

Occupancy

Where does My Rust server | Powered by AMP sit in the rankings?

Player hours over seven days put My Rust server | Powered by AMP at #15,568, in the top 71% of all ranked servers.

What player count does My Rust server | Powered by AMP carry?

Reading for My Rust server | Powered by AMP: offline at this moment; last seen 15 days 21 hours ago.

Server details

Which location does My Rust server | Powered by AMP run from?

Reading: location. My Rust server | Powered by AMP gives no region. Note: Rust Metrics shows the location a server gives, not where the machine stands. Connect using 167.114.101.134:28015.

What Rust version is My Rust server | Powered by AMP on?

Rust network protocol 2634 and build 166652 on Linux is the build My Rust server | Powered by AMP runs. Check: protocol. To join, your game must match; Steam handles the update.

What is the uptime on My Rust server | Powered by AMP, and is it online?

Reading: offline. My Rust server | Powered by AMP last answered 15 days 21 hours ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. The first sighting on Rust Metrics was 13 September 2026.

Settings and map

How is My Rust server | Powered by AMP configured, and what rules are in force?

No gather rate appears in the name: My Rust server | Powered by AMP. Check: group limit. Up to 10 players. pve, no combat against other players — that is the game mode. Listing: Modded. Plugins or settings change the game. Plugin count: Oxide. Anti-cheat reading: VAC on, Valve's system.

Which map is live on My Rust server | Powered by AMP?

Check: map. Procedural, size 4,500, seed 6738, generated by the game on My Rust server | Powered by AMP. View it on RustMaps from this page: matching size and seed give an identical map.

Join

How do you connect to My Rust server | Powered by AMP?

To join: start Rust, press F1 and type client.connect 167.114.101.134:28015. Or press Launch Rust here and Steam opens the game and connects you.

PLACARDS

Server tags

what each one means

Published as mp100,ptrak,$r?,v2634,^p,gmrust,cs166652,ts10,^o^z

Game

gmrust
Game mode Survival, as standard Rust plays it.
mp100
Max players The server holds 100 slots.
ts10
Group limit You may team up with at most 10.
v2634
Protocol Match the game version: protocol 2634 is required.
cs166652
Build Build 166652.
ptrak
Networking RakNet carries the traffic, as standard for Rust.
$r?
Region code The region field is empty.

Gameplay

^p
PvE No fighting between players: the world itself is the hazard.

Mods and access

^o
Oxide Plugin framework in use: Oxide (uMod).
^z
Modded Modded: plugins or settings depart from the stock game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.