Project Saga PVE Rust
Offline 165.23.83.98:28017 checked 10d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 18 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 7d 21h. The force wipe
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 102/700
- 29/1000
- 233/700
- 136/1000
- 8/1000
- 368/1000
Quick answers
from the figures on this pageWipe timing
How often does Project Saga PVE Rust wipe, and when?
The estimate for Project Saga PVE Rust's next wipe comes from the force wipe. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next wipe. The world in play was created 600 days 22 hours ago. A monthly wipe schedule is published in its tags.
Tags
Which tags does Project Saga PVE Rust carry, and what do they mean?
Check: tags. The game's server browser reads gmrust (Game mode): Survival, as standard Rust plays it; mp50 (Max players): Slots: 50; v2582 (Protocol): Your game must run protocol 2582 to get in; cs115870 (Build): The server runs game build 115870; ptsw (Networking): 'sw' is the network layer in use; $rca1 (Region code): The code for this server's region is ca1; ^m (Monthly): Check: wipe cycle. Monthly, alongside Facepunch's force wipe; ^o (Oxide): Plugin framework in use: Oxide (uMod); ^z (Modded): Modded: plugins or settings depart from the stock game from Project Saga PVE Rust. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.
Where does Project Saga PVE Rust appear in Rust Metrics lists and filters?
On Rust Metrics, Project Saga PVE Rust sits in these lists: Modded Rust servers, checked live. Check: filters. On the server list it appears under these: Type: Modded; Server tag: Monthly ^m, Modded ^z and Oxide ^o; Wipe schedule: Monthly.
Occupancy
What position does Project Saga PVE Rust hold among Rust servers?
Player hours over seven days put Project Saga PVE Rust at #15,316, in the top 70% of all ranked servers.
What player count does Project Saga PVE Rust carry?
Reading for Project Saga PVE Rust: offline at this moment; last seen 10 days 9 hours ago.
Server details
Which location does Project Saga PVE Rust run from?
Reading: location. Project Saga PVE Rust gives no region, with region code ca1. Rust Metrics does not look up where the machine stands; it shows where the server says it is. The endpoint you need is 165.23.83.98:28017.
What Rust version is Project Saga PVE Rust on?
Version check: Rust network protocol 2582 and build 115870 on Windows, run by Project Saga PVE Rust. To get in, your game needs the same protocol; Steam applies the update.
What is the uptime on Project Saga PVE Rust, and is it online?
Reading: offline. Project Saga PVE Rust last answered 10 days 9 hours ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. Check: first contact. Rust Metrics logged it on 18 October 2026.
Rules and settings
What rules does Project Saga PVE Rust enforce, and what are its settings?
No gather rate appears in the name: Project Saga PVE Rust. No group limit is published. The mode is survival. Note the following: the normal game: build, gather, raid. Players can raid each other and fight. That is permitted here. Plugins or settings change the game, so it is listed as Modded. Oxide plugins are running. Anti-cheat reading: VAC on, Valve's system.
What map is Project Saga PVE Rust on?
From seed 1337, the game generates the procedural map on Project Saga PVE Rust. Its size is 4,500. View it on RustMaps from this page: matching size and seed give an identical map.
Join
How can you get onto Project Saga PVE Rust?
Check: join. Open Rust, press F1, then enter client.connect 165.23.83.98:28017. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.