WATERWORLD
Offline 165.217.128.42:10000 checked 38d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 68% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 7d 5h. The force wipe
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 84/700
- 29/1000
- 273/700
- 107/1000
- 20/1000
- 402/1000
Quick answers
from the figures on this pageWipe schedule
How often does WATERWORLD wipe, and when?
The estimate for WATERWORLD's next wipe comes from the force wipe. Mark Thursday 5 November at 19:00 UTC: that is force wipe day, and the wipe hits all Rust servers. The world in play was created 54 days 2 hours ago. The tags state a wipe schedule of one wipe a month.
Tag meanings
Which tags does WATERWORLD carry, and what do they mean?
Tags published by WATERWORLD, read by the game's server browser: gmrust (Game mode): The game mode is plain Rust survival; mp300 (Max players): Slots: 300; ts8 (Group limit): Team cap of 8, which is the game default; v2633 (Protocol): Your game must run protocol 2633 to get in; cs164530 (Build): The server runs game build 164530; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): Region code: none set; ^m (Monthly): Facepunch's force wipe sets the monthly cycle here; ^o (Oxide): Check: framework. Oxide (uMod) handles plugins; ^z (Modded): Check: category. Modded, because plugins or settings alter the game. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.
Which lists and filters on Rust Metrics show WATERWORLD?
These Rust Metrics lists carry WATERWORLD: Modded Rust servers, checked live. Reading: server list filters. It comes up under Type: Modded; Server tag: Monthly ^m, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.
Occupancy
What position does WATERWORLD hold among Rust servers?
Player hours over seven days put WATERWORLD at #15,498, in the top 68% of all ranked servers.
What player count does WATERWORLD carry?
WATERWORLD is not responding; status offline, last seen 38 days 15 hours ago.
Server details
Where does WATERWORLD sit?
No region tag on WATERWORLD. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. The endpoint you need is 165.217.128.42:10000.
What Rust version is WATERWORLD on?
Reading: WATERWORLD, Rust network protocol 2633 and build 164530, Linux. Matching protocol is required to join. Let Steam update your game.
Is WATERWORLD up, and how often does it stay up?
Check: connection. WATERWORLD is offline at this moment. Last contact was 38 days 15 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. The first sighting on Rust Metrics was 13 September 2026.
Rules and settings
What settings and rules apply on WATERWORLD?
Reading the name gives no gather rate for WATERWORLD. 8 players per group, the default value. Mode check gives survival; standard play of gathering, building and raiding. Players can raid each other and fight. That is permitted here. Listing: Modded. Plugins or settings change the game. Check: plugins. It runs Oxide of them. Anti-cheat reading: VAC on, Valve's system.
Which map is live on WATERWORLD?
Size 6,000 and seed 1: the game generates the procedural map on WATERWORLD from them. View it on RustMaps from this page: matching size and seed give an identical map. Read the map name: Custom Map.
Join
How do you connect to WATERWORLD?
Press F1 in Rust and enter client.connect 165.217.128.42:10000. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect. https://discord.com/invite/8RwPT7szAe is where its website sits.
