ServerNameC
Offline 163.61.198.20:28015 checked 45d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestWipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 239/275
- 321/350
- 480/8
- 797/1000
- 49/100
- 889/950
Quick answers
from the figures on this pageWipe schedule
When does ServerNameC wipe?
Its rhythm cannot be told from the wipes of ServerNameC on record: there are too few. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. The world in play was created 45 days 4 hours ago.
Tags
Which tags does ServerNameC carry, and what do they mean?
These are the tags ServerNameC publishes, and the server browser reads them: gmrust (Game mode): Survival, as standard Rust plays it; mp50 (Max players): Slots: 50; ts8 (Group limit): Default limit in force: 8 per team; v2633 (Protocol): Your game must run protocol 2633 to get in; cs163794 (Build): The server runs game build 163794; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): Region code: none set. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.
Where does ServerNameC appear in Rust Metrics lists and filters?
These Rust Metrics lists carry ServerNameC: Rust community servers: live readings. Reading: server list filters. It comes up under Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Player count
Where does ServerNameC sit in the rankings?
Ranking for ServerNameC: #15,025 on seven-day player hours, top – of all ranked servers.
What is the population on ServerNameC?
Status for ServerNameC: offline. Last seen 45 days 4 hours ago.
Server details
What location is ServerNameC hosted in?
No region tag on ServerNameC. Note: Rust Metrics shows the location a server gives, not where the machine stands. Check: address. It reads 163.61.198.20:28015.
What Rust version is ServerNameC on?
Rust network protocol 2633 and build 163794 on Windows is the build ServerNameC runs. Check: protocol. To join, your game must match; Steam handles the update.
Is ServerNameC up, and how often does it stay up?
Reading: offline. ServerNameC last answered 45 days 4 hours ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. The first sighting on Rust Metrics was 14 September 2026.
Rules and settings
What rules does ServerNameC enforce, and what are its settings?
Check: gather rate. The name ServerNameC does not state one. 8 players per group, the default value. survival, the normal game: build, gather, raid — that is the game mode. Combat and raiding against other players are on. Under Community in the server browser you will find it. VAC is on. That is Valve's anti-cheat.
Which map is live on ServerNameC?
Check: map. Procedural, generated by the game, on ServerNameC.
Join
How do you connect to ServerNameC?
Press F1 in Rust and enter client.connect 163.61.198.20:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.