RUST METRICSFlight deck · live data
Data live Servers11,883 Players104,335 Populated3,951 Fresh wipes 3 h530 Scan5 min
‹ All servers163.44.125.219:28015
Online Full Queue Fresh wipe Wipe due No query

RustServer_16558

Online 163.44.125.219:28015 checked 10m ago

COM 1 · connect

Server instruments

last reading Thu 18:00 UTC
0 12 25 38 50 PAX 0 /50

Players now

0% full 7-day avg7-day peak
0 10 30 60 120 256 FPS 51 SERVER FPS

Server fps

48 h low 45 · below 20 is lag, below 10 is bad
0 50 100 150 200 ENT 117,852 ×1000

Entities

48 h range 115,256–118,006 · memory 3,940 MB
1239 ET SINCE RESTART 4D 20H

Uptime

4 days 20 hours since its last restart, at the last reading
7-day average0peak 3
Rank#8,443top 38%
Last wipe10d agono schedule published
Next wipe–too few wipes seen yet
Memory3,940MB48 h peak 1 players
REC 1

Players

AveragePeak
00.250.50.75120:0005:0014:0000:0009:0018:00

Hourly average and peak, UTC.

REC 2

Server performance

025507510020:0005:0014:0000:0009:0018:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 38% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak0players, last three wipes

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Mon 19 Oct, 14:22 UTC10d ago 0 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Reset cycle

What should you expect from wipe day on RustServer_16558?

At their busiest, its recent wipes drew 0 players on average. Peak crowd on the latest wipe: 0 hours in.

What wipe timing does RustServer_16558 follow?

To tell the rhythm of RustServer_16558, too few of its wipes are on record. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. 10 days 5 hours ago the current world was made.

Tags

Which tags does RustServer_16558 carry, and what do they mean?

Tags published by RustServer_16558, read by the game's server browser: gmrust (Game mode): The game mode is plain Rust survival; mp50 (Max players): The server holds 50 slots; ts8 (Group limit): Default limit in force: 8 per team; v2635 (Protocol): Your game must run protocol 2635 to get in; cs168909 (Build): Build 168909; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): Region code: none set. Check: the tags at the top of this page. They also carry players now, queue and world creation time.

Which lists and filters on Rust Metrics show RustServer_16558?

These Rust Metrics lists carry RustServer_16558: Rust community servers: live readings. Check: filters. On the server list it appears under these: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Occupancy

What position does RustServer_16558 hold among Rust servers?

Ranking for RustServer_16558: #8,443 on seven-day player hours, top 38% of all ranked servers.

What player count does RustServer_16558 carry?

Current headcount on RustServer_16558: 0 players, 50 slots available. Check: players over seven days. Average 0, peak 3. Check: 48-hour peak. 05:00 UTC, 0 players on average.

Operator and location

Which location does RustServer_16558 run from?

No region comes from RustServer_16558. Note: Rust Metrics shows the location a server gives, not where the machine stands. The endpoint you need is 163.44.125.219:28015.

What Rust version is RustServer_16558 on?

Reading: RustServer_16558, Rust network protocol 2635 and build 168909, Linux. Matching protocol is required to join. Let Steam update your game.

How does RustServer_16558 perform?

Reading: 65 server fps on average across the last 48 hours. It never dropped below 45. Peak entity count: 118,006. Buildings, deployables and all else included. Memory peak: 4,386 MB. What players call lag comes from low fps and an entity count on the rise.

What is the uptime on RustServer_16558, and is it online?

Reading: online. RustServer_16558 answers right now. By its reported uptime, the last restart was roughly 4 days 20 hours ago. Uptime for the last 7 full days: 167 of 168 hours, or 99%. Check: first contact. Rust Metrics logged it on 13 September 2026.

Map and rules

How is RustServer_16558 configured, and what rules are in force?

No gather rate appears in the name: RustServer_16558. The group cap is 8 players, which is the default in the game. Mode check gives survival; the normal game: build, gather, raid. Players can raid each other and fight. That is permitted here. The server browser lists it under Community. Check: anti-cheat. VAC, Valve's system, is on.

What map is RustServer_16558 on?

From seed 1237187212, the game generates the procedural map on RustServer_16558. Its size is 4,500. The map repeats when size and seed match. Open it on RustMaps from this page.

Connection

What do you do to join RustServer_16558?

Press F1 in Rust and enter client.connect 163.44.125.219:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.

PLACARDS

Server tags

what each one means

Published as mp50,ptrak,$r?,v2635,gmrust,cs168909,ts8

Game

gmrust
Game mode The game mode is plain Rust survival.
mp50
Max players The server holds 50 slots.
ts8
Group limit Default limit in force: 8 per team.
v2635
Protocol Your game must run protocol 2635 to get in.
cs168909
Build Build 168909.
ptrak
Networking RakNet carries the traffic, as standard for Rust.
$r?
Region code Region code: none set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.