RustServer_16558
Online 163.44.125.219:28015 checked 10m ago
Server instruments
last reading Thu 18:00 UTCPlayers now
0% full 7-day avg7-day peakServer fps
48 h low 45 · below 20 is lag, below 10 is badEntities
48 h range 115,256–118,006 · memory 3,940 MBUptime
4 days 20 hours since its last restart, at the last readingPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 38% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Mon 19 Oct, 14:22 UTC10d ago | 0 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 303/375
- 394/475
- 952/1000
- 42/100
- 480/8
- 981/1000
Quick answers
from the figures on this pageReset cycle
What should you expect from wipe day on RustServer_16558?
At their busiest, its recent wipes drew 0 players on average. Peak crowd on the latest wipe: 0 hours in.
What wipe timing does RustServer_16558 follow?
To tell the rhythm of RustServer_16558, too few of its wipes are on record. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. 10 days 5 hours ago the current world was made.
Tags
Which tags does RustServer_16558 carry, and what do they mean?
Tags published by RustServer_16558, read by the game's server browser: gmrust (Game mode): The game mode is plain Rust survival; mp50 (Max players): The server holds 50 slots; ts8 (Group limit): Default limit in force: 8 per team; v2635 (Protocol): Your game must run protocol 2635 to get in; cs168909 (Build): Build 168909; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): Region code: none set. Check: the tags at the top of this page. They also carry players now, queue and world creation time.
Which lists and filters on Rust Metrics show RustServer_16558?
These Rust Metrics lists carry RustServer_16558: Rust community servers: live readings. Check: filters. On the server list it appears under these: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Occupancy
What position does RustServer_16558 hold among Rust servers?
Ranking for RustServer_16558: #8,443 on seven-day player hours, top 38% of all ranked servers.
What player count does RustServer_16558 carry?
Current headcount on RustServer_16558: 0 players, 50 slots available. Check: players over seven days. Average 0, peak 3. Check: 48-hour peak. 05:00 UTC, 0 players on average.
Operator and location
Which location does RustServer_16558 run from?
No region comes from RustServer_16558. Note: Rust Metrics shows the location a server gives, not where the machine stands. The endpoint you need is 163.44.125.219:28015.
What Rust version is RustServer_16558 on?
Reading: RustServer_16558, Rust network protocol 2635 and build 168909, Linux. Matching protocol is required to join. Let Steam update your game.
How does RustServer_16558 perform?
Reading: 65 server fps on average across the last 48 hours. It never dropped below 45. Peak entity count: 118,006. Buildings, deployables and all else included. Memory peak: 4,386 MB. What players call lag comes from low fps and an entity count on the rise.
What is the uptime on RustServer_16558, and is it online?
Reading: online. RustServer_16558 answers right now. By its reported uptime, the last restart was roughly 4 days 20 hours ago. Uptime for the last 7 full days: 167 of 168 hours, or 99%. Check: first contact. Rust Metrics logged it on 13 September 2026.
Map and rules
How is RustServer_16558 configured, and what rules are in force?
No gather rate appears in the name: RustServer_16558. The group cap is 8 players, which is the default in the game. Mode check gives survival; the normal game: build, gather, raid. Players can raid each other and fight. That is permitted here. The server browser lists it under Community. Check: anti-cheat. VAC, Valve's system, is on.
What map is RustServer_16558 on?
From seed 1237187212, the game generates the procedural map on RustServer_16558. Its size is 4,500. The map repeats when size and seed match. Open it on RustMaps from this page.
Connection
What do you do to join RustServer_16558?
Press F1 in Rust and enter client.connect 163.44.125.219:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.