[JP]Null-Server A |PvE| 10/2
Online EA 163.44.120.31:28015 checked 9m ago
Server instruments
last reading Fri 01:00 UTCPlayers now
0% full 7-day avg7-day peakServer fps
48 h low 31 · below 20 is lag, below 10 is badEntities
48 h range 154,476–164,692 · memory 3,184 MBUptime
4 h 13 min since its last restart, at the last readingPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 20% of all ranked servers, top 62% in EA. Ranked on player hours over the last seven days.
Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UTC, in 6d 16h. The force wipe · high confidence
Coming wipes
- WPT 1Thu 5 Nov, 19:00 UTC6d 16hFW
- WPT 2Thu 3 Dec, 19:00 UTC34d 16hFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 12, 24 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 13:51 UTC28d ago | 12 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 33/100
- 5/88
- 14/100
- 11/100
- 9/200
- 10/100
Quick answers
from the figures on this pageReset cycle
What should you expect from wipe day on [JP]Null-Server A |PvE| 10/2?
At their busiest, its recent wipes drew 12 players on average. Peak crowd on the latest wipe: 24 hours in.
When does [JP]Null-Server A |PvE| 10/2 wipe?
With the force wipe, once a month, [JP]Null-Server A |PvE| 10/2 wipes. Force wipe falls on Thursday 5 November at 19:00 UTC. Every Rust server wipes then; yours included. The world in play was created 28 days 8 hours ago. Its tags carry a monthly wipe schedule.
Tag meanings
How should you read the tags on [JP]Null-Server A |PvE| 10/2?
These are the tags [JP]Null-Server A |PvE| 10/2 publishes, and the server browser reads them: gmrust (Game mode): The game mode is plain Rust survival; mp100 (Max players): Slots: 100; ts50 (Group limit): Team cap: 50; v2635 (Protocol): Match the game version: protocol 2635 is required; cs168909 (Build): The server runs game build 168909; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): The region field is empty; ^m (Monthly): Facepunch's force wipe sets the monthly cycle here; ^p (PvE): There is no player-on-player combat here; the danger comes from the world; ^o (Oxide): Check: framework. Oxide (uMod) handles plugins; ^z (Modded): Plugins or settings make this a modded server; EA (East Asia): The server browser files it under East Asia. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.
Which lists and filters on Rust Metrics show [JP]Null-Server A |PvE| 10/2?
Rust Metrics lists featuring [JP]Null-Server A |PvE| 10/2: Modded Rust servers, checked live and Rust PvE servers. These filters bring it up on the server list: Region: Asia; Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.
Player count
Where does [JP]Null-Server A |PvE| 10/2 sit in the rankings?
Top 20% of all ranked servers: [JP]Null-Server A |PvE| 10/2 takes #4,490 on seven-day player hours and #334 in Asia.
What is the population on [JP]Null-Server A |PvE| 10/2?
Current headcount on [JP]Null-Server A |PvE| 10/2: 0 players, 100 slots available. Seven-day check: 0 players on average. Peak reading: 3. Check: 48-hour peak. 08:00 UTC, 2 players on average.
Server
What location is [JP]Null-Server A |PvE| 10/2 hosted in?
Its EA tag places [JP]Null-Server A |PvE| 10/2 in Asia. Rust Metrics does not look up where the machine stands; it shows where the server says it is. The endpoint you need is 163.44.120.31:28015.
What Rust version is [JP]Null-Server A |PvE| 10/2 on?
Version check: Rust network protocol 2635 and build 168909 on Linux, run by [JP]Null-Server A |PvE| 10/2. To get in, your game needs the same protocol; Steam applies the update.
How does [JP]Null-Server A |PvE| 10/2 perform?
Reading: 48 server fps on average across the last 48 hours. It never dropped below 31. Check: entities. The peak was 164,692, counting buildings, deployables and the rest of the world. Memory peak: 3,947 MB. Expect lag when fps falls and entities climb.
What is the uptime on [JP]Null-Server A |PvE| 10/2, and is it online?
Check: connection. [JP]Null-Server A |PvE| 10/2 is online at this moment. By its reported uptime, the last restart was roughly 4 hours ago. Reading: 99% uptime over the last 7 full days. It was up 167 of 168 hours. Check: first contact. Rust Metrics logged it on 13 September 2026.
Map and rules
How is [JP]Null-Server A |PvE| 10/2 configured, and what rules are in force?
Check: gather rate. The name [JP]Null-Server A |PvE| 10/2 does not state one. The cap on groups is 50 players. pve, fighting between players is off — that is the game mode. Listing: Modded. Plugins or settings change the game. Plugin count: Oxide. Check: anti-cheat. VAC, Valve's system, is on.
Which map is live on [JP]Null-Server A |PvE| 10/2?
Size 4,096 and seed 1337: the game generates the procedural map on [JP]Null-Server A |PvE| 10/2 from them. The map repeats when size and seed match. Open it on RustMaps from this page. Map name, as listed: Custom Map.
How to join
What do you do to join [JP]Null-Server A |PvE| 10/2?
Check: join. Open Rust, press F1, then enter client.connect 163.44.120.31:28015. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you. https://discord.com/invite/null-server is where its website sits.