RUST METRICSFlight deck · live data
Data live Servers11,720 Players57,954 Populated3,334 Fresh wipes 3 h174 Scan5 min
‹ All servers163.44.113.0:28015
Online Full Queue Fresh wipe Wipe due No query

RustServer_4705

Online 163.44.113.0:28015 checked 10m ago

moddedoxidepve
COM 1 · connect

Server instruments

last reading Thu 09:00 UTC
0 12 25 38 50 PAX 0 /50

Players now

0% full 7-day avg7-day peak
0 10 30 60 120 256 FPS 230 SERVER FPS

Server fps

48 h low 192 · below 20 is lag, below 10 is bad
0 20 40 60 80 ENT 65,774 ×1000

Entities

48 h range 44,138–67,969 · memory 2,016 MB
1239 ET SINCE RESTART 23:40

Uptime

23 h 40 min since its last restart, at the last reading
7-day average0peak 1
Rank#8,527top 38%
Last wipe1d agono schedule published
Next wipe–too few wipes seen yet
Memory2,016MB48 h peak 1 players
REC 1

Players

AveragePeakWipe
00.250.50.75111:0020:0005:0014:0000:0009:00Wiped Wed 28 Oct, 08:50 UTCWIPE

Hourly average and peak, UTC.

REC 2

Server performance

Server fpsWipe
010020030040011:0020:0005:0014:0000:0009:00Wiped Wed 28 Oct, 08:50 UTCWIPE

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 27 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k27 Oct28 Oct29 Oct

Top 38% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Wed 28 Oct, 08:50 UTC1d ago – – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe timing

How often does RustServer_4705 wipe, and when?

To tell the rhythm of RustServer_4705, too few of its wipes are on record. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. 25 hours ago the current world was made.

Lists and filters

How should you read the tags on RustServer_4705?

Check: tags. The game's server browser reads gmrust (Game mode): Survival, as standard Rust plays it; mp50 (Max players): Slots: 50; ts8 (Group limit): Default limit in force: 8 per team; v2635 (Protocol): Match the game version: protocol 2635 is required; cs168909 (Build): Game build reading: 168909; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): The region field is empty; ^p (PvE): There is no player-on-player combat here; the danger comes from the world; ^o (Oxide): Plugin framework in use: Oxide (uMod); ^z (Modded): Modded: plugins or settings depart from the stock game from RustServer_4705. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.

Where does RustServer_4705 appear in Rust Metrics lists and filters?

Rust Metrics lists featuring RustServer_4705: Modded Rust servers, checked live and Rust PvE servers. Check: filters. On the server list it appears under these: Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days.

Population

Where does RustServer_4705 sit in the rankings?

Ranking for RustServer_4705: #8,527 on seven-day player hours, top 38% of all ranked servers.

What player count does RustServer_4705 carry?

Current headcount on RustServer_4705: 0 players, 50 slots available. Check: players over seven days. Average 0, peak 1. Check: 48-hour peak. 19:00 UTC, 1 players on average.

Operator and location

Where does RustServer_4705 sit?

Reading: location. RustServer_4705 gives no region. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Connect using 163.44.113.0:28015.

What Rust version is RustServer_4705 on?

Version check: Rust network protocol 2635 and build 168909 on Linux, run by RustServer_4705. To get in, your game needs the same protocol; Steam applies the update.

What is the performance reading for RustServer_4705?

Reading: 217 server fps on average across the last 48 hours. It never dropped below 192. Peak entity count: 67,969. Buildings, deployables and all else included. Reading: 2,383 MB of memory at the highest. Lag, as players feel it, is low fps plus a climbing entity count.

What is the uptime on RustServer_4705, and is it online?

RustServer_4705 reports online. Status: normal. Check: restart. The uptime it reports puts the last restart about 23 hours ago. Uptime for the last 1 full day: 23 of 24 hours, or 96%. Check: first contact. Rust Metrics logged it on 27 October 2026.

Map and rules

What settings and rules apply on RustServer_4705?

No gather rate appears in the name: RustServer_4705. The group cap is 8 players, which is the default in the game. The mode is pve. Note the following: fighting between players is off. The server browser lists it as Modded, where plugins or settings change how the game plays. Oxide plugins are running. Check: anti-cheat. VAC, Valve's system, is on.

What map is RustServer_4705 on?

From seed 18744, the game generates the procedural map on RustServer_4705. Its size is 3,500. View it on RustMaps from this page: matching size and seed give an identical map.

Join

How do you connect to RustServer_4705?

Check: join. Open Rust, press F1, then enter client.connect 163.44.113.0:28015. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.

PLACARDS

Server tags

what each one means

Published as mp50,ptrak,$r?,v2635,^p,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival, as standard Rust plays it.
mp50
Max players Slots: 50.
ts8
Group limit Default limit in force: 8 per team.
v2635
Protocol Match the game version: protocol 2635 is required.
cs168909
Build Game build reading: 168909.
ptrak
Networking This is RakNet, Rust's usual network layer.
$r?
Region code The region field is empty.

Gameplay

^p
PvE There is no player-on-player combat here; the danger comes from the world.

Mods and access

^o
Oxide Plugin framework in use: Oxide (uMod).
^z
Modded Modded: plugins or settings depart from the stock game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.