RustServer_4705
Online 163.44.113.0:28015 checked 10m ago
Server instruments
last reading Thu 09:00 UTCPlayers now
0% full 7-day avg7-day peakServer fps
48 h low 192 · below 20 is lag, below 10 is badEntities
48 h range 44,138–67,969 · memory 2,016 MBUptime
23 h 40 min since its last restart, at the last readingPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 27 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 38% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 28 Oct, 08:50 UTC1d ago | – | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 113/2000
- 157/2000
- 23/200
- 68/200
- 5/300
- 51/100
Quick answers
from the figures on this pageWipe timing
How often does RustServer_4705 wipe, and when?
To tell the rhythm of RustServer_4705, too few of its wipes are on record. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. 25 hours ago the current world was made.
Lists and filters
How should you read the tags on RustServer_4705?
Check: tags. The game's server browser reads gmrust (Game mode): Survival, as standard Rust plays it; mp50 (Max players): Slots: 50; ts8 (Group limit): Default limit in force: 8 per team; v2635 (Protocol): Match the game version: protocol 2635 is required; cs168909 (Build): Game build reading: 168909; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): The region field is empty; ^p (PvE): There is no player-on-player combat here; the danger comes from the world; ^o (Oxide): Plugin framework in use: Oxide (uMod); ^z (Modded): Modded: plugins or settings depart from the stock game from RustServer_4705. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.
Where does RustServer_4705 appear in Rust Metrics lists and filters?
Rust Metrics lists featuring RustServer_4705: Modded Rust servers, checked live and Rust PvE servers. Check: filters. On the server list it appears under these: Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days.
Population
Where does RustServer_4705 sit in the rankings?
Ranking for RustServer_4705: #8,527 on seven-day player hours, top 38% of all ranked servers.
What player count does RustServer_4705 carry?
Current headcount on RustServer_4705: 0 players, 50 slots available. Check: players over seven days. Average 0, peak 1. Check: 48-hour peak. 19:00 UTC, 1 players on average.
Operator and location
Where does RustServer_4705 sit?
Reading: location. RustServer_4705 gives no region. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Connect using 163.44.113.0:28015.
What Rust version is RustServer_4705 on?
Version check: Rust network protocol 2635 and build 168909 on Linux, run by RustServer_4705. To get in, your game needs the same protocol; Steam applies the update.
What is the performance reading for RustServer_4705?
Reading: 217 server fps on average across the last 48 hours. It never dropped below 192. Peak entity count: 67,969. Buildings, deployables and all else included. Reading: 2,383 MB of memory at the highest. Lag, as players feel it, is low fps plus a climbing entity count.
What is the uptime on RustServer_4705, and is it online?
RustServer_4705 reports online. Status: normal. Check: restart. The uptime it reports puts the last restart about 23 hours ago. Uptime for the last 1 full day: 23 of 24 hours, or 96%. Check: first contact. Rust Metrics logged it on 27 October 2026.
Map and rules
What settings and rules apply on RustServer_4705?
No gather rate appears in the name: RustServer_4705. The group cap is 8 players, which is the default in the game. The mode is pve. Note the following: fighting between players is off. The server browser lists it as Modded, where plugins or settings change how the game plays. Oxide plugins are running. Check: anti-cheat. VAC, Valve's system, is on.
What map is RustServer_4705 on?
From seed 18744, the game generates the procedural map on RustServer_4705. Its size is 3,500. View it on RustMaps from this page: matching size and seed give an identical map.
Join
How do you connect to RustServer_4705?
Check: join. Open Rust, press F1, then enter client.connect 163.44.113.0:28015. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.