RUST Buckets | Dev Vanilla+ Events
Online 163.245.197.148:28080 checked 11m ago
Server instruments
last reading Thu 15:00 UTCPlayers now
0% full 7-day avgServer fps
48 h low 95 · below 20 is lag, below 10 is badEntities
48 h range 88,807–91,656 · memory 2,949 MBUptime
2 days 3 hours since its last restart, at the last readingPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 4 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 7d 1h. The force wipe
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 96/700
- 234/700
- 29/1000
- 139/1000
- 332/1000
- 520/1000
Quick answers
from the figures on this pageWipe timing
What wipe timing does RUST Buckets | Dev Vanilla+ Events follow?
From the force wipe, the next wipe of RUST Buckets | Dev Vanilla+ Events is an estimate. Force wipe falls on Thursday 5 November at 19:00 UTC. Every Rust server wipes then; yours included. 25 days 1 hours ago the current world was made. Its tags carry a monthly wipe schedule.
Lists and filters
Which tags does RUST Buckets | Dev Vanilla+ Events carry, and what do they mean?
Check: tags. The game's server browser reads gmrust (Game mode): The game mode is plain Rust survival; mp50 (Max players): The server holds 50 slots; ts8 (Group limit): Team cap of 8, which is the game default; v2634 (Protocol): Protocol 2634: join only on the same game version; cs166652 (Build): Build 166652; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): Region code: none set; ^m (Monthly): Facepunch's force wipe sets the monthly cycle here; ^z (Modded): Modded: plugins or settings depart from the stock game; ^y (Carbon): Plugin framework in use: Carbon from RUST Buckets | Dev Vanilla+ Events. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.
Where does RUST Buckets | Dev Vanilla+ Events appear in Rust Metrics lists and filters?
Rust Metrics lists featuring RUST Buckets | Dev Vanilla+ Events: Modded Rust servers, checked live. These filters bring it up on the server list: Type: Modded; Server tag: Monthly ^m, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Monthly.
Player count
Where does RUST Buckets | Dev Vanilla+ Events sit in the rankings?
Ranking for RUST Buckets | Dev Vanilla+ Events: #15,327 on seven-day player hours, top 69% of all ranked servers.
What player count does RUST Buckets | Dev Vanilla+ Events carry?
Current headcount on RUST Buckets | Dev Vanilla+ Events: 0 players, 50 slots available. A seven-day average of 0 players is the reading.
Server
Which location does RUST Buckets | Dev Vanilla+ Events run from?
No region comes from RUST Buckets | Dev Vanilla+ Events. Note: Rust Metrics shows the location a server gives, not where the machine stands. The endpoint you need is 163.245.197.148:28080.
What Rust version is RUST Buckets | Dev Vanilla+ Events on?
Reading: RUST Buckets | Dev Vanilla+ Events, Rust network protocol 2634 and build 166652, Windows. To get in, your game needs the same protocol; Steam applies the update.
Is performance on RUST Buckets | Dev Vanilla+ Events within range?
Reading: 113 server fps on average across the last 48 hours. It never dropped below 95. Peak entity count: 91,656. Buildings, deployables and all else included. Check: memory. Peak use was 3,033 MB. Lag, as players feel it, is low fps plus a climbing entity count.
What is the uptime on RUST Buckets | Dev Vanilla+ Events, and is it online?
Check: connection. RUST Buckets | Dev Vanilla+ Events is online at this moment. By its reported uptime, the last restart was roughly 2 days 3 hours ago. Reading: 99% uptime over the last 7 full days. It was up 167 of 168 hours. The first sighting on Rust Metrics was 4 October 2026.
Map and rules
How is RUST Buckets | Dev Vanilla+ Events configured, and what rules are in force?
No gather rate appears in the name: RUST Buckets | Dev Vanilla+ Events. 8 players per group, the default value. The mode is survival. Note the following: the normal game: build, gather, raid. Check: PvP. Fighting and raiding between players are allowed. The server browser lists it as Modded, where plugins or settings change how the game plays. Plugin count: Carbon. Anti-cheat reading: VAC on, Valve's system.
Which map is live on RUST Buckets | Dev Vanilla+ Events?
From seed 1382625960, the game generates the procedural map on RUST Buckets | Dev Vanilla+ Events. Its size is 4,000. Check: map view. Size and seed match, so the map is the same; view it on RustMaps from this page.
How to join
What do you do to join RUST Buckets | Dev Vanilla+ Events?
Press F1 in Rust and enter client.connect 163.245.197.148:28080. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect. https://blacksheepproductions.dev is where its website sits.
