FireRust TEST SERVER
Offline EU 162.55.236.48:29015 checked 1d ago
Server instruments
last reading Tue 20:00 UTCPlayers now
10% full 7-day avg7-day peakServer fps
48 h low 30 · below 20 is lag, below 10 is badEntities
48 h range 112,521–126,237 · memory 4,208 MBUptime
4 h 34 min since its last restart, at the last readingPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 18 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 30% of all ranked servers, top 66% in EU. Ranked on player hours over the last seven days.
Wipe schedule
from its schedule tagNext wipe Sunday 1 November, 06:20 UTC, in 2d 22h. Its biweekly schedule tag · low confidence
Coming wipes
- WPT 1Sun 1 Nov, 06:20 UTC2d 22h
- WPT 2Thu 5 Nov, 19:00 UTC7d 11hFW
- WPT 3Sun 15 Nov, 06:20 UTC16d 22h
- WPT 4Sun 29 Nov, 06:20 UTC30d 22h
- WPT 5Thu 3 Dec, 19:00 UTC35d 11hFW
- WPT 6Sun 13 Dec, 06:20 UTC44d 22h
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 16 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sun 4 Oct, 06:20 UTC25d ago | 2 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 1/200
- 4/200
- 0/100
- 21/250
- 41/150
- 0/150
Quick answers
from the figures on this pageWipe schedule
What should you expect from wipe day on FireRust TEST SERVER?
The busiest point of its recent wipes drew 2 players on average. 16 hours after the wipe, the crowd peaked on the latest wipe.
How often does FireRust TEST SERVER wipe, and when?
The prediction follows its tag, because too few of FireRust TEST SERVER's wipes are on record to confirm its schedule. Due on Sunday 1 November at 06:20 UTC is its next wipe. The world in play was created 25 days 1 hours ago. The tags carry an every-two-weeks wipe schedule.
Lists and filters
How should you read the tags on FireRust TEST SERVER?
These are the tags FireRust TEST SERVER publishes, and the server browser reads them: gmrust (Game mode): Survival, as standard Rust plays it; mp10 (Max players): 10 slots in total; ts5 (Group limit): You may team up with at most 5; v2635 (Protocol): Match the game version: protocol 2635 is required; cs168909 (Build): Build 168909; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): No region code is set; ^b (Biweekly): It wipes once a fortnight; ^o (Oxide): It runs Oxide, also known as uMod; ^z (Modded): Modded: plugins or settings depart from the stock game; EU (Europe): The server browser files it under Europe. Check: the tags at the top of this page. They also carry players now, queue and world creation time.
Which lists and filters on Rust Metrics show FireRust TEST SERVER?
On Rust Metrics, FireRust TEST SERVER sits in these lists: EU Rust servers, checked and Modded Rust servers, checked live. Check: filters. On the server list it appears under these: Region: Europe; Type: Modded; Server tag: Biweekly ^b, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks.
Population
What position does FireRust TEST SERVER hold among Rust servers?
Player hours over the last seven days put FireRust TEST SERVER at #6,630, #1,938 in Europe, in the top 30% of all ranked servers.
What is the population on FireRust TEST SERVER?
FireRust TEST SERVER is not responding; status offline, last seen 35 hours ago. Seven-day check: 1 players on average. Peak reading: 1. Check: 48-hour peak. 16:00 UTC, 1 players on average.
Server details
Which location does FireRust TEST SERVER run from?
FireRust TEST SERVER gives Europe as its location, with the EU tag. Note: Rust Metrics shows the location a server gives, not where the machine stands. Connect using 162.55.236.48:29015.
What Rust version is FireRust TEST SERVER on?
Reading: FireRust TEST SERVER, Rust network protocol 2635 and build 168909, Linux. To get in, your game needs the same protocol; Steam applies the update.
How does FireRust TEST SERVER perform?
Reading: 38 server fps on average across the last 48 hours. It never dropped below 30. Reading: 126,237 entities at the highest. That covers buildings, deployables and everything else. Memory peak: 4,214 MB. What players call lag comes from low fps and an entity count on the rise.
Is FireRust TEST SERVER up, and how often does it stay up?
Reading: offline. FireRust TEST SERVER last answered 35 hours ago. Reading: uptime. About 4 hours ago it restarted, on its own count. Uptime for the last 7 full days: 22 of 168 hours, or 13%. Reading: first seen 15 September 2026, recorded by Rust Metrics.
Rules and settings
How is FireRust TEST SERVER configured, and what rules are in force?
No gather rate appears in the name: FireRust TEST SERVER. Check: group limit. Up to 5 players. The mode is survival. Note the following: the normal game: build, gather, raid. Combat and raiding against other players are on. Listing: Modded. Plugins or settings change the game. Check: plugins. It runs Oxide of them. Check: anti-cheat. VAC, Valve's system, is on.
What map is FireRust TEST SERVER on?
From seed 1471259668, the game generates the procedural map on FireRust TEST SERVER. Its size is 4,250. The map repeats when size and seed match. Open it on RustMaps from this page.
Connection
What do you do to join FireRust TEST SERVER?
To join: start Rust, press F1 and type client.connect 162.55.236.48:29015. Or press Launch Rust here and Steam opens the game and connects you.