RUST METRICSFlight deck · live data
Data live Servers11,695 Players39,471 Populated2,990 Fresh wipes 3 h89 Scan5 min
‹ All servers162.43.48.164:28015
Offline Full Queue Fresh wipe Wipe due No query

RustServer

Offline 162.43.48.164:28015 checked 21d ago

moddedoxidepve
COM 1 · connect

Server instruments

no direct query in 48 hours
0 12 25 38 50 PAX 0 /50

Players now

0% full 7-day avg
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average0peak –
Rank#15,922top 72%
Last wipe174d agono schedule published
Next wipe–no wipe seen yet
Memory–at the last reading
REC 1

Players

No hourly history yet.

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep25 Sep30 Sep4 Oct9 Oct14 Oct

Top 72% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe timing

When does RustServer wipe?

Its rhythm cannot be told from the wipes of RustServer on record: there are too few. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. The world it runs now was made 174 days 4 hours ago.

Lists and filters

How should you read the tags on RustServer?

Check: tags. The game's server browser reads gmrust (Game mode): Survival, as standard Rust plays it; mp50 (Max players): Slots: 50; ts8 (Group limit): Team cap of 8, which is the game default; v2625 (Protocol): Match the game version: protocol 2625 is required; cs150997 (Build): The server runs game build 150997; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): Region code: none set; ^p (PvE): There is no player-on-player combat here; the danger comes from the world; ^o (Oxide): Check: framework. Oxide (uMod) handles plugins; ^z (Modded): Modded: plugins or settings depart from the stock game from RustServer. Check: the tags at the top of this page. They also carry players now, queue and world creation time.

Where does RustServer appear in Rust Metrics lists and filters?

Rust Metrics lists featuring RustServer: Modded Rust servers, checked live and Rust PvE servers. Check: filters. On the server list it appears under these: Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more.

Occupancy

What position does RustServer hold among Rust servers?

Player hours over seven days put RustServer at #15,922, in the top 72% of all ranked servers.

What player count does RustServer carry?

Reading for RustServer: offline at this moment; last seen 21 days 2 hours ago.

Server

What location is RustServer hosted in?

No region tag on RustServer. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Check: address. It reads 162.43.48.164:28015.

What Rust version is RustServer on?

Version check: Rust network protocol 2625 and build 150997 on Linux, run by RustServer. Matching protocol is required to join. Let Steam update your game.

Is RustServer up, and how often does it stay up?

Check: connection. RustServer is offline at this moment. Last contact was 21 days 2 hours ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. Reading: first seen 13 September 2026, recorded by Rust Metrics.

Map and rules

What settings and rules apply on RustServer?

Reading the name gives no gather rate for RustServer. No limit is set beyond the default. Groups take up to 8 players. The mode is pve. Note the following: fighting between players is off. Plugins or settings change the game, so it is listed as Modded. Check: plugins. It runs Oxide of them. VAC is on. That is Valve's anti-cheat.

What map is RustServer on?

Size 3,000 and seed 19686: the game generates the procedural map on RustServer from them. The map repeats when size and seed match. Open it on RustMaps from this page.

How to join

What do you do to join RustServer?

Check: join. Open Rust, press F1, then enter client.connect 162.43.48.164:28015. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.

PLACARDS

Server tags

what each one means

Published as mp50,ptrak,$r?,v2625,^p,gmrust,cs150997,ts8,^o^z

Game

gmrust
Game mode Survival, as standard Rust plays it.
mp50
Max players Slots: 50.
ts8
Group limit Team cap of 8, which is the game default.
v2625
Protocol Match the game version: protocol 2625 is required.
cs150997
Build The server runs game build 150997.
ptrak
Networking This is RakNet, Rust's usual network layer.
$r?
Region code Region code: none set.

Gameplay

^p
PvE There is no player-on-player combat here; the danger comes from the world.

Mods and access

^o
Oxide Check: framework. Oxide (uMod) handles plugins.
^z
Modded Modded: plugins or settings depart from the stock game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.