Rust Server
Online 162.43.28.76:28015 checked 10m ago
Server instruments
last reading Wed 03:00 UTCPlayers now
0% full 7-day avgServer fps
48 h low 93 · below 20 is lag, below 10 is badEntities
48 h range 46,087–48,440 · memory 2,377 MBUptime
10 days 8 hours since its last restart, at the last readingPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 210/2000
- 92/2000
- 116/200
- 48/200
- 13/100
- 23/250
Quick answers
from the figures on this pageWipe schedule
What wipe timing does Rust Server follow?
To tell the rhythm of Rust Server, too few of its wipes are on record. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. 22 days 6 hours ago the current world was made.
Tags
Which tags does Rust Server carry, and what do they mean?
Check: tags. The game's server browser reads gmrust (Game mode): Survival, as standard Rust plays it; mp3 (Max players): 3 slots in total; ts8 (Group limit): Default limit in force: 8 per team; v2634 (Protocol): Your game must run protocol 2634 to get in; cs166652 (Build): Build 166652; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): No region code is set; ^p (PvE): No fighting between players: the world itself is the hazard; ^o (Oxide): It runs Oxide, also known as uMod; ^z (Modded): Plugins or settings make this a modded server from Rust Server. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.
Which lists and filters on Rust Metrics show Rust Server?
On Rust Metrics, Rust Server sits in these lists: Modded Rust servers, checked live and Rust PvE servers. Reading: server list filters. It comes up under Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more.
Player count
Where does Rust Server sit in the rankings?
Ranking for Rust Server: #15,423 on seven-day player hours, top 69% of all ranked servers.
How full does Rust Server get?
Current headcount on Rust Server: 0 players, 3 slots available. A seven-day average of 0 players is the reading.
Server
Which location does Rust Server run from?
No region tag on Rust Server. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Check: address. It reads 162.43.28.76:28015.
What Rust version is Rust Server on?
Version check: Rust network protocol 2634 and build 166652 on Linux, run by Rust Server. To get in, your game needs the same protocol; Steam applies the update.
Is performance on Rust Server within range?
Check: fps. Average 156 server fps over the last 48 hours, low of 93. Within range. Check: entities. The peak was 48,440, counting buildings, deployables and the rest of the world. Reading: 2,741 MB of memory at the highest. What players call lag comes from low fps and an entity count on the rise.
What is the uptime on Rust Server, and is it online?
Rust Server reports online. Status: normal. By its reported uptime, the last restart was roughly 10 days 8 hours ago. Uptime for the last 7 full days: 168 of 168 hours, or 100%. The first sighting on Rust Metrics was 5 October 2026.
Settings and map
How is Rust Server configured, and what rules are in force?
No gather rate appears in the name: Rust Server. 8 players per group, the default value. pve, no combat against other players — that is the game mode. Plugins or settings change the game, so it is listed as Modded. Oxide plugins are running. VAC is on. That is Valve's anti-cheat.
What map is Rust Server on?
Size 3,000 and seed 50000: the game generates the procedural map on Rust Server from them. View it on RustMaps from this page: matching size and seed give an identical map.
Connection
What do you do to join Rust Server?
Press F1 in Rust and enter client.connect 162.43.28.76:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.