Uncle Moe's Club
Offline 162.33.24.66:9015 checked 1d ago
Server instruments
last reading Wed 05:00 UTCPlayers now
0% full 7-day avgServer fps
48 h low 232 · below 20 is lag, below 10 is badEntities
48 h range 12,491–14,654 · memory 2,107 MBUptime
19 days 11 hours since its last restart, at the last readingPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 3 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 7d 8h. The force wipe
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 78/700
- 18/1000
- 223/700
- 92/1000
- 9/1000
- 272/1000
Quick answers
from the figures on this pageReset cycle
What wipe timing does Uncle Moe's Club follow?
An estimate from the force wipe gives Uncle Moe's Club's next wipe. Force wipe falls on Thursday 5 November at 19:00 UTC. Every Rust server wipes then; yours included. 25 days 13 hours ago the current world was made. A monthly wipe schedule is published in its tags.
Lists and filters
How should you read the tags on Uncle Moe's Club?
Check: tags. The game's server browser reads gmrust (Game mode): The game mode is plain Rust survival; mp40 (Max players): 40 slots in total; ts8 (Group limit): Team cap of 8, which is the game default; v2634 (Protocol): Match the game version: protocol 2634 is required; cs167231 (Build): The server runs game build 167231; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): Region code: none set; ^m (Monthly): Check: wipe cycle. Monthly, alongside Facepunch's force wipe; ^v (Vanilla): Unmodified from Facepunch's release: no altered rates, no kits, no extra rules; ^o (Oxide): Check: framework. Oxide (uMod) handles plugins; ^z (Modded): Check: category. Modded, because plugins or settings alter the game from Uncle Moe's Club. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.
Which lists and filters on Rust Metrics show Uncle Moe's Club?
These Rust Metrics lists carry Uncle Moe's Club: Modded Rust servers, checked live. Reading: server list filters. It comes up under Type: Vanilla and Modded; Server tag: Monthly ^m, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.
Player count
Where does Uncle Moe's Club sit in the rankings?
Ranking for Uncle Moe's Club: #15,338 on seven-day player hours, top 69% of all ranked servers.
What player count does Uncle Moe's Club carry?
Status for Uncle Moe's Club: offline. Last seen 28 hours ago. Seven-day reading: 0 players on average.
Operator and location
Which location does Uncle Moe's Club run from?
Reading: location. Uncle Moe's Club gives no region. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. Connect using 162.33.24.66:9015.
What Rust version is Uncle Moe's Club on?
Reading: Uncle Moe's Club, Rust network protocol 2634 and build 167231, Linux. Check: protocol. To join, your game must match; Steam handles the update.
How does Uncle Moe's Club perform?
Check: fps. Average 236 server fps over the last 48 hours, low of 232. Within range. Check: entities. The peak was 14,654, counting buildings, deployables and the rest of the world. Check: memory. Peak use was 2,461 MB. Lag, as players feel it, is low fps plus a climbing entity count.
Is Uncle Moe's Club up, and how often does it stay up?
Check: connection. Uncle Moe's Club is offline at this moment. Last contact was 28 hours ago. Reading: uptime. About 19 days 11 hours ago it restarted, on its own count. Reading: 89% uptime over the last 7 full days. It was up 150 of 168 hours. Check: first contact. Rust Metrics logged it on 3 October 2026.
Map and rules
How is Uncle Moe's Club configured, and what rules are in force?
Check: gather rate. The name Uncle Moe's Club does not state one. The group cap is 8 players, which is the default in the game. survival, gather, build and raid, as the game normally runs — that is the game mode. Players can raid each other and fight. That is permitted here. The server browser lists it as Modded, where plugins or settings change how the game plays. Check: plugins. It runs Oxide of them. The server calls itself vanilla, with this meaning: unmodified from Facepunch's release: no altered rates, no kits, no extra rules. Anti-cheat reading: VAC on, Valve's system.
What map is Uncle Moe's Club on?
From seed 1, the game generates the procedural map on Uncle Moe's Club. Its size is 2,000. View it on RustMaps from this page: matching size and seed give an identical map.
Join
What do you do to join Uncle Moe's Club?
Press F1 in Rust and enter client.connect 162.33.24.66:9015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.