RUST METRICSFlight deck · live data
Data live Servers11,716 Players55,754 Populated3,252 Fresh wipes 3 h168 Scan5 min
‹ All servers162.33.24.66:9015
Offline Full Queue Fresh wipe Wipe due No query

Uncle Moe's Club

Offline 162.33.24.66:9015 checked 1d ago

monthly wipes vanillamoddedoxide
COM 1 · connect

Server instruments

last reading Wed 05:00 UTC
0 10 20 30 40 PAX 0 /40

Players now

0% full 7-day avg
0 10 30 60 120 256 FPS 237 SERVER FPS

Server fps

48 h low 232 · below 20 is lag, below 10 is bad
0 5 10 15 20 ENT 14,654 ×1000

Entities

48 h range 12,491–14,654 · memory 2,107 MB
1239 ET SINCE RESTART 19D 11H

Uptime

19 days 11 hours since its last restart, at the last reading
7-day average0peak –
Rank#15,338top 69%
Last wipe25d agomonthly schedule
Next wipe7d 8hThu 5 Nov, 19:00 UTC FW
Memory2,107MBat the last reading
REC 1

Players

AveragePeak
0123411:0015:0018:0022:0001:0005:00

Hourly average and peak, UTC.

REC 2

Server performance

010020030040011:0015:0018:0022:0001:0005:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 3 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k3 Oct8 Oct13 Oct19 Oct24 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

Next wipe Thursday 5 November, 19:00 UTC, in 7d 8h. The force wipe

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Reset cycle

What wipe timing does Uncle Moe's Club follow?

An estimate from the force wipe gives Uncle Moe's Club's next wipe. Force wipe falls on Thursday 5 November at 19:00 UTC. Every Rust server wipes then; yours included. 25 days 13 hours ago the current world was made. A monthly wipe schedule is published in its tags.

Lists and filters

How should you read the tags on Uncle Moe's Club?

Check: tags. The game's server browser reads gmrust (Game mode): The game mode is plain Rust survival; mp40 (Max players): 40 slots in total; ts8 (Group limit): Team cap of 8, which is the game default; v2634 (Protocol): Match the game version: protocol 2634 is required; cs167231 (Build): The server runs game build 167231; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): Region code: none set; ^m (Monthly): Check: wipe cycle. Monthly, alongside Facepunch's force wipe; ^v (Vanilla): Unmodified from Facepunch's release: no altered rates, no kits, no extra rules; ^o (Oxide): Check: framework. Oxide (uMod) handles plugins; ^z (Modded): Check: category. Modded, because plugins or settings alter the game from Uncle Moe's Club. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.

Which lists and filters on Rust Metrics show Uncle Moe's Club?

These Rust Metrics lists carry Uncle Moe's Club: Modded Rust servers, checked live. Reading: server list filters. It comes up under Type: Vanilla and Modded; Server tag: Monthly ^m, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.

Player count

Where does Uncle Moe's Club sit in the rankings?

Ranking for Uncle Moe's Club: #15,338 on seven-day player hours, top 69% of all ranked servers.

What player count does Uncle Moe's Club carry?

Status for Uncle Moe's Club: offline. Last seen 28 hours ago. Seven-day reading: 0 players on average.

Operator and location

Which location does Uncle Moe's Club run from?

Reading: location. Uncle Moe's Club gives no region. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. Connect using 162.33.24.66:9015.

What Rust version is Uncle Moe's Club on?

Reading: Uncle Moe's Club, Rust network protocol 2634 and build 167231, Linux. Check: protocol. To join, your game must match; Steam handles the update.

How does Uncle Moe's Club perform?

Check: fps. Average 236 server fps over the last 48 hours, low of 232. Within range. Check: entities. The peak was 14,654, counting buildings, deployables and the rest of the world. Check: memory. Peak use was 2,461 MB. Lag, as players feel it, is low fps plus a climbing entity count.

Is Uncle Moe's Club up, and how often does it stay up?

Check: connection. Uncle Moe's Club is offline at this moment. Last contact was 28 hours ago. Reading: uptime. About 19 days 11 hours ago it restarted, on its own count. Reading: 89% uptime over the last 7 full days. It was up 150 of 168 hours. Check: first contact. Rust Metrics logged it on 3 October 2026.

Map and rules

How is Uncle Moe's Club configured, and what rules are in force?

Check: gather rate. The name Uncle Moe's Club does not state one. The group cap is 8 players, which is the default in the game. survival, gather, build and raid, as the game normally runs — that is the game mode. Players can raid each other and fight. That is permitted here. The server browser lists it as Modded, where plugins or settings change how the game plays. Check: plugins. It runs Oxide of them. The server calls itself vanilla, with this meaning: unmodified from Facepunch's release: no altered rates, no kits, no extra rules. Anti-cheat reading: VAC on, Valve's system.

What map is Uncle Moe's Club on?

From seed 1, the game generates the procedural map on Uncle Moe's Club. Its size is 2,000. View it on RustMaps from this page: matching size and seed give an identical map.

Join

What do you do to join Uncle Moe's Club?

Press F1 in Rust and enter client.connect 162.33.24.66:9015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.

PLACARDS

Server tags

what each one means

Published as mp40,ptrak,$r?,v2634,^m,^v,gmrust,cs167231,ts8,^o^z

Game

gmrust
Game mode The game mode is plain Rust survival.
mp40
Max players 40 slots in total.
ts8
Group limit Team cap of 8, which is the game default.
v2634
Protocol Match the game version: protocol 2634 is required.
cs167231
Build The server runs game build 167231.
ptrak
Networking RakNet carries the traffic, as standard for Rust.
$r?
Region code Region code: none set.

Wipe schedule

^m
Monthly Check: wipe cycle. Monthly, alongside Facepunch's force wipe.

Difficulty

^v
Vanilla Unmodified from Facepunch's release: no altered rates, no kits, no extra rules.

Mods and access

^o
Oxide Check: framework. Oxide (uMod) handles plugins.
^z
Modded Check: category. Modded, because plugins or settings alter the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.