The_4s
Offline 162.245.187.59:28080 checked 27d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 270/2000
- 246/2000
- 111/200
- 15/200
- 63/300
- 19/100
Quick answers
from the figures on this pageWipe schedule
What wipe timing does The_4s follow?
Its rhythm cannot be told from the wipes of The_4s on record: there are too few. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. 41 days 23 hours ago the current world was made.
Tags
Which tags does The_4s carry, and what do they mean?
Tags published by The_4s, read by the game's server browser: gmrust (Game mode): The game mode is plain Rust survival; mp50 (Max players): The server holds 50 slots; ts8 (Group limit): Team cap of 8, which is the game default; v2633 (Protocol): Protocol 2633: join only on the same game version; cs163794 (Build): Build 163794; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): No region code is set; ^p (PvE): There is no player-on-player combat here; the danger comes from the world; ^o (Oxide): Check: framework. Oxide (uMod) handles plugins; ^z (Modded): Modded: plugins or settings depart from the stock game. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.
Where does The_4s appear in Rust Metrics lists and filters?
Rust Metrics lists featuring The_4s: Modded Rust servers, checked live and Rust PvE servers. Reading: server list filters. It comes up under Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more.
Occupancy
What position does The_4s hold among Rust servers?
Player hours over seven days put The_4s at #16,013, in the top 69% of all ranked servers.
What player count does The_4s carry?
Reading for The_4s: offline at this moment; last seen 27 days ago.
Server details
What location is The_4s hosted in?
No region comes from The_4s. Rust Metrics does not look up where the machine stands; it shows where the server says it is. The endpoint you need is 162.245.187.59:28080.
What Rust version is The_4s on?
Rust network protocol 2633 and build 163794 on Windows is the build The_4s runs. To get in, your game needs the same protocol; Steam applies the update.
How reliable is The_4s, and is it online now?
Check: connection. The_4s is offline at this moment. Last contact was 27 days ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. Reading: first seen 16 September 2026, recorded by Rust Metrics.
Rules and settings
How is The_4s configured, and what rules are in force?
Check: gather rate. The name The_4s does not state one. 8 players per group, the default value. The mode is pve. Note the following: other players are not fought. Plugins or settings change the game, so it is listed as Modded. Check: plugins. It runs Oxide of them. VAC is on. That is Valve's anti-cheat.
Which map is live on The_4s?
Check: map. Procedural, size 4,500, seed 481981, generated by the game on The_4s. Check: map view. Size and seed match, so the map is the same; view it on RustMaps from this page.
How to join
How can you get onto The_4s?
To join: start Rust, press F1 and type client.connect 162.245.187.59:28080. Or press Launch Rust here and Steam opens the game and connects you.