Test
Offline NA · us1 162.19.95.129:28015 checked 27d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 70% of all ranked servers, top 84% in NA. Ranked on player hours over the last seven days.
Wipe schedule
from its schedule tagNext wipe Sunday 1 November, 22:45 UTC, in 4d 12h. Its weekly schedule tag · low confidence
Coming wipes
- WPT 1Sun 1 Nov, 22:45 UTC4d 12h
- WPT 2Thu 5 Nov, 19:00 UTC8d 8hFW
- WPT 3Sun 8 Nov, 22:45 UTC11d 12h
- WPT 4Sun 15 Nov, 22:45 UTC18d 12h
- WPT 5Sun 22 Nov, 22:45 UTC25d 12h
- WPT 6Sun 29 Nov, 22:45 UTC32d 12h
- WPT 7Thu 3 Dec, 19:00 UTC36d 8hFW
- WPT 8Sun 6 Dec, 22:45 UTC39d 12h
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 1 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sun 27 Sep, 22:45 UTC30d ago | 2 | – | running | 0 |
| Thu 24 Sep, 09:21 UTC34d ago | 2 | held half | 3.6 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 9/150
- 2/75
- 23/75
- 1/50
- 1/100
- 47/150
Quick answers
from the figures on this pageWipe timing
What should you expect from wipe day on Test?
At their busiest, its recent wipes drew 2 players on average. 1 hours after the wipe, the crowd peaked on the latest wipe. Until the next wipe, the crowd stayed above half that peak in 100% of its recent wipes.
When does Test wipe?
The prediction follows its tag, because too few of Test's wipes are on record to confirm its schedule. On Sunday 1 November at 22:45 UTC its next wipe is due. The world it runs now was made 30 days 10 hours ago. The tags state a wipe schedule of one wipe a week.
Tags
How should you read the tags on Test?
Check: tags. The game's server browser reads gmrust (Game mode): Survival, as standard Rust plays it; mp50 (Max players): 50 slots in total; ts5 (Group limit): Team cap: 5; v2634 (Protocol): Match the game version: protocol 2634 is required; cs166347 (Build): The server runs game build 166347; ptrak (Networking): Network layer: RakNet, the standard for the game; $rus1 (Region code): The code for this server's region is us1; ^w (Weekly): Check: wipe cycle. Every week; ^v (Vanilla): Rates, kits and rules are exactly as Facepunch ships them; ^o (Oxide): Plugin framework in use: Oxide (uMod); ^z (Modded): Check: category. Modded, because plugins or settings alter the game; NA (North America): The server browser files it under North America; rustmaps (Custom tag): This tag is non-standard, added by the owner or a plugin from Test. Check: the tags at the top of this page. They also carry players now, queue and world creation time.
Who operates Test?
Check: operator. Test publishes a warbandits.gg hostname, and 80 other servers we track do too. Same operator, most likely.
Where does Test appear in Rust Metrics lists and filters?
These Rust Metrics lists carry Test: Modded Rust servers, checked live and North America: server readout. Reading: server list filters. It comes up under Region: North America; Type: Vanilla and Modded; Server tag: Weekly ^w, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly.
Occupancy
What position does Test hold among Rust servers?
Ranked by seven-day player hours, Test sits at #16,757 and #1,679 in North America, inside the top 70%.
What player count does Test carry?
Status for Test: offline. Last seen 27 days 15 hours ago.
Operator and location
What location is Test hosted in?
North America is where Test lists itself under the NA tag; region code: us1. Note: Rust Metrics shows the location a server gives, not where the machine stands. Connect using 162.19.95.129:28015.
What Rust version is Test on?
Version check: Rust network protocol 2634 and build 166347 on Windows, run by Test. Matching protocol is required to join. Let Steam update your game.
Is Test up, and how often does it stay up?
Test reports offline. The last reading came 27 days 15 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. The first sighting on Rust Metrics was 13 September 2026.
Settings and map
What settings and rules apply on Test?
Check: gather rate. The name Test does not state one. The cap on groups is 5 players. Mode check gives survival; the normal game: build, gather, raid. Check: PvP. Fighting and raiding between players are allowed. Listing: Modded. Plugins or settings change the game. Plugin count: Oxide. It describes itself as vanilla. The meaning given: rates, kits and rules are exactly as Facepunch ships them. Check: anti-cheat. VAC, Valve's system, is on.
What map is Test on?
Size 4,250, custom map, on Test. The file is published and downloadable here.
Join
How do you connect to Test?
Press F1 in Rust and enter client.connect 162.19.95.129:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect. You can find its website at https://warbandits.gg/en.
