testserver
Offline 162.19.204.31:25588 checked 37d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 67% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 201/250
- 82/150
- 5/200
- 1/100
- 0/200
- 1/50
Quick answers
from the figures on this pageWipe schedule
What wipe timing does testserver follow?
Its rhythm cannot be told from the wipes of testserver on record: there are too few. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. 37 days 18 hours ago the current world was made.
Tag meanings
How should you read the tags on testserver?
Tags published by testserver, read by the game's server browser: gmrust (Game mode): Survival, as standard Rust plays it; mp10 (Max players): 10 slots in total; ts6 (Group limit): Team cap: 6; v2633 (Protocol): Protocol 2633: join only on the same game version; cs164530 (Build): Game build reading: 164530; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): Region code: none set; ^z (Modded): Check: category. Modded, because plugins or settings alter the game; ^y (Carbon): Plugin framework in use: Carbon. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.
Where does testserver appear in Rust Metrics lists and filters?
On Rust Metrics, testserver sits in these lists: Modded Rust servers, checked live. Check: filters. On the server list it appears under these: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
Population
Where does testserver sit in the rankings?
Ranking for testserver: #15,482 on seven-day player hours, top 67% of all ranked servers.
What is the population on testserver?
Status for testserver: offline. Last seen 37 days 18 hours ago.
Operator and location
Which location does testserver run from?
No region comes from testserver. Rust Metrics does not look up where the machine stands; it shows where the server says it is. The endpoint you need is 162.19.204.31:25588.
What Rust version is testserver on?
Reading: testserver, Rust network protocol 2633 and build 164530, Linux. Check: protocol. To join, your game must match; Steam handles the update.
Is testserver up, and how often does it stay up?
Check: connection. testserver is offline at this moment. Last contact was 37 days 18 hours ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. Reading: first seen 21 September 2026, recorded by Rust Metrics.
Rules and settings
What rules does testserver enforce, and what are its settings?
No gather rate appears in the name: testserver. Group size, maximum: 6 players. The mode is survival. Note the following: gather, build and raid, as the game normally runs. Check: PvP. Fighting and raiding between players are allowed. Listing: Modded. Plugins or settings change the game. Check: plugins. It runs Carbon of them. Anti-cheat reading: VAC on, Valve's system.
What map is testserver on?
Size 2,500 and seed 1: the game generates the procedural map on testserver from them. The map repeats when size and seed match. Open it on RustMaps from this page.
Join
What do you do to join testserver?
Press F1 in Rust and enter client.connect 162.19.204.31:25588. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.