RUST METRICSFlight deck · live data
Data live Servers11,828 Players91,106 Populated3,754 Fresh wipes 3 h433 Scan5 min
‹ All servers162.0.162.162:59009
Offline Full Queue Fresh wipe Wipe due No query

Corrupted Networks | Solo/Duo/Trio | 2x

Offline 162.0.162.162:59009 checked 19h ago

2x duo moddedoxide
COM 1 · connect

Server instruments

last reading Thu 01:00 UTC
0 10 20 30 40 PAX 0 /40

Players now

0% full 7-day avg
0 10 30 60 120 256 FPS 218 SERVER FPS

Server fps

48 h low 194 · below 20 is lag, below 10 is bad
0 10 20 30 40 ENT 30,576 ×1000

Entities

48 h range 30,543–33,172 · memory 2,679 MB
1239 ET SINCE RESTART 19D 02H

Uptime

19 days 2 hours since its last restart, at the last reading
7-day average0peak –
Rank#15,268top 68%
Last wipe19d agono schedule published
Next wipe–too few wipes seen yet
Memory2,679MBat the last reading
REC 1

Players

AveragePeak
0123422:0003:0008:0014:0020:0001:00

Hourly average and peak, UTC.

REC 2

Server performance

010020030040022:0003:0008:0014:0020:0001:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 68% of all ranked servers, and #366 of the duo servers (top 87%). Ranked on player hours over the last seven days.

PLAN

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak0players, last three wipes

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 9 Oct, 21:20 UTC19d ago 0 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe schedule

What happens on Corrupted Networks | Solo/Duo/Trio | 2x when wipe day comes?

An average of 0 players came at the busiest on its recent wipes. Peak crowd on the latest wipe: 0 hours in.

How often does Corrupted Networks | Solo/Duo/Trio | 2x wipe, and when?

The rhythm of Corrupted Networks | Solo/Duo/Trio | 2x's wipes cannot be told yet: too few are on record. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. The world it runs now was made 19 days 23 hours ago.

Tags

Which tags does Corrupted Networks | Solo/Duo/Trio | 2x carry, and what do they mean?

Tags published by Corrupted Networks | Solo/Duo/Trio | 2x, read by the game's server browser: gmvanilla (Game mode): Survival on vanilla settings; mp40 (Max players): The server holds 40 slots; ts2 (Group limit): Teams are capped at 2; v2634 (Protocol): Protocol 2634: join only on the same game version; cs167398 (Build): Game build reading: 167398; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): Region code: none set; ^o (Oxide): It runs Oxide, also known as uMod; ^z (Modded): Modded: plugins or settings depart from the stock game. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.

Where does Corrupted Networks | Solo/Duo/Trio | 2x appear in Rust Metrics lists and filters?

On Rust Metrics, Corrupted Networks | Solo/Duo/Trio | 2x sits in these lists: 2x Rust servers, checked live, Duo Rust servers and Modded Rust servers, checked live. Check: filters. On the server list it appears under these: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: Duo; Gather rate: 2x.

Population

Where does Corrupted Networks | Solo/Duo/Trio | 2x sit in the rankings?

Player hours over seven days put Corrupted Networks | Solo/Duo/Trio | 2x at #15,268, in the top 68% of all ranked servers. Among servers in duo, it stands at #366.

What player count does Corrupted Networks | Solo/Duo/Trio | 2x carry?

Reading for Corrupted Networks | Solo/Duo/Trio | 2x: offline at this moment; last seen 19 hours ago. Seven-day reading: 0 players on average.

Operator and location

Where does Corrupted Networks | Solo/Duo/Trio | 2x sit?

No region comes from Corrupted Networks | Solo/Duo/Trio | 2x. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Check: address. It reads 162.0.162.162:59009.

What Rust version is Corrupted Networks | Solo/Duo/Trio | 2x on?

Rust network protocol 2634 and build 167398 on Linux is the build Corrupted Networks | Solo/Duo/Trio | 2x runs. To get in, your game needs the same protocol; Steam applies the update.

What is the performance reading for Corrupted Networks | Solo/Duo/Trio | 2x?

Check: fps. Average 213 server fps over the last 48 hours, low of 194. Within range. Peak entity count: 33,172. Buildings, deployables and all else included. Reading: 3,088 MB of memory at the highest. Expect lag when fps falls and entities climb.

Is Corrupted Networks | Solo/Duo/Trio | 2x up, and how often does it stay up?

Reading: offline. Corrupted Networks | Solo/Duo/Trio | 2x last answered 19 hours ago. Check: restart. The uptime it reports puts the last restart about 19 days 2 hours ago. Uptime for the last 7 full days: 167 of 168 hours, or 99%. The first sighting on Rust Metrics was 15 September 2026.

Settings and map

What settings and rules apply on Corrupted Networks | Solo/Duo/Trio | 2x?

The name carries the rate: 2x gather on Corrupted Networks | Solo/Duo/Trio | 2x. Check: group limit. 2 players, under the name duo. The mode is survival. Note the following: the normal game: build, gather, raid. Combat and raiding against other players are on. Listing: Modded. Plugins or settings change the game. Oxide plugins are running. Check: anti-cheat. VAC, Valve's system, is on.

What map is Corrupted Networks | Solo/Duo/Trio | 2x on?

From seed 1548614670, the game generates the procedural map on Corrupted Networks | Solo/Duo/Trio | 2x. Its size is 2,500. View it on RustMaps from this page: matching size and seed give an identical map.

Join

What do you do to join Corrupted Networks | Solo/Duo/Trio | 2x?

To join: start Rust, press F1 and type client.connect 162.0.162.162:59009. Or press Launch Rust here and Steam opens the game and connects you. https://billing.corruptednetworks.com is where its website sits.

PLACARDS

Server tags

what each one means

Published as mp40,ptrak,$r?,v2634,gmvanilla,cs167398,ts2,^o^z

Game

gmvanilla
Game mode Survival on vanilla settings.
mp40
Max players The server holds 40 slots.
ts2
Group limit Teams are capped at 2.
v2634
Protocol Protocol 2634: join only on the same game version.
cs167398
Build Game build reading: 167398.
ptrak
Networking Network layer: RakNet, the standard for the game.
$r?
Region code Region code: none set.

Mods and access

^o
Oxide It runs Oxide, also known as uMod.
^z
Modded Modded: plugins or settings depart from the stock game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.