local test
Offline 161.65.148.54:28316 checked 6d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 312/375
- 414/475
- 950/1000
- 46/100
- 480/8
- 974/1000
Quick answers
from the figures on this pageWipe timing
When does local test wipe?
To tell the rhythm of local test, too few of its wipes are on record. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. 83 days 14 hours ago the current world was made.
Lists and filters
Which tags does local test carry, and what do they mean?
These are the tags local test publishes, and the server browser reads them: gmrust (Game mode): The game mode is plain Rust survival; mp1 (Max players): The server holds 1 slots; ts8 (Group limit): The game default applies: teams of up to 8; v2634 (Protocol): Match the game version: protocol 2634 is required; cs167398 (Build): Build 167398; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): The region field is empty. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.
Where does local test appear in Rust Metrics lists and filters?
These Rust Metrics lists carry local test: Rust community servers: live readings. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Population
What position does local test hold among Rust servers?
Ranking for local test: #15,289 on seven-day player hours, top 69% of all ranked servers.
How full does local test get?
Status for local test: offline. Last seen 6 days 5 hours ago. Check: player average. 0 over the last seven days.
Server
Where does local test sit?
Reading: location. local test gives no region. Note: Rust Metrics shows the location a server gives, not where the machine stands. Connect using 161.65.148.54:28316.
What Rust version is local test on?
Reading: local test, Rust network protocol 2634 and build 167398, Windows. Check: protocol. To join, your game must match; Steam handles the update.
Is local test up, and how often does it stay up?
Reading: offline. local test last answered 6 days 5 hours ago. Reading: 0% uptime over the last 5 full days. It was up 0 of 120 hours. Reading: first seen 23 October 2026, recorded by Rust Metrics.
Map and rules
How is local test configured, and what rules are in force?
No gather rate appears in the name: local test. The group cap is 8 players, which is the default in the game. Mode check gives survival; standard play of gathering, building and raiding. Players can raid each other and fight. That is permitted here. Listing: Community server. Anti-cheat reading: VAC on, Valve's system.
Connection
How can you get onto local test?
To join: start Rust, press F1 and type client.connect 161.65.148.54:28316. Or press Launch Rust here and Steam opens the game and connects you.