RUST METRICSFlight deck · live data
Data live Servers11,789 Players78,653 Populated3,571 Fresh wipes 3 h243 Scan5 min
‹ All servers161.33.159.120:28015
Offline Full Queue Fresh wipe Wipe due No query

TAB RUST

Offline 161.33.159.120:28015 checked 4d ago

moddedcarbon
COM 1 · connect

Server instruments

no direct query in 48 hours
0 50 100 150 200 PAX 61 /200

Players now

30% full 7-day avg7-day peak
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average33peak 113
Rank#1,097top 5%
Last wipe12d agono schedule published
Next wipe–no rhythm it keeps
Memory–at the last reading
REC 1

Players

No hourly history yet.

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 12 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k12 Oct15 Oct19 Oct22 Oct26 Oct29 Oct

Top 5% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap0.7 daysbetween real wipes
on rhythm50%of its recent wipes
wipe-day peak80players, last three wipes

The first 48 hours of its last wipes

Sat 17 OctFri 16 OctFri 16 Oct
020406080+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 80, 13 hours in.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sat 17 Oct, 04:10 UTC12d ago 80 – running 1
Fri 16 Oct, 19:34 UTC13d ago 80 – 0.4 days 2
Fri 16 Oct, 04:29 UTC13d ago 80 – 0.6 days 0
Thu 15 Oct, 11:00 UTC14d ago 69 – 0.7 days 1
Wed 14 Oct, 11:42 UTC15d ago 3 – 1 days 2

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe timing

What happens on TAB RUST when wipe day comes?

An average of 80 players came at the busiest on its recent wipes. 13 hours after the wipe, the crowd peaked on the latest wipe.

What wipe timing does TAB RUST follow?

There is no next wipe to predict: TAB RUST wipes at irregular times. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. 12 days 15 hours ago the current world was made.

Lists and filters

How should you read the tags on TAB RUST?

Tags published by TAB RUST, read by the game's server browser: gmvanilla (Game mode): Survival on vanilla settings; mp200 (Max players): 200 slots in total; ts6 (Group limit): Team cap: 6; v2635 (Protocol): Match the game version: protocol 2635 is required; cs168909 (Build): The server runs game build 168909; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): The region field is empty; ^z (Modded): Modded: plugins or settings depart from the stock game; ^y (Carbon): Carbon handles the plugins here. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.

Which lists and filters on Rust Metrics show TAB RUST?

These Rust Metrics lists carry TAB RUST: Modded Rust servers, checked live. Reading: server list filters. It comes up under Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks; Players now: At least 50; Average players: 25+ on average.

Population

Where does TAB RUST sit in the rankings?

Player hours over seven days put TAB RUST at #1,097, in the top 5% of all ranked servers.

What is the population on TAB RUST?

Reading for TAB RUST: offline at this moment; last seen 4 days 5 hours ago. Check: players over seven days. Average 33, peak 113.

Operator and location

Where does TAB RUST sit?

No region comes from TAB RUST. Note: Rust Metrics shows the location a server gives, not where the machine stands. Connect using 161.33.159.120:28015.

What Rust version is TAB RUST on?

Version check: Rust network protocol 2635 and build 168909 on Linux, run by TAB RUST. Check: protocol. To join, your game must match; Steam handles the update.

Is TAB RUST up, and how often does it stay up?

Check: connection. TAB RUST is offline at this moment. Last contact was 4 days 5 hours ago. Reading: 32% uptime over the last 7 full days. It was up 54 of 168 hours. Check: first contact. Rust Metrics logged it on 12 October 2026.

Map and rules

What rules does TAB RUST enforce, and what are its settings?

Reading the name gives no gather rate for TAB RUST. The cap on groups is 6 players. Mode check gives survival; gather, build and raid, as the game normally runs. Combat and raiding against other players are on. Plugins or settings change the game, so it is listed as Modded. Carbon plugins are running. Check: anti-cheat. VAC, Valve's system, is on.

What map is TAB RUST on?

Size 2,000 and seed 1582083162: the game generates the procedural map on TAB RUST from them. Check: map view. Size and seed match, so the map is the same; view it on RustMaps from this page. Map name, as listed: Custom Map.

How to join

How can you get onto TAB RUST?

Check: join. Open Rust, press F1, then enter client.connect 161.33.159.120:28015. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.

PLACARDS

Server tags

what each one means

Published as mp200,ptrak,$r?,v2635,gmvanilla,cs168909,ts6,^z,^y

Game

gmvanilla
Game mode Survival on vanilla settings.
mp200
Max players 200 slots in total.
ts6
Group limit Team cap: 6.
v2635
Protocol Match the game version: protocol 2635 is required.
cs168909
Build The server runs game build 168909.
ptrak
Networking RakNet carries the traffic, as standard for Rust.
$r?
Region code The region field is empty.

Mods and access

^z
Modded Modded: plugins or settings depart from the stock game.
^y
Carbon Carbon handles the plugins here.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.