RUST METRICSFlight deck · live data
Data live Servers11,733 Players61,573 Populated3,391 Fresh wipes 3 h186 Scan5 min
‹ All servers161.104.105.135:28015
Offline Full Queue Fresh wipe Wipe due No query

MyServer (TEST)

Offline 161.104.105.135:28015 checked 2d ago

moddedoxidepve
COM 1 · connect

Server instruments

no direct query in 48 hours
0 25 50 75 100 PAX 1 /100

Players now

1% full 7-day avg7-day peak
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average1peak 1
Rank#10,565top 48%
Last wipe2d agono schedule published
Next wipe–no wipe seen yet
Memory–at the last reading
REC 1

Players

No hourly history yet.

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k26 Oct27 Oct28 Oct29 Oct

Top 48% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe schedule

When does MyServer (TEST) wipe?

To tell the rhythm of MyServer (TEST), too few of its wipes are on record. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. The world it runs now was made 2 days 19 hours ago.

Lists and filters

Which tags does MyServer (TEST) carry, and what do they mean?

These are the tags MyServer (TEST) publishes, and the server browser reads them: gmvanilla (Game mode): The mode is vanilla survival; mp100 (Max players): Slots: 100; ts10 (Group limit): Teams are capped at 10; v2635 (Protocol): Your game must run protocol 2635 to get in; cs168909 (Build): Build 168909; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): The region field is empty; ^p (PvE): Check: mode. PvE, so the world supplies the danger, not other players; ^o (Oxide): Plugin framework in use: Oxide (uMod); ^z (Modded): Modded: plugins or settings depart from the stock game. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.

Which lists and filters on Rust Metrics show MyServer (TEST)?

These Rust Metrics lists carry MyServer (TEST): Modded Rust servers, checked live and Rust PvE servers. These filters bring it up on the server list: Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days.

Occupancy

Where does MyServer (TEST) sit in the rankings?

Ranking for MyServer (TEST): #10,565 on seven-day player hours, top 48% of all ranked servers.

What player count does MyServer (TEST) carry?

Reading for MyServer (TEST): offline at this moment; last seen 2 days 15 hours ago. Check: players over seven days. Average 1, peak 1.

Server details

Where does MyServer (TEST) sit?

No region comes from MyServer (TEST). Note: Rust Metrics shows the location a server gives, not where the machine stands. Check: address. It reads 161.104.105.135:28015.

What Rust version is MyServer (TEST) on?

Version check: Rust network protocol 2635 and build 168909 on Windows, run by MyServer (TEST). Check: protocol. To join, your game must match; Steam handles the update.

What is the uptime on MyServer (TEST), and is it online?

Check: connection. MyServer (TEST) is offline at this moment. Last contact was 2 days 15 hours ago. Reading: 0% uptime over the last 2 full days. It was up 0 of 48 hours. The first sighting on Rust Metrics was 26 October 2026.

Settings and map

What settings and rules apply on MyServer (TEST)?

Reading the name gives no gather rate for MyServer (TEST). Group size, maximum: 10 players. The mode is pve. Note the following: fighting between players is off. Plugins or settings change the game, so it is listed as Modded. Plugin count: Oxide. Anti-cheat reading: VAC off, Valve's system.

Connection

How do you connect to MyServer (TEST)?

To join: start Rust, press F1 and type client.connect 161.104.105.135:28015. Or press Launch Rust here and Steam opens the game and connects you.

PLACARDS

Server tags

what each one means

Published as mp100,ptrak,$r?,v2635,^p,gmvanilla,cs168909,ts10,^o^z

Game

gmvanilla
Game mode The mode is vanilla survival.
mp100
Max players Slots: 100.
ts10
Group limit Teams are capped at 10.
v2635
Protocol Your game must run protocol 2635 to get in.
cs168909
Build Build 168909.
ptrak
Networking Network layer: RakNet, the standard for the game.
$r?
Region code The region field is empty.

Gameplay

^p
PvE Check: mode. PvE, so the world supplies the danger, not other players.

Mods and access

^o
Oxide Plugin framework in use: Oxide (uMod).
^z
Modded Modded: plugins or settings depart from the stock game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.