[JP]Null-Server Test
Online EA 160.251.210.11:28015 checked 10m ago
Server instruments
last reading Thu 13:00 UTCPlayers now
0% full 7-day avg7-day peakServer fps
48 h low 31 · below 20 is lag, below 10 is badEntities
48 h range 93,194–98,303 · memory 3,895 MBUptime
4 days 15 hours since its last restart, at the last readingPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 42% of all ranked servers, top 78% in EA. Ranked on player hours over the last seven days.
Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UTC, in 7d 4h. The force wipe · high confidence
Coming wipes
- WPT 1Thu 5 Nov, 19:00 UTC7d 4hFW
- WPT 2Thu 3 Dec, 19:00 UTC35d 4hFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 18:18 UTC FW27d ago | 0 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 37/100
- 17/88
- 16/100
- 18/100
- 21/200
- 13/100
Quick answers
from the figures on this pageWipe schedule
What should you expect from wipe day on [JP]Null-Server Test?
An average of 0 players came at the busiest on its recent wipes. 0 hours after the wipe, the crowd peaked on the latest wipe.
What wipe timing does [JP]Null-Server Test follow?
With the force wipe, once a month, [JP]Null-Server Test wipes. Force wipe falls on Thursday 5 November at 19:00 UTC. Every Rust server wipes then; yours included. The world in play was created 27 days 20 hours ago. Its tags carry a monthly wipe schedule.
Lists and filters
Which tags does [JP]Null-Server Test carry, and what do they mean?
These are the tags [JP]Null-Server Test publishes, and the server browser reads them: gmrust (Game mode): The game mode is plain Rust survival; mp100 (Max players): Slots: 100; ts50 (Group limit): You may team up with at most 50; v2635 (Protocol): Your game must run protocol 2635 to get in; cs168909 (Build): The server runs game build 168909; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): No region code is set; ^m (Monthly): Check: wipe cycle. Monthly, alongside Facepunch's force wipe; ^p (PvE): Check: mode. PvE, so the world supplies the danger, not other players; ^o (Oxide): Check: framework. Oxide (uMod) handles plugins; ^z (Modded): Check: category. Modded, because plugins or settings alter the game; EA (East Asia): The server browser files it under East Asia. Check: the tags at the top of this page. They also carry players now, queue and world creation time.
Which lists and filters on Rust Metrics show [JP]Null-Server Test?
On Rust Metrics, [JP]Null-Server Test sits in these lists: Modded Rust servers, checked live and Rust PvE servers. These filters bring it up on the server list: Region: Asia; Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.
Population
What position does [JP]Null-Server Test hold among Rust servers?
Player hours over the last seven days put [JP]Null-Server Test at #9,443, #425 in Asia, in the top 42% of all ranked servers.
How full does [JP]Null-Server Test get?
0 of 100 slots are filled on [JP]Null-Server Test right now. Check: players over seven days. Average 0, peak 1. Check: 48-hour peak. 13:00 UTC, 1 players on average.
Server details
Which location does [JP]Null-Server Test run from?
[JP]Null-Server Test gives Asia as its location, with the EA tag. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. The endpoint you need is 160.251.210.11:28015.
What Rust version is [JP]Null-Server Test on?
Version check: Rust network protocol 2635 and build 168909 on Linux, run by [JP]Null-Server Test. Matching protocol is required to join. Let Steam update your game.
Is performance on [JP]Null-Server Test within range?
Over the last 48 hours the average was 52 server fps; the floor was 31. Peak entity count: 98,303. Buildings, deployables and all else included. Memory peak: 4,170 MB. Expect lag when fps falls and entities climb.
What is the uptime on [JP]Null-Server Test, and is it online?
Check: connection. [JP]Null-Server Test is online at this moment. Check: restart. The uptime it reports puts the last restart about 4 days 15 hours ago. Reading: 99% uptime over the last 7 full days. It was up 167 of 168 hours. The first sighting on Rust Metrics was 13 September 2026.
Map and rules
What settings and rules apply on [JP]Null-Server Test?
Check: gather rate. The name [JP]Null-Server Test does not state one. Group size, maximum: 50 players. pve, no combat against other players — that is the game mode. Listing: Modded. Plugins or settings change the game. Oxide plugins are running. VAC is on. That is Valve's anti-cheat.
What map is [JP]Null-Server Test on?
From seed 1337, the game generates the procedural map on [JP]Null-Server Test. Its size is 4,096. View it on RustMaps from this page: matching size and seed give an identical map. Map name, as listed: Custom Map.
How to join
How can you get onto [JP]Null-Server Test?
Press F1 in Rust and enter client.connect 160.251.210.11:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect. https://discord.com/invite/null-server is where its website sits.