RUST METRICSFlight deck · live data
Data live Servers11,830 Players79,533 Populated3,721 Fresh wipes 3 h259 Scan5 min
‹ All servers160.251.210.11:28015
Online Full Queue Fresh wipe Wipe due No query

[JP]Null-Server Test

Online EA 160.251.210.11:28015 checked 10m ago

monthly wipes moddedoxidepve
COM 1 · connect

Server instruments

last reading Thu 13:00 UTC
0 25 50 75 100 PAX 0 /100

Players now

0% full 7-day avg7-day peak
0 10 30 60 120 256 FPS 41 SERVER FPS

Server fps

48 h low 31 · below 20 is lag, below 10 is bad
0 50 100 150 200 ENT 96,332 ×1000

Entities

48 h range 93,194–98,303 · memory 3,895 MB
1239 ET SINCE RESTART 4D 15H

Uptime

4 days 15 hours since its last restart, at the last reading
7-day average0peak 1
Rank#9,443top 42% · #425 in EA
Last wipe27d agomonthly schedule
Next wipe7d 4hThu 5 Nov, 19:00 UTC FW
Memory3,895MB48 h peak 1 players
REC 1

Players

AveragePeak
00.250.50.75115:0000:0009:0019:0004:0013:00

Hourly average and peak, UTC.

REC 2

Server performance

02040608015:0000:0009:0019:0004:0013:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 42% of all ranked servers, top 78% in EA. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 7d 4h. The force wipe · high confidence

wipe-day peak0players, last three wipes

Coming wipes

  1. WPT 1Thu 5 Nov, 19:00 UTC7d 4hFW
  2. WPT 2Thu 3 Dec, 19:00 UTC35d 4hFW

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 18:18 UTC FW27d ago 0 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe schedule

What should you expect from wipe day on [JP]Null-Server Test?

An average of 0 players came at the busiest on its recent wipes. 0 hours after the wipe, the crowd peaked on the latest wipe.

What wipe timing does [JP]Null-Server Test follow?

With the force wipe, once a month, [JP]Null-Server Test wipes. Force wipe falls on Thursday 5 November at 19:00 UTC. Every Rust server wipes then; yours included. The world in play was created 27 days 20 hours ago. Its tags carry a monthly wipe schedule.

Lists and filters

Which tags does [JP]Null-Server Test carry, and what do they mean?

These are the tags [JP]Null-Server Test publishes, and the server browser reads them: gmrust (Game mode): The game mode is plain Rust survival; mp100 (Max players): Slots: 100; ts50 (Group limit): You may team up with at most 50; v2635 (Protocol): Your game must run protocol 2635 to get in; cs168909 (Build): The server runs game build 168909; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): No region code is set; ^m (Monthly): Check: wipe cycle. Monthly, alongside Facepunch's force wipe; ^p (PvE): Check: mode. PvE, so the world supplies the danger, not other players; ^o (Oxide): Check: framework. Oxide (uMod) handles plugins; ^z (Modded): Check: category. Modded, because plugins or settings alter the game; EA (East Asia): The server browser files it under East Asia. Check: the tags at the top of this page. They also carry players now, queue and world creation time.

Which lists and filters on Rust Metrics show [JP]Null-Server Test?

On Rust Metrics, [JP]Null-Server Test sits in these lists: Modded Rust servers, checked live and Rust PvE servers. These filters bring it up on the server list: Region: Asia; Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.

Population

What position does [JP]Null-Server Test hold among Rust servers?

Player hours over the last seven days put [JP]Null-Server Test at #9,443, #425 in Asia, in the top 42% of all ranked servers.

How full does [JP]Null-Server Test get?

0 of 100 slots are filled on [JP]Null-Server Test right now. Check: players over seven days. Average 0, peak 1. Check: 48-hour peak. 13:00 UTC, 1 players on average.

Server details

Which location does [JP]Null-Server Test run from?

[JP]Null-Server Test gives Asia as its location, with the EA tag. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. The endpoint you need is 160.251.210.11:28015.

What Rust version is [JP]Null-Server Test on?

Version check: Rust network protocol 2635 and build 168909 on Linux, run by [JP]Null-Server Test. Matching protocol is required to join. Let Steam update your game.

Is performance on [JP]Null-Server Test within range?

Over the last 48 hours the average was 52 server fps; the floor was 31. Peak entity count: 98,303. Buildings, deployables and all else included. Memory peak: 4,170 MB. Expect lag when fps falls and entities climb.

What is the uptime on [JP]Null-Server Test, and is it online?

Check: connection. [JP]Null-Server Test is online at this moment. Check: restart. The uptime it reports puts the last restart about 4 days 15 hours ago. Reading: 99% uptime over the last 7 full days. It was up 167 of 168 hours. The first sighting on Rust Metrics was 13 September 2026.

Map and rules

What settings and rules apply on [JP]Null-Server Test?

Check: gather rate. The name [JP]Null-Server Test does not state one. Group size, maximum: 50 players. pve, no combat against other players — that is the game mode. Listing: Modded. Plugins or settings change the game. Oxide plugins are running. VAC is on. That is Valve's anti-cheat.

What map is [JP]Null-Server Test on?

From seed 1337, the game generates the procedural map on [JP]Null-Server Test. Its size is 4,096. View it on RustMaps from this page: matching size and seed give an identical map. Map name, as listed: Custom Map.

How to join

How can you get onto [JP]Null-Server Test?

Press F1 in Rust and enter client.connect 160.251.210.11:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect. https://discord.com/invite/null-server is where its website sits.

PLACARDS

Server tags

what each one means

Published as mp100,ptrak,$r?,v2635,^m,EA,^p,gmrust,cs168909,ts50,^o^z

Game

gmrust
Game mode The game mode is plain Rust survival.
mp100
Max players Slots: 100.
ts50
Group limit You may team up with at most 50.
v2635
Protocol Your game must run protocol 2635 to get in.
cs168909
Build The server runs game build 168909.
ptrak
Networking This is RakNet, Rust's usual network layer.
$r?
Region code No region code is set.

Wipe schedule

^m
Monthly Check: wipe cycle. Monthly, alongside Facepunch's force wipe.

Gameplay

^p
PvE Check: mode. PvE, so the world supplies the danger, not other players.

Mods and access

^o
Oxide Check: framework. Oxide (uMod) handles plugins.
^z
Modded Check: category. Modded, because plugins or settings alter the game.

Region

EA
East Asia The server browser files it under East Asia.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.