[JP]Rust 1week
Online 160.251.209.245:28015 checked 13m ago
Server instruments
last reading Thu 12:00 UTCPlayers now
0% full 7-day avg7-day peakServer fps
48 h low 43 · below 20 is lag, below 10 is badEntities
48 h range 147,810–150,341 · memory 3,879 MBUptime
5 days 14 hours since its last restart, at the last readingPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 37% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Mon 5 Oct, 09:39 UTC24d ago | 1 | – | running | 0 |
| Thu 17 Sep, 13:44 UTC42d ago | 1 | halved by day 1 | 17.8 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 443/450
- 27/550
- 87/200
- 254/450
- 56/100
- 20/200
Quick answers
from the figures on this pageWipe schedule
What happens on [JP]Rust 1week when wipe day comes?
An average of 1 players came at the busiest on its recent wipes. After the latest wipe, numbers topped out at 1 hours. Above half that peak the crowd stayed until the next wipe in 0% of recent wipes. When it didn't hold, by day 1 it fell below half.
How often does [JP]Rust 1week wipe, and when?
To tell the rhythm of [JP]Rust 1week, too few of its wipes are on record. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. 24 days 4 hours ago the current world was made.
Tag meanings
Which tags does [JP]Rust 1week carry, and what do they mean?
Tags published by [JP]Rust 1week, read by the game's server browser: gmrust (Game mode): The game mode is plain Rust survival; mp100 (Max players): 100 slots in total; ts8 (Group limit): Default limit in force: 8 per team; v2635 (Protocol): Protocol 2635: join only on the same game version; cs168909 (Build): The server runs game build 168909; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): Region code: none set. Check: the tags at the top of this page. They also carry players now, queue and world creation time.
Where does [JP]Rust 1week appear in Rust Metrics lists and filters?
Rust Metrics lists featuring [JP]Rust 1week: Rust community servers: live readings. These filters bring it up on the server list: Region: Asia; Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Population
Where does [JP]Rust 1week sit in the rankings?
Ranking for [JP]Rust 1week: #8,279 on seven-day player hours, top 37% of all ranked servers.
What is the population on [JP]Rust 1week?
Current headcount on [JP]Rust 1week: 0 players, 100 slots available. Check: players over seven days. Average 0, peak 2. Check: 48-hour peak. 16:00 UTC, 1 players on average.
Server details
Which location does [JP]Rust 1week run from?
Check: location. No region tag comes from [JP]Rust 1week, but the name points to Asia. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Check: address. It reads 160.251.209.245:28015.
What Rust version is [JP]Rust 1week on?
Rust network protocol 2635 and build 168909 on Linux is the build [JP]Rust 1week runs. To get in, your game needs the same protocol; Steam applies the update.
Is performance on [JP]Rust 1week within range?
Reading: 56 server fps on average across the last 48 hours. It never dropped below 43. Reading: 150,341 entities at the highest. That covers buildings, deployables and everything else. Check: memory. Peak use was 4,994 MB. Expect lag when fps falls and entities climb.
How reliable is [JP]Rust 1week, and is it online now?
Reading: online. [JP]Rust 1week answers right now. Reading: uptime. About 5 days 14 hours ago it restarted, on its own count. Reading: 99% uptime over the last 7 full days. It was up 167 of 168 hours. Reading: first seen 13 September 2026, recorded by Rust Metrics.
Map and rules
What settings and rules apply on [JP]Rust 1week?
Check: gather rate. The name [JP]Rust 1week does not state one. No limit is set beyond the default. Groups take up to 8 players. survival, the normal game: build, gather, raid — that is the game mode. Combat and raiding against other players are on. Listing: Community server. Anti-cheat reading: VAC on, Valve's system.
Which map is live on [JP]Rust 1week?
Check: map. Procedural, size 5,000, seed 14244812, generated by the game on [JP]Rust 1week. Check: map view. Size and seed match, so the map is the same; view it on RustMaps from this page.
How to join
How do you connect to [JP]Rust 1week?
Check: join. Open Rust, press F1, then enter client.connect 160.251.209.245:28015. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.