RUST METRICSFlight deck · live data
Data live Servers11,894 Players101,584 Populated3,939 Fresh wipes 3 h404 Scan5 min
‹ All servers160.251.197.100:28015
Offline Full Queue Fresh wipe Wipe due No query

==RUST_SERVER_NAME==

Offline 160.251.197.100:28015 checked 6d ago

pve
COM 1 · connect

Server instruments

no direct query in 48 hours
0 12 25 38 50 PAX 0 /50

Players now

0% full 7-day avg
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average0peak –
Rank#15,327top 69%
Last wipe6d agono schedule published
Next wipe–no wipe seen yet
Memory–at the last reading
REC 1

Players

No hourly history yet.

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 23 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k23 Oct24 Oct25 Oct27 Oct28 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Reset cycle

What wipe timing does ==RUST_SERVER_NAME== follow?

To tell the rhythm of ==RUST_SERVER_NAME==, too few of its wipes are on record. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. The world it runs now was made 6 days 11 hours ago.

Lists and filters

Which tags does ==RUST_SERVER_NAME== carry, and what do they mean?

Tags published by ==RUST_SERVER_NAME==, read by the game's server browser: gmrust (Game mode): Survival, as standard Rust plays it; mp50 (Max players): 50 slots in total; ts8 (Group limit): Default limit in force: 8 per team; v2635 (Protocol): Match the game version: protocol 2635 is required; cs168909 (Build): The server runs game build 168909; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): Region code: none set; ^p (PvE): Check: mode. PvE, so the world supplies the danger, not other players. Check: the tags at the top of this page. They also carry players now, queue and world creation time.

Which lists and filters on Rust Metrics show ==RUST_SERVER_NAME==?

These Rust Metrics lists carry ==RUST_SERVER_NAME==: Rust community servers: live readings and Rust PvE servers. Reading: server list filters. It comes up under Type: Community (not modded, not official) and No plugins at all; Game mode: PvE; Server tag: PvE ^p; Group limit: 5 or more; Last wipe: In the last week.

Population

What position does ==RUST_SERVER_NAME== hold among Rust servers?

Ranking for ==RUST_SERVER_NAME==: #15,327 on seven-day player hours, top 69% of all ranked servers.

What is the population on ==RUST_SERVER_NAME==?

Reading for ==RUST_SERVER_NAME==: offline at this moment; last seen 6 days 10 hours ago. Check: player average. 0 over the last seven days.

Server details

What location is ==RUST_SERVER_NAME== hosted in?

Reading: location. ==RUST_SERVER_NAME== gives no region. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Check: address. It reads 160.251.197.100:28015.

What Rust version is ==RUST_SERVER_NAME== on?

Reading: ==RUST_SERVER_NAME==, Rust network protocol 2635 and build 168909, Linux. Check: protocol. To join, your game must match; Steam handles the update.

How reliable is ==RUST_SERVER_NAME==, and is it online now?

Reading: offline. ==RUST_SERVER_NAME== last answered 6 days 10 hours ago. Reading: 0% uptime over the last 5 full days. It was up 0 of 120 hours. The first sighting on Rust Metrics was 23 October 2026.

Settings and map

What rules does ==RUST_SERVER_NAME== enforce, and what are its settings?

Reading the name gives no gather rate for ==RUST_SERVER_NAME==. 8 players per group, the default value. The mode is pve. Note the following: no combat against other players. Under Community in the server browser you will find it. VAC is on. That is Valve's anti-cheat.

What map is ==RUST_SERVER_NAME== on?

From seed 141127248, the game generates the procedural map on ==RUST_SERVER_NAME==. Its size is 3,500. The map repeats when size and seed match. Open it on RustMaps from this page.

How to join

What do you do to join ==RUST_SERVER_NAME==?

Check: join. Open Rust, press F1, then enter client.connect 160.251.197.100:28015. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.

PLACARDS

Server tags

what each one means

Published as mp50,ptrak,$r?,v2635,^p,gmrust,cs168909,ts8

Game

gmrust
Game mode Survival, as standard Rust plays it.
mp50
Max players 50 slots in total.
ts8
Group limit Default limit in force: 8 per team.
v2635
Protocol Match the game version: protocol 2635 is required.
cs168909
Build The server runs game build 168909.
ptrak
Networking This is RakNet, Rust's usual network layer.
$r?
Region code Region code: none set.

Gameplay

^p
PvE Check: mode. PvE, so the world supplies the danger, not other players.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.