RUST METRICSFlight deck · live data
Data live Servers11,902 Players104,075 Populated4,038 Fresh wipes 3 h426 Scan5 min
‹ All servers160.202.167.13:49155
Online Full Queue Fresh wipe Wipe due No query

Friduwulf's Private Server

Online 160.202.167.13:49155 checked 9m ago

oxide
COM 1 · connect

Server instruments

last reading Thu 17:00 UTC
0 25 50 75 100 PAX 0 /100

Players now

0% full 7-day avg
0 10 30 60 120 256 FPS 52 SERVER FPS

Server fps

48 h low 37 · below 20 is lag, below 10 is bad
0 50 100 150 200 ENT 114,472 ×1000

Entities

48 h range 112,314–114,928 · memory 4,870 MB
1239 ET SINCE RESTART 5D 13H

Uptime

5 days 13 hours since its last restart, at the last reading
7-day average0peak –
Rank#15,310top 69%
Last wipe128d agono schedule published
Next wipe–no wipe seen yet
Memory4,870MBat the last reading
REC 1

Players

AveragePeak
0123419:0004:0013:0023:0008:0017:00

Hourly average and peak, UTC.

REC 2

Server performance

02040608019:0004:0013:0023:0008:0017:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Reset cycle

How often does Friduwulf's Private Server wipe, and when?

The rhythm of Friduwulf's Private Server's wipes cannot be told yet: too few are on record. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. 128 days 1 hours ago the current world was made.

Tag meanings

Which tags does Friduwulf's Private Server carry, and what do they mean?

These are the tags Friduwulf's Private Server publishes, and the server browser reads them: gmrust (Game mode): Survival, as standard Rust plays it; mp100 (Max players): Slots: 100; ts8 (Group limit): Team cap of 8, which is the game default; v2627 (Protocol): Match the game version: protocol 2627 is required; cs154033 (Build): The server runs game build 154033; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): No region code is set; ^o (Oxide): Check: framework. Oxide (uMod) handles plugins. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.

Which lists and filters on Rust Metrics show Friduwulf's Private Server?

These Rust Metrics lists carry Friduwulf's Private Server: Rust community servers: live readings. These filters bring it up on the server list: Type: Community (not modded, not official) and Plugins, not modded; Server tag: Oxide ^o; Group limit: 5 or more.

Player count

What position does Friduwulf's Private Server hold among Rust servers?

Player hours over seven days put Friduwulf's Private Server at #15,310, in the top 69% of all ranked servers.

How full does Friduwulf's Private Server get?

0 of 100 slots are filled on Friduwulf's Private Server right now. Seven-day reading: 0 players on average.

Operator and location

What location is Friduwulf's Private Server hosted in?

No region tag on Friduwulf's Private Server. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Connect using 160.202.167.13:49155.

What Rust version is Friduwulf's Private Server on?

Version check: Rust network protocol 2627 and build 154033 on Windows, run by Friduwulf's Private Server. Matching protocol is required to join. Let Steam update your game.

Is performance on Friduwulf's Private Server within range?

Check: fps. Average 55 server fps over the last 48 hours, low of 37. Within range. Check: entities. The peak was 114,928, counting buildings, deployables and the rest of the world. Reading: 4,870 MB of memory at the highest. Lag, as players feel it, is low fps plus a climbing entity count.

What is the uptime on Friduwulf's Private Server, and is it online?

Reading: online. Friduwulf's Private Server answers right now. Check: restart. The uptime it reports puts the last restart about 5 days 13 hours ago. Reading: 99% uptime over the last 7 full days. It was up 167 of 168 hours. The first sighting on Rust Metrics was 13 September 2026.

Settings and map

What rules does Friduwulf's Private Server enforce, and what are its settings?

No gather rate appears in the name: Friduwulf's Private Server. 8 players per group, the default value. survival, gather, build and raid, as the game normally runs — that is the game mode. Combat and raiding against other players are on. The server browser lists it under Community. Oxide plugins are running. Anti-cheat reading: VAC on, Valve's system.

What map is Friduwulf's Private Server on?

Size 4,500 and seed 15332: the game generates the procedural map on Friduwulf's Private Server from them. Check: map view. Size and seed match, so the map is the same; view it on RustMaps from this page.

Connection

How do you connect to Friduwulf's Private Server?

To join: start Rust, press F1 and type client.connect 160.202.167.13:49155. Or press Launch Rust here and Steam opens the game and connects you.

PLACARDS

Server tags

what each one means

Published as mp100,ptrak,$r?,v2627,gmrust,cs154033,ts8,^o

Game

gmrust
Game mode Survival, as standard Rust plays it.
mp100
Max players Slots: 100.
ts8
Group limit Team cap of 8, which is the game default.
v2627
Protocol Match the game version: protocol 2627 is required.
cs154033
Build The server runs game build 154033.
ptrak
Networking Network layer: RakNet, the standard for the game.
$r?
Region code No region code is set.

Mods and access

^o
Oxide Check: framework. Oxide (uMod) handles plugins.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.