Build System Dev
Offline 159.26.105.78:28015 checked 24d ago
Server instruments
no direct query in 48 hoursPlayers now
10% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 61% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 3 Oct, 20:09 UTC24d ago | 1 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 53/999
- 170/999
- 58/150
- 23/100
- 8/100
- 19/100
Quick answers
from the figures on this pageReset cycle
What should you expect from wipe day on Build System Dev?
At their busiest, its recent wipes drew 1 players on average. After the latest wipe, numbers topped out at 0 hours.
What wipe timing does Build System Dev follow?
The rhythm of Build System Dev's wipes cannot be told yet: too few are on record. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. 24 days 3 hours ago the current world was made.
Lists and filters
How should you read the tags on Build System Dev?
These are the tags Build System Dev publishes, and the server browser reads them: gmrust (Game mode): The game mode is plain Rust survival; mp10 (Max players): Slots: 10; ts8 (Group limit): Team cap of 8, which is the game default; v2634 (Protocol): Your game must run protocol 2634 to get in; cs166652 (Build): The server runs game build 166652; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): No region code is set; ^o (Oxide): It runs Oxide, also known as uMod; ^z (Modded): Modded: plugins or settings depart from the stock game. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.
Where does Build System Dev appear in Rust Metrics lists and filters?
Rust Metrics lists featuring Build System Dev: Modded Rust servers, checked live and Build and creative servers. Reading: server list filters. It comes up under Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Occupancy
Where does Build System Dev sit in the rankings?
Player hours over seven days put Build System Dev at #13,887, in the top 61% of all ranked servers.
What player count does Build System Dev carry?
Build System Dev is not responding; status offline, last seen 24 days 2 hours ago.
Operator and location
Where does Build System Dev sit?
No region comes from Build System Dev. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Check: address. It reads 159.26.105.78:28015.
What Rust version is Build System Dev on?
Version check: Rust network protocol 2634 and build 166652 on Windows, run by Build System Dev. Check: protocol. To join, your game must match; Steam handles the update.
How reliable is Build System Dev, and is it online now?
Reading: offline. Build System Dev last answered 24 days 2 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. The first sighting on Rust Metrics was 1 October 2026.
Rules and settings
How is Build System Dev configured, and what rules are in force?
Check: gather rate. The name Build System Dev does not state one. No limit is set beyond the default. Groups take up to 8 players. The mode is survival. Note the following: the normal game: build, gather, raid. Combat and raiding against other players are on. The server browser lists it as Modded, where plugins or settings change how the game plays. Plugin count: Oxide. VAC is on. That is Valve's anti-cheat.
Which map is live on Build System Dev?
Procedural map on Build System Dev, made by the game's generator.
How to join
What do you do to join Build System Dev?
Press F1 in Rust and enter client.connect 159.26.105.78:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.