Testing
Offline OC 159.196.14.186:28015 checked 26d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 70% of all ranked servers, top 86% in OC. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Friday 30 October, 02:13 UTC, in 12h. Weekly: 7 days after its last wipe
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 0/100
- 1/50
- 0/200
- 2/200
- 4/100
- 269/290
Quick answers
from the figures on this pageWipe schedule
How often does Testing wipe, and when?
From weekly: 7 days after its last wipe, the next wipe of Testing is an estimate. Due on Friday 30 October at 02:13 UTC is its next wipe. 27 days 11 hours ago the current world was made. Its tags carry a weekly wipe schedule.
Tag meanings
How should you read the tags on Testing?
These are the tags Testing publishes, and the server browser reads them: gmrust (Game mode): The game mode is plain Rust survival; mp44 (Max players): Slots: 44; ts8 (Group limit): The game default applies: teams of up to 8; v2634 (Protocol): Protocol 2634: join only on the same game version; cs166494 (Build): The server runs game build 166494; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): No region code is set; ^w (Weekly): It wipes each week; ^i (Battlefield): Check: mode. Battlefield, with kits and high rates for quick fights; ^o (Oxide): Plugin framework in use: Oxide (uMod); ^z (Modded): Check: category. Modded, because plugins or settings alter the game; OC (Oceania): Oceania is the browser category it sits in. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.
Where does Testing appear in Rust Metrics lists and filters?
Rust Metrics lists featuring Testing: Rust servers in Oceania, Modded Rust servers, checked live and Rust battlefield servers: check the readings. Check: filters. On the server list it appears under these: Region: Oceania; Type: Modded; Server tag: Weekly ^w, Battlefield ^i, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly.
Occupancy
What position does Testing hold among Rust servers?
Player hours over the last seven days put Testing at #15,954, #195 in Oceania, in the top 70% of all ranked servers.
What is the population on Testing?
Reading for Testing: offline at this moment; last seen 26 days 11 hours ago.
Server
What location is Testing hosted in?
Reading: location. The OC tag puts Testing in Oceania. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. The endpoint you need is 159.196.14.186:28015.
What Rust version is Testing on?
Version check: Rust network protocol 2634 and build 166494 on Windows, run by Testing. Check: protocol. To join, your game must match; Steam handles the update.
What is the uptime on Testing, and is it online?
Check: connection. Testing is offline at this moment. Last contact was 26 days 11 hours ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. Reading: first seen 2 October 2026, recorded by Rust Metrics.
Rules and settings
What rules does Testing enforce, and what are its settings?
No gather rate appears in the name: Testing. 8 players per group, the default value. Mode check gives battlefield; kits and high rates drive fast PvP. Listing: Modded. Plugins or settings change the game. Oxide plugins are running. Check: anti-cheat. VAC, Valve's system, is on.
What map is Testing on?
The game generates a procedural map for Testing.
Join
What do you do to join Testing?
Check: join. Open Rust, press F1, then enter client.connect 159.196.14.186:28015. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.